Why so much hate for the Engineers?

Simple answer to the above question - they are not fun. Let me elaborate.

All engineers are hidden/closed off behind brain cell killing mindless grinds. Why do I need to reach allied with Sirius Corp to gain access to Sirius to then gain access to the desired engineer? I've been killing Sirius Corp on sight. They are not allied with my Power or Empire. I have NO desire to help them, yet I have to in order to gain an access to engineer.... Or I have to fly somewhere to buy 200 gold and ferry it over for an engineer to gain access after I've already jumped through hoops to get their invite in the first place...

Problem isn't in the fact that the engineers ask us to do something, but that they ask us to do things that are boring and often go against our roles or how we "role" play in the game.

At this point it would be pointless going into the mats and their RNG nature or into the fact that we have No influence over the results of our RNG as making a minigame would be too hard..., It is completely pointless to go that far, because even getting the access to those so called Gods of RNG is boring to a point that a paid Gold farmer for Asian MMOs would probably cry while doing those tasks for others...

Most people like that idea of improving their ship, most love the fact that each build is now unique, but almost nobody likes the process, thus making the whole experience dull and highly unrewarding.

How Engineers could be fun?
Simple - their ranking, unlocking and engineering needs to be delivered through entertaining and and difficulty scaling content. It is clear that FD took a page out of MMOs when designing RNGeers - Collect materials, Unlock stages, RNG loot drops ect.... but they have missed the Fun Part... The content that makes the mats and unlocks fun to do. In ESO if I wanted a Set of Armour I had to "grind" a Dungeon for 10-15 runs and as a group we did it as many times as needed, but we had fun while doing it as the dungeon was hard, challenging and compelling with engaging story and even when we were very well synchronized and could complete it rather fast without dying too much it was still fun and we felt that we achieved something. No such luck in ED. Instead I get to grind painfully normal missions for a faction I've been killing on sight .....

Instead of asking for 200 gold - the engineer could ask as to investigate a wreck where some unknown technology is to be found. We could search through ship wreck (yes actually created and placed content rather then subjected to random spawns) and be attacked by pirates (Yes some prescripted and voiced missions won't harm this world :D ) - those in fast ships would be able to kite and carry on searching through this debry field and those who are large could engage or wing up until they find the right unknown technology - all this could be also voiced over in ideal world... After returning we get welcomed by the engineer and the unknown part is used in his upgrades. Micro Story arc like this would go a long way in the RNG world of ED... And when we collect the mats (that part could be improved too, but collecting materials is by default bit dull) we could then select the upgrade we desire and a mini game could be introduced to determine the effect - Wire arrangement and random puzzles in the style of Deus Ex and many other RPGs would be much better and more engaging then waiting for the roulette to end spinning...

I could go on and on, but the reason why people hate RNGeers isn't due to balancing (although balancing is very important too), but due to the boring grind they come packed with. Unless this is fixed RNGeers will receive a lot of hate from the community because those who RNGeer will be stronger then those who simply can't put up with the painful grind they introduce..

PS This RANT comes after a whole afternoon spent on ranking up Sirius Corp against my will, and also due to the fact that I have only 4 hours or so a week to play ED and the last thing I want is to spend it doing mind numbing content...

Please Frontier make this horror end and please introduce Real Content supporting the Engineers, so we can have fun upgrading our weapons or modules and not cry tears of utter boredom...
 
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Isn't this always how Elite has been, not a detailed unique story / campaign or coop missions, but generic artifical grinds to get you to invest hours into the game?

Gaining rank with superpowers, getting allied with factions, getting credits to buy and outfit your ship, getting Elite rank to get system permit, unlocking engineers etc etc, this is not achieved through some detailed amazing storyline but by doing the same things over and over and over ...
 
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Isn't this always how Elite has been, not a detailed unique story / campaign or coop missions, but generic artifical grinds to get you to invest hours into the game?

Sadly it has, but RNGeers could have been Engineers with minor story arcs - it wouldn't have taken much effort to make them into a really fun content that players would love and cherish.. Something that would have led people to enjoy making their ship unique and bespoke... It feels like the most missed opportunity of this Expansion...
 
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Have some rep, CMDR. I'm still sticking with ED 1.7 only, so no Engineers for me. Although it's a pain sometimes to compete with engineered NPCs, I'm still reluctant to upgrade to Horizons. The whole game is kinda grindy or mind numbing or whatnot... and I fear that Engineers are only the next level of that.
 
