PvP Why PvP is not popular in Elite Dangerous?

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Black is white as long as developers say it?

Taking risk of Open is simply not rational at the moment, and the risk is present. So modes being equal is pure bull.

Sure, some people are too sensitive to play with any risk from the beginning. For the rest, one unsuccessful for his cargo pirate experience is enough to see that this simply does not worth it, no matter how fun and satisfying outplaying pirates is.

If you see an advantage to playing in Solo/PG, by all means, do so. Your choice to play in open, doesn't put the burden on other players to do the same. Nothing is stopping you from playing in Solo/PG when that suits your purposes. Not the game, not the modes, and not any other player.

Open doesn't need propping up, and bait to attract users. The game will be fine without open having the highest population. There is simply no justification to judge any player's actions, or motivations against those that play in open. It a simple choice like which ship you fly, and what missions you take. No one owes you, or any one, attendance. Each player is able to choose what environment they enjoy, at any given time. Play and let play.
 
TBH, and this is just my opinion, i just think most players dont want to pvp in this game because its really easy to get out of these situations, there's not really a faction to pvp, and punishment for pvp is pretty harsh, atleast since the last beyond update that changed all this.
add that most of us are probably sad grown men who love over complicated games ( i know i am), especially space games and star citizen was the destiny of pc games, so.... i mean £200 for 1 ship. just 1 ship. £50 for "land insurance" on a triple A game too... what a joke.

so here we are, in elite dangerous.

i think for elite dangerous to have a working, healthy pvp, there would need to be a real incentive to do it, maybe a faction, or clan system people can sign up to join,
or a real arena where players can kill eachother without fear they're gunna have to spend tens of millions on the rebuy.

but there would have to be certain rewards too.

my idea i can think off the top of my head is, well i have 2 ideas.

1. notify every player in the bubble which system will have a pvp sign up, which planet, lets say when you go into the system map, a white marker, maybe a station or settlement, you go there, and under contacts there'll be a 'sign up for tournament' where you sacrifice cash (for arguments sake, lets say 1m) and then you get the exact planet you need to go to to take part. this would be a time limited event, where the last player standing wins the pot. after said time limit, all players still in this designated arena show up on your hud, so there's no hiding. also would deter people who run away, because if you get into orbital cruise, you forfeit your money you put into that pot. dying would give you back whatever ship you was in for no cost. that way it incentivises you to atleast give it a try, because without a feature like that, everybody would be running cheap ships.

2. mega ship battles. mega ships are already in the game. so this one would require less developing. 2 mega ships spawn in a USS or something, and every player within a certain area would be notified with "faction battle - 20m reward". when you get to the area as remarked, a huge battle, wth cruisers, ships, fighters (npcs) all battling it out in a massive space battle as far as the eye can see, like 200 ships a side with a mega ship each side fighting it out. players who've not chose a faction in the powerplay can just shoot at whatever side they want, and they will take the other role, for instance, if one of these events was taking place between the feds and the empire, and you go in as neutral, shooting the feds will ally yourself with the empire, atleast, for this event. players who've chosen an alliegence would automatically side with their faction upon disengaging into the area. if the faction they've sided with isnt involved in this battle, then the former applies, and they can just take a side.
the event ends when either megaship explodes, causing a catalystic explosion that knocks all the ships back and does significant damage to shields, but limited damage to hull (because dying to that would be annoying - but also you'd feel immersed , and feel like you really did take down a huge ship). the reward will split amongst all the players of the winning side. here, dying would force you to rebuy your ship.

i think my idea #2 is the better one tbh, because it implements things like powerplay to give it a reason to exist, because right now, it kinda doesn't, but also be super cool to seel hundreds of ships battling it out in a massive scale space battle. because thats what this game is missing. but it also is my favirote because it wouldnt be that hard to implement, as it's using elements that are already in the game, including assets, the messaging system, the mega ships, the factions, and just spawning in a bunch of ships.

the only problem is with this is lower specced pc's might drop frames when there's 2 mega ships and 400 npc not including players all firing lasers and missiles and stuff.

not exactly the best ideas, but it's the best i can come up with in 10 minutes..
 
If you see an advantage to playing in Solo/PG, by all means, do so. Your choice to play in open, doesn't put the burden on other players to do the same. Nothing is stopping you from playing in Solo/PG when that suits your purposes. Not the game, not the modes, and not any other player.

Open doesn't need propping up, and bait to attract users. The game will be fine without open having the highest population. There is simply no justification to judge any player's actions, or motivations against those that play in open. It a simple choice like which ship you fly, and what missions you take. No one owes you, or any one, attendance. Each player is able to choose what environment they enjoy, at any given time. Play and let play.

