When someone can convince me that it's OK for a wing (read: gang) of A-spec Fer-De-Lance and/or Anacondas or bigger/better ships to interdict a Sidewinder with no weapons or very basic pulse lasers and kill that player for no reason other than "they can" ...
Sure, this is an Elite-like game.
Load Elite (the original) in an emulator or similar. Take your cargo-less Cobra III, and jump to Riedquat. A bunch of pirates (more than just a wing of 4, most likely) will do that game's equivalent of an interdiction, and you won't be able to do that game's equivalent of a high-wake (because you won't have enough fuel left) and you won't be able to do that game's equivalent of a low-wake (because all ships have infinite mass lock factor there). They won't even be particularly good ships and you will still die. No cargo scanners back then, so they shoot first and loot your wreckage later.
Load FE2/FFE. Take your starter ship, and jump to any system other than the completely safe ones (Sol, Barnards Star). Try to reach the station alive. In most systems this will involve multiple pirate interdictions, and you will die. Not even to top-end ships or skilled pilots, just to the terrible AIs those games had, because at this stage they basically need two hits to kill you, and you'll need about fifty to take out the whole wing. If you try to run, you may be able to use your ship's speed to escape temporarily, but when you hit turnaround and start decelerating they'll catch you again, and again, and again: if you thought Elite Dangerous had chain interdiction problems... Still no cargo scanners then either, so they shoot first and loot your wreckage later.
Now, Elite Dangerous is a bit different, because the NPC interdictions have been toned down
a lot in their frequency, are much easier to escape, are generally 1:1 fights rather than attacks by wings, and even a starting Sidewinder is a lot tougher than a starting Eagle/Saker from FE2/FFE. So unlike the previous games there's an expectation being set by the game mechanics that you won't lose your ship - even an E-rated unarmed junk heap - and anything that can cause it to happen is therefore wrong.
That's not been the case in any of the previous games - in those, you could quite easily (before you'd equipped your own ship to ridiculous levels, that is) be attacