If Frontier truly cares about their forum members, they won't ever release space legs, because if they did, what would we even talk about anymore?
Atmospheric landings.
If Frontier truly cares about their forum members, they won't ever release space legs, because if they did, what would we even talk about anymore?
If Frontier truly cares about their forum members, they won't ever release space legs, because if they did, what would we even talk about anymore?
We will still have the Cobra IV .... well, some of usIf Frontier truly cares about their forum members, they won't ever release space legs, because if they did, what would we even talk about anymore?
I had been laboring under the impression that they would be starting fresh, or relying on some underlying components of whatever engine they built ED on... if they can pull animations and reuse code from something else, that would change the scope of the project immensely.
I think a better question is "Can", as in "Can Fdev do this thing justice?", which we won't know until it's released and we get to play with it.
Was Horizons in development for a similar timescale? I'd heard it wasn't that long but I wasn't around back thenYep I think that’s where we’re at now
I’d love to have all the stuff you’re describing there. (The use of missions like assassinations extending into the character realm, NPC interaction, minor factions rolling the dice different ways. All that good stuff)
When I try and bring myself back to pragmatism on what they might actually put out, I do sum up all the tech in Horizons though (a comparable timeframe, just with a dev-compromising delivery model). And, it’s not that impactful. Not as impactful as we’d like I suspect, on the Legs front
I think character interaction is one area they’ll particularly struggle to match expectations. The proc gen gods will play some cruel games there, I’m fairly sure.
But on the plus side, there are some reasonable signs that stations will be opened up to some degree. And that does bring a lot of potential
I know many people fear just menu replication and long walks, but I think there’s room in there for FDev to throw us a curveball
Will be intriguing to see what they do...
There's a lot of debate about when or if space legs are going to be a thing and that has raised an enormous question in my mind. Why? As in why are so many people so focussed on the apparent need for the ability to walk around. Whether it be your ship, on stations, on outposts, on planetary surfaces...
It sure sounds cool enough and without stopping to think about it, my initial reaction is always 'oh yes, I'll take it'.
Then however I do stop to think about it and it all just goes south:
What happens if the legs are mandatory? Do I suddenly need to walk from my cabin to the flight deck and take my seat before I can leave the station? How long before that gets old? Do I have to walk to damage control to repair my ship? To the cargo hold to repair the cargo hatch? To the 'limpet control centre' to program limpets?...
Or how about commodity trading? Do I have to walk to the market office? Walk back?
On planets. Do I have to leave the SRV to collect materials? Interact with biological features?
A lot of the dissatisfaction with ED seems to stem from just how long things take to achieve. Whether it be planetary scanning, ordinary mundane travel, supercruise, you-name-it. How does having legs do anything other than make matters even worse in that regard? Sure, it's immersive, but immersion for is own sake?
Then there's the FPS aspect (if it is there). How does that even begin to work? I don't mean to suggest that some players wouldn't love the ability to show off their Halo skills. Or their Battlefield 'n' skills. I didn't buy Elite to play Halo or Battlefield 'n' and I'm sure most others didn't either, so why? Isn't that going to be just another distraction from whatever it was you set out to do. Sure, I can stay in PGs or Solo to avoid other players, but you just know there'll be an NPC vs player version or otherwise the Solo/PG crowd would be up in arms complaining they are missing out.
I'm sorry, but the more I think about it the less attractive the idea becomes. Space legs in Elite is one of those options that ticks all the right boxes right up to the point where you start to think of the impact it would have on the game's unique selling point: It's a space-flight game. Legs, for immersion? Sure! For practicality and without adding way too much busywork in the form of 'walk here, pick up that, walk back' and variations thereof? Not so much.
So.
How do you see legs being implemented, and immersion aside, what will legs add without taking anything away?
There's a lot of debate about when or if space legs are going to be a thing and that has raised an enormous question in my mind. Why? As in why are so many people so focussed on the apparent need for the ability to walk around. Whether it be your ship, on stations, on outposts, on planetary surfaces...
Do you have any ideas about what sort of things you could find on planets in leg mode?Anything that adds a new perspective is good in my onion. Imagine walking on a planet or moon, seeing the scale of things from that perspective. But there really needs to be interesting things to do in 'leg-mode' otherwise what's the point. I hope it isn't all just combat related, but also has exploration involved too. like finding things on planets that can only be discovered in leg mode.
Rocks of various sizes.Do you have any ideas about what sort of things you could find on planets in leg mode?
I would love snowballs on icy planet. Being Aussie I don't get much of an oportunity for a good snowball fight.Rocks of various sizes.
Rocks of various sizes.
A new bio signal type.... I can support thatOr space snails that live under the rocks.![]()
Rodents of Unusual Sizes.Rocks of various sizes.
Snowier snowDo you have any ideas about what sort of things you could find on planets in leg mode?
I had no idea, but then i remembered that google is a thingSnowier snow
(EDIT: I doubt anyone knows where that comes from, but if you do, kudos to you)