No burdens are being imposed. Just taking exclusive for open risks would become justifiable by exclusive increased potential gains.
And I am no fool and I know what "Opportunity cost" term mean. Yet so far, opportunity cost for choosing to haul in the Open instead of Solo is way too big to take it for the sake of whatever reason. So this measure would only balance things out.
 
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ALGOMATIC

Banned
Can you give some idea of the number of fellow PvPers you see compared to the number of 'clearly not proper PvPers' you destroy? Rough estimates would be okay.

I dont know and dont care anyone in open is a pvpier to me.

I disagree with any incentivising of Open, and that particular debate is best left for the appropriate "Hotel California" thread. FD have made their case clear - all modes and platforms are equal in their eyes.

As for the disincentives, deal with the idiots is my answer - it is the idiots that make at least some not want to play in Open.

[EDIT]By "deal with" I do not mean reward nor change the game to suit them either - I mean make clear their behaviour is beyond the bounds of acceptability and effectively control/contain them.

Besides which if "PvP is sufficiently popular", it should not matter what mode others choose to play in. :rolleyes:[/EDIT]

It should not matter until they start to undermine from SOLO.
 
No burdens are being imposed. Just taking exclusive for open risks would become justifiable by exclusive increased potential gains.
And I am no fool and I know what "Opportunity cost" term mean. Yet so far, opportunity cost for choosing to haul in the Open instead of Solo is way too big to take it for the sake of whatever reason. So this measure would only balance things out.
Why should people be rewarded specifically for playing in Open? It is a gameplay choice - Nothing more, nothing less - and totally irrelevant to the topic under discussion.
 

ALGOMATIC

Banned
*world's tiniest violin* :rolleyes:

Mode choice is mostly moot where the topic of this thread is concerned, though it is clear that some PvPers are perhaps getting upset because people are making the choice not to play with them.

If only this was true. They want to play with me, but from the safety net of solo where they safely go undermine a PF or PP power. Thats where the problem is and always been.
 
I dont know and dont care anyone in open is a pvpier to me.



It should not matter until they start to undermine from SOLO.
C.M.A.R. :rolleyes:

There is no guarantee of spawning with specific players even if they play in Open - this has been explained many times and some seem to not get it.

TL;DR - Get over it, and generally irrelevant to the topic under discussion.
 

ALGOMATIC

Banned
Why should people be rewarded specifically for playing in Open? It is a gameplay choice - Nothing more, nothing less - and totally irrelevant to the topic under discussion.

Are you thick or what? Risk of other pvp min maxed ships vs lame npcs, do you need to me to draw a picture?

C.M.A.R. :rolleyes:

There is no guarantee of spawning with specific players even if they play in Open - this has been explained many times and some seem to not get it.

TL;DR - Get over it, and generally irrelevant to the topic under discussion.

Not guarantee is not the same as impossible. Stop giving me hyperbolic unrelated answers, I always instance with every streamer I snipe, magic!
 
Why should people be rewarded specifically for playing in Open? It is a gameplay choice - Nothing more, nothing less - and totally irrelevant to the topic under discussion.

What are you talking about? This goes rather well with the theme of this thread. I do highlight the cause and present a solution.
This will revitalise all branches of pvp - not just piracy.

I don't remember this thread being about voicing total bull though. By intent, at least.
 
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What are you talking about? This goes rather well with the theme of this thread. I do highlight the cause and present a solution.
This will revitalise all branches of pvp - not just piracy.

I don't remember this thread being about voicing total bull though.
Then why are you voicing at all? :rolleyes:

They can smell it from the Pegasus Galaxy. :p

As for game modes being equal - it is far from bull.
 
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... Kay. No valid arguments to be gained from you. Sorry for bothering you and your "Rabbit".
I have stated valid arguments (as have others) - you have ignored them.

Perhaps FD should develop a new game for people like your self: Elite - Salt Miners. Subscription based, with a single server and no instancing.
 
No burdens are being imposed. Just taking exclusive for open risks would become justifiable by exclusive increased potential gains.
And I am no fool and I know what "Opportunity cost" term mean. Yet so far, opportunity cost for choosing to haul in the Open instead of Solo is way too big to take it for the sake of whatever reason. So this measure would only balance things out.

Why should how many people do whatever in open matter at all? Why should anyone expect that open needs to be promoted, preserved, or optimal? Why isn't your choice to play in open just the same as your choice to fly whatever ship, use prismatic or bi-weave, or to use s docking computer. If you were to decide to only fly a Cobra MkIII, should that mean, everyone should be limited to that one ship?

