Since it seems like the player community is a bit thick-headed and the developers have issues with doing this development thing I'm going to put to bed this issue of Engineers and PvP.
I think if Frontier had tried to do their jobs instead of wasting their time and ours with a lot of RNG code we'd be more sympathetic to a discussion on discussions like, "IF we removed Engineers, would the game be good again?".
It isn't clear at all that Frontier is WILLING to do development when it doesn't come to work on the sandbox. Why should we pay money for someone to forever design their art project when we thought were getting a game? Personally, I won't be happy until we get a legitimate crafting system. The game is 180 degrees from what it needs to be as things are.
Examples:
1. Modules make Elite Dangerous play.
2. Ships are just the skins on which our modules move us around.
3. Ships are just a canopy fitting over Autodesk renderings.
4. RNG let us "unlock" the ships from THEIR restraints in what roles we could use them in.
5. Removing RNGineers is just asking for a hard reset to 2014.
6. This idea is another sign that the player base will ask for anything... oh god anything... just so long as it changes the game up somehow.
7. This idea doesn't address the PVP problem with Engineers.
"What's the 180 degrees part?"
You thought that the ship is the role.
No, the modules are the role and the ship.
The PvP Problem with Engineers:
1. Frontier's "Vision of the game" is clearly not a vision of GAMING.
- it is the vision of a continuous building of a simulation of an environment.
2.
If you work a 10 hour day, 4 day work week... that's 40 hours a week... to get up for work you are probably waking at 4 a.m. .
If you work a 10 hour day, 4 day work week... that being 40 hours a week... to get up to work at 4 a.m. you will want about 8 hours of sleep. This means you go to bed at 18:00 / 6:00 p.m.
If you are playing Elite Dangerous the RNGineers requires you play roughly 8 hours of game play per one RNG-Roll.
If you have to go to bed at 6 p.m. to be up at 4 a.m. having worked a 10 hour day this means you have hypothetically TWO HOURS to play the game.
If you have to drive to work that's anywhere from 15 minutes to 1 hour. So now you are down to 1 hour of game play.
If you have a life that is 1 hour of game play... or 1 hour to go have a life.
Now... if any of you have any further questions why people are so bloody livid about RNGineers and the grind that goes into just ONE module ...I really find you appalling. Either you are incredibly ignorant / naive or willfully disregarding of other people's realities: ala, life as above.
Now, you might say that a person has - overall - 'optional' investments for their time something like roughly 3 hours given everything open above.
Let's look at that for those of you that just haven't stopped to think about this before.
Time in 24 Hours:
We'll start the clock in the evenings at 4 p.m. for those people trying to find some joy in life following a day of work. In this circumstance the person has magically teleported to their house. No travel time between work and home.
......................... [ ...4pm...5...6...7...8...9...10...11...12...1...2...3...4...5...6...7...8...9...10...11...12...1...2...3...]
Now we'll use "____" to represent obligatory activities they must preform such as, sleep, labor, and/or attending university classes.
......................... [ ...4pm...5...6...7... 8______________________________________________________________]
Let's take an hour off either end for travel and other necessaries.
......................... [ ...4pm...5...6 ____________________________________________________________________]
Huh... there are THREE hours there: 4, 5, and 6.
WRONG.
There are TWO hours there. In counting how much time you have to do something one does NOT count the numbers on a ruler, but rather the SPACES. "I need the space to...," is a statement relating this often say. "If I just had the space," etc. These statements all mean, "If I had the TIME."
So... now that we have taken a look at the LIFE vs. Obligations of an individual who isn't enjoying a summer off school or is working... let's compare that with someone who DOES have THEIR LIFE...
......................... [ ...4pm...5...6...7...8...9...10...11...12...1...2...3...4...5...6...7...8...9...10...11...12...1...2...3...]
Geez... it looks like if a person isn't working or going to school they have 24 hours a day 7 days a week to do whatever they please within their means.
I wonder how this impacts games like Elite Dangerous?
The Time Allowed for the Independently Wealthy and Children.
......................... [ ...4pm...5...6...7...8...9...10...11...12...1...2...3...4...5...6...7...8...9...10...11...12...1...2...3...]
......................... [ ...4pm...5..._ ____________________________________________________________________]
...against the time allowed for someone working/attending a university.