Sadly it has, but RNGeers could have been Engineers with minor story arcs - it wouldn't have taken much effort to make them into a really fun content that players would love and cherish.. Something that would have led people to enjoy making their ship unique and bespoke... It feels like the most missed opportunity of this Expansion...
Yes, I would have loved to see an interesting campaign in the game that would have allowed you to explore the universe, gain rank, earn credits and progress the game while enjoying a good story at the same time. Something like Star Citizen is doing (I think?), I would have liked to see actual coop missions that you can do in wings too.

I think Freelancer did this well, besides from the rather abrupt end to the game. They also had wonderful planets run by Monkeys. [yesnod]

[video=youtube_share;Rrw280VDjrw]https://youtu.be/Rrw280VDjrw[/video]

Now that I think of it, you could actually get your avatar off the ship and visit the Pub, such luxuries you had in 2003, good times, good times ...
 
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Yes, I would have loved to see an interesting campaign in the game that would have allowed you to explore the universe, gain rank, earn credits and progress the game while enjoying a good story at the same time. Something like Star Citizen is doing (I think?), I would have liked to see actual coop missions that you can do in wings too.

I think Freelancer did this well, besides from the rather abrupt end to the game. They also had wonderful planets run by Monkeys. [yesnod]


Now that I think of it, you could actually get your avatar off the ship and visit the Pub, such luxuries you had in 2003, good times, good times ...

All I've ever wanted was Privateer II updated for the 21st century. That was a complete space sim in my mind.
 
I actually quite like the Engineers stuff. It's less tedious than long distance travel and much more rewarding. The only part I hate is trying to unlock Selene Jean. I HATE mining, and 500 tons of mining is no small task. I don't dare demean one of my nice ships like my Anaconda by putting mining gear on it so I have to wade into a planetary ring in a Type-6 mining resources that are nearly worthless compared to any other means of making money. Plus, even in an uninhabited system, pirates still occasionally spawn, and a Type-6 with two mining lasers has absolutely no way to defend itself. Might try a Keelback, then at least I'd have a fighter.
 
why do you say you had to rank up against your will??

you decided that you wanted to access that specific engineer, and then you decided that yes, you would rank up with sirius corp to gain that access.

you made the choice, no one forced it upon you. That is a willful choice.

I have to say, I personally have quite enjoyed my own foray into the engineers, but then I don't treat them like the be all and end all of the game, and strive for the ultimate parts, which others have. Actually thinking about it, the only upgrades I have that are not lvl one, are FSD range boosts (two lvl 4 and one lvl 3) and one set of lvl 3 dirty drives.

This means the only thing I have had to suffer has been a rather pleasant flight out to Maia for some goodies, which I did in a non engineered Cobra, and treated as a mini exploration holiday. And then later on one trip to 40 Ceti for a few parts to get my higher lvl stuff.

Probably the hardest one was working out the mining for some painite for another engineer, which it turned out was not actually all that unpleasant to do in my opinion, and is a nice change of pace for an afternoon.

So, the thing is in reality:

The engineers are Marmite.
 
I like engineers. I unlock or get some upgrades sometimes when I have the stuff.

It's what I like about the game. Everything you can get at your own pace. If you want the stuff asap, you can if you grind. Or you can go slowly does it like me and enjoy yourself on the way like I do.

Basically its up to you how you enjoy the game and the engineers. You turn it into a grind is your own choice.
 
why do you say you had to rank up against your will??

you decided that you wanted to access that specific engineer, and then you decided that yes, you would rank up with sirius corp to gain that access.

you made the choice, no one forced it upon you. That is a willful choice.

I have to say, I personally have quite enjoyed my own foray into the engineers, but then I don't treat them like the be all and end all of the game, and strive for the ultimate parts, which others have. Actually thinking about it, the only upgrades I have that are not lvl one, are FSD range boosts (two lvl 4 and one lvl 3) and one set of lvl 3 dirty drives.

This means the only thing I have had to suffer has been a rather pleasant flight out to Maia for some goodies, which I did in a non engineered Cobra, and treated as a mini exploration holiday. And then later on one trip to 40 Ceti for a few parts to get my higher lvl stuff.

Probably the hardest one was working out the mining for some painite for another engineer, which it turned out was not actually all that unpleasant to do in my opinion, and is a nice change of pace for an afternoon.

So, the thing is in reality:

The engineers are Marmite.