Your choices have consequences for just you. Not me, nor your neighbor. Just you. You, and I, get to choose from the modes. Open doesn't trump Solo. They are the same. Your determination to play in open, is your choice. You live with it. Play and let play.
 

ALGOMATIC

Banned
Then why are you voicing at all? :rolleyes:

They can smell it from the Pegasus Galaxy. :p

As for game modes being equal - it is far from bull.

It is the biggest joke of this game and the only ones who dont see this are SOLO scrubs who are afaraid of being shot.
 
First off, you know as well as everyone reading the "original" thread still knows what happened. Initially it was a thread independent from this sub but with PvP in its topic", which immediately brought the well known subjects to the scene who thought wherever PvP is written on should be PvP also written in and only the proven PvP wizards are allowed to talk and quickly overran this thread.

In a next step a super smart admin decided that something where PvP is written on belongs into the PvP sub forum. Without checking the context in which it makes absolutely no sense to talk to PvPer exclusively. Finally, as a result the same PvPer are accusing now the non-PvPer of not having a clue about PvP, something that never was asked for in the first place.

And now tell me some more tales about "obfuscating".

But again, it's especially this conquering, omnipotent gibberish of too many PvPer (not all to be fair, but you are clearly not one of the few exceptions) that would be my personal answer to the question why PvP is not popular in Elite Dangerous.
Then perhaps they should make a sub forum called "PvEers whinging about PvP". Goodness knows it would certainly help clean up this sub from threads that can only really be categorised as trolling and/or purposefully antagonising towards PvPers.

This thread's OP is nothing more than an opinion piece and a rather obnoxious one at that. Created so that others who have a pet peave about PvP can jump in and have a circle jerk while feeling warm and fuzzy from all the confirmation bias inside this echo chamber. It then got shunted off to the PvP section (cos it hadz P.V P. In da fred title, hur-hurr) where people with actual experience of PvP started chiming in. Oh no, the horror!

Some of the PvEers, not liking having their echo chamber suddenly ruined with those pesky opposing viewpoints then decided to dig in and double down on a subject many of them have little to no practical knowledge of. Yet still insisting that they are right and that PvPers with actual experience and knowledge are wrong. It's a song and dance as old as this game's first "I got shot in Open" thread.

The only mystery here is why the mods thought this thread would be considered as anything other than obvious flame bait when put in a sub forum designed to promote and share knowledge about PvP. I mean you wouldn't put a thread called "Here is why the BGS is not popular" in the heart of the BGS sub forum and expect good and healthy things to happen now would you.
 
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ALGOMATIC

Banned
Are you? Relative difficulty of NPCs and certain PvP builds are mostly irrelevant to the matter at hand. :rolleyes:

Wut? Its relevant to the topic of risk vs reward, but if your only come back is "nkt relevant" I am glad you finnaly agreed.

Then perhaps they should make a sub forum called "PvEers whinging about PvP". Goodness knows it would certainly help clean up this sub from threads that can only really be categorised as trolling and/or purposefully antagonising towards PvP.

This thread's OP is nothing more than an opinion piece and a rather obnoxious one at that. Created so that others who have a pet peave about PvP can jump in and have a circle jerk while feeling warm and fuzzy from all the confirmation bias inside this echo chamber. It then got shunted off to the PvP section (cos it hadz P.V P. In da fred title, hur-hurr) where people with actual experience of PvP started chiming in. Oh no, the horror!

Some of the PvEers, not liking having their echo chamber suddenly ruined with those pesky opposing viewpoints then decided to dig in and double down on a subject many of them have little to no practical knowledge of. Yet still insisting that they are right and that PvPers with actual experience and knowledge are wrong. It's a song and dance as old as this game's first "I got shot in Open" thread.

The only mystery here is why the mods thought this thread would be considered as anything other than obvious flame bait when put in a sub forum designed to promote and share knowledge about PvP. I mean you wouldn't put a thread called "Here is why the BGS is not popular" in the heart of the BGS sub forum and expect good and healthy things to happen now would you.

That was beautiful.
 
The only mystery here is why the mods thought this thread would be considered as anything other than obvious flame bait when put in a sub forum designed to promote and share knowledge about PvP. I mean you wouldn't put a thread called "Here is why the BGS is not popular" in the heart of the BGS sub forum and expect good and healthy things to happen now would you.

The question has been answered many times over, and suggestions on how to improve PvP have become the main topic for some time. Naturally there is some to & fro on opinions, but mostly it's become about coming up with a PvP led suggestion, because who suggests an idea is a sticking point for some.

Feel free to chip in, it's kind of interesting. Well I think so anyway ;)
 
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