I do agree. Engineers is way overdone and over complex. It's silly that every different grade of upgrade has totally different material requirements too. I would have made the recipes simpler and just increased quantities. Also, everything would have just been set % increses with no special effects. Because some of the special effects are OP, now they are having to rebalance the game. D'oh!
A-fracking-men.
Or at least let us press the "stop" button as the sliders fly about randomly and rapidly, at least giving us the feel of having some control...
I don't mind the "grind" too much. I mean, I don't enjoy mining, but I did not know that for sure until I mined 500T of random stuff, and 10T of painite, though, int he end, that was more down to the whole prospector limpet thing, but so be it, now I know.
Modular terminals drove me mad, I had the good fortune of someone donating a bunch to me after seeing my months of pain trying to find the stuff. Funnily enough, I now have missions for them everything. You know, because I no longer need them.
I think a lot could be done by just having a better mission system, or some way to choose your mission rewards (at the cost of financial rewards, perhaps rep loss, and certain rewards being restricted to particular system types - or whatever... Basically, take a bit of the random away.).
The rolls themselves would have been fun if we could adjust the sliders ourselves to suit the build we are trying to make. Moving one slider up results in others dropping, forcing you to compromise, rather than some folks getting a sensational roll with a bunch of bonuses, and a special affect first roll, with others rolling tens, if not hundreds of times for not much benefit. The RNG reward is on of the worst aspects, and seems to be the one FD are the most hell bent on keeping.
Put simply, I'll work as hard as you like, grind as long as need be, but give me my damned cookie when I am done, not just a randomly broken off part of it!
Z...