That was a common argument in Battlestar Galactic Online. Big ship pilots didn't like us fighter pilots getting into and sticking in their blind spots and pew pewing away at them for 10 minutes. All they had to do was jump away, or actually mount point defense weapons better suited to attacking small ships.
My opinion on the matter is the same as it was in Battlestar Galactica Online. If a player in a small ship can get in close and stay in a blind spot, then they should be allowed to do so. If they do destroy a big ship like a Vette, then it's the Vette pilot's own fault for being a moron and sticking around as long as they did. Just my 2 cents.
To be fair, a single 4 million ship should have some serious issues destroying a half billion dollar warship. But all is not lost, with the missile damage buff, the new rail gun mod that makes SCB assisted-suicide it's just got considerably easier for a single small ship.
Should an entire wing of small ships be able to swarm and take down a large? Sure, if they work as a group. But a single small fighter should have an exceedingly difficult time (medium being slightly less of a challenge given larger hardpoints) destroying something that is potentially hundreds of millions of credits more in value. Combat in this game is now very clearly becoming all about small ships being able to effectively neutralize large ships with minimal effort.
I'm not sure that's really a good ideal to aim for, if you want larger ships to be added and used; who will drive them into battle? For trade? Sure; build enough shield capacity to survive FSD cool down and high-wake jump time and you're set. Meanwhile we have Rail-De-Lances that are considerably more of a threat than a Corvette or Anaconda. Maybe this is to make ship-launched fighters have more value; but unless we can mod the weapons (hello SCB nuker) in them, they will provide some minor amusement in the form of explosive popping sounds, but that's about it.
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