Because you will get slaughtered if you don't. It's an arms race.

And your argument is vacuous.
 
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It's like they tried hard to think of the one thing that no one had asked them to put into the game.

Gotta admire them their cojones.
 
Because you will get slaughtered if you don't. It's an arms race.

Your argument is vacuous.

Well I have never been slaughtered for not having engineered equipment on my ships.

Why is my argument vacuous? My post is perfectly valid. I state that the engineers are Marmite. Some people love them, some people hate them. This is a truth, and it can not be denied.
 
I do agree. Engineers is way overdone and over complex. It's silly that every different grade of upgrade has totally different material requirements too. I would have made the recipes simpler and just increased quantities. Also, everything would have just been set % increses with no special effects. Because some of the special effects are OP, now they are having to rebalance the game. D'oh!
 
The next point update will make Engineering more accessible to the masses with the removal of commodities.

This will upset the PVP crowd because it means casual players can catch up to their I WIN builds much easier than before.

But it will still be a grind, just not as bad of a grind.
 
why do you say you had to rank up against your will??

you decided that you wanted to access that specific engineer, and then you decided that yes, you would rank up with sirius corp to gain that access.

you made the choice, no one forced it upon you. That is a willful choice.

I have to say, I personally have quite enjoyed my own foray into the engineers, but then I don't treat them like the be all and end all of the game, and strive for the ultimate parts, which others have. Actually thinking about it, the only upgrades I have that are not lvl one, are FSD range boosts (two lvl 4 and one lvl 3) and one set of lvl 3 dirty drives.

This means the only thing I have had to suffer has been a rather pleasant flight out to Maia for some goodies, which I did in a non engineered Cobra, and treated as a mini exploration holiday. And then later on one trip to 40 Ceti for a few parts to get my higher lvl stuff.

Probably the hardest one was working out the mining for some painite for another engineer, which it turned out was not actually all that unpleasant to do in my opinion, and is a nice change of pace for an afternoon.

So, the thing is in reality:

The engineers are Marmite.


Nope - Marmite has substance - this is void of any substance - if you can't see that it is nothing else then a shameless time dump, you don't know what an amazing game is. I'm not asking FD to create an amazing deep, story driven world like in a Witcher 3 (different budget, size and skill of a team all together), but I'm asking that they don't insult my time and my intelligence. The problem with RNGeers is that a bot could do it and do better out of it then a person... When the content is more suited for bots then people I see a problem...

PS - I play in Open, so engineers are not an option of will, but a necessity if I want my cutter to survive if ganked. I have nothing against gankers, but a lot against Engineers as they are now...

I like engineers. I unlock or get some upgrades sometimes when I have the stuff.

It's what I like about the game. Everything you can get at your own pace. If you want the stuff asap, you can if you grind. Or you can go slowly does it like me and enjoy yourself on the way like I do.

Basically its up to you how you enjoy the game and the engineers. You turn it into a grind is your own choice.


Again, you probably play in Solo or Private - Doing CGs in Open requires engineers if like me you refuse to use exploits and combat log...
 
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Well I have never been slaughtered for not having engineered equipment on my ships.

Why is my argument vacuous? My post is perfectly valid. I state that the engineers are Marmite. Some people love them, some people hate them. This is a truth, and it can not be denied.

Because in no way do you need a reinforced shield to counter modded PA's etc. etc.?

Your post may be valid but your argument is empty, it's a fanboy cliche. Engineers have allowed players and to a certain extent NPC to become more powerful and in order to counter this engineering is required; it's a basic law of evolution.

Why else was the initial implementation of Engineer mods on NPC's nerfed? Answer: because it was a mess, many players could not compete with these suddenly all powerful NPC's and so the NPC engineer mods were reduced to allow players to catch up.
 
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Now that I think of it, you could actually get your avatar off the ship and visit the Pub, such luxuries you had in 2003, good times, good times ...

I loved freelancer, such a damn good game.

I still play it now sometimes, if someone did a texture pack update to bring the graphics up to standard I'd never be off it.

I agree, the ending was a bit turd but the rest of the game was great.
 
I thought everybody knew by now not to hoard commodities...


I'm glad that commodities are gone, but it still doesn't improve any core part of the engineers - they still remain completely non-engaging clear as day time dump with no substance and no skill linked results... It just makes the grind 10% less grindy, but nothing to sing and dance about in my opinion.
 
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