Get the picture?
I think if Frontier had tried to do their jobs instead of wasting their time and ours with a lot of RNG code we'd be more sympathetic to a discussion on discussions like, "IF we removed Engineers, would the game be good again?".
It isn't clear at all that Frontier is WILLING to do development when it doesn't come to work on the sandbox. Why should we pay money for someone to forever design their art project when we thought were getting a game? Personally, I won't be happy until we get a legitimate crafting system. The game is 180 degrees from what it needs to be as things are.
Examples:
1. Modules make Elite Dangerous play.
2. Ships are just the skins on which our modules move us around.
3. Ships are just a canopy fitting over Autodesk renderings.
4. RNG let us "unlock" the ships from THEIR restraints in what roles we could use them in.
5. Removing RNGineers is just asking for a hard reset to 2014.
6. This idea is another sign that the player base will ask for anything... oh god anything... just so long as it changes the game up somehow.
7. This idea doesn't address the PVP problem with Engineers.
"What's the 180 degrees part?"
You thought that the ship is the role.
No, the modules are the role and the ship.
The PvP Problem with Engineers:
1. Frontier's "Vision of the game" is clearly not a vision of GAMING.
- it is the vision of a continuous building of a simulation of an environment.
2.
If you work a 10 hour day, 4 day work week... that's 40 hours a week... to get up for work you are probably waking at 4 a.m. .
If you work a 10 hour day, 4 day work week... that being 40 hours a week... to get up to work at 4 a.m. you will want about 8 hours of sleep. This means you go to bed at 18:00 / 6:00 p.m.
If you are playing Elite Dangerous the RNGineers requires you play roughly 8 hours of game play per one RNG-Roll.
If you have to go to bed at 6 p.m. to be up at 4 a.m. having worked a 10 hour day this means you have hypothetically TWO HOURS to play the game.
If you have to drive to work that's anywhere from 15 minutes to 1 hour. So now you are down to 1 hour of game play.
If you have a life that is 1 hour of game play... or 1 hour to go have a life.
Now... if any of you have any further questions why people are so bloody livid about RNGineers and the grind that goes into just ONE module ...I really find you appalling. Either you are incredibly ignorant / naive or willfully disregarding of other people's realities: ala, life as above.
Now, you might say that a person has - overall - 'optional' investments for their time something like roughly 3 hours given everything open above.
Let's look at that for those of you that just haven't stopped to think about this before.
Time in 24 Hours:
We'll start the clock in the evenings at 4 p.m. for those people trying to find some joy in life following a day of work. In this circumstance the person has magically teleported to their house. No travel time between work and home.
......................... [ ...4pm...5...6...7...8...9...10...11...12...1...2...3...4...5...6...7...8...9...10...11...12...1...2...3...]
Now we'll use "____" to represent obligatory activities they must preform such as, sleep, labor, and/or attending university classes.
......................... [ ...4pm...5...6...7... 8______________________________________________________________]
Let's take an hour off either end for travel and other necessaries.
......................... [ ...4pm...5...6 ____________________________________________________________________]
Huh... there are THREE hours there: 4, 5, and 6.
WRONG.
There are TWO hours there. In counting how much time you have to do something one does NOT count the numbers on a ruler, but rather the SPACES. "I need the space to...," is a statement relating this often say. "If I just had the space," etc. These statements all mean, "If I had the TIME."
So... now that we have taken a look at the LIFE vs. Obligations of an individual who isn't enjoying a summer off school or is working... let's compare that with someone who DOES have THEIR LIFE...
......................... [ ...4pm...5...6...7...8...9...10...11...12...1...2...3...4...5...6...7...8...9...10...11...12...1...2...3...]
Geez... it looks like if a person isn't working or going to school they have 24 hours a day 7 days a week to do whatever they please within their means.
I wonder how this impacts games like Elite Dangerous?
The Time Allowed for the Independently Wealthy and Children.
......................... [ ...4pm...5...6...7...8...9...10...11...12...1...2...3...4...5...6...7...8...9...10...11...12...1...2...3...]
......................... [ ...4pm...5..._ ____________________________________________________________________]
...against the time allowed for someone working/attending a university.
Get the picture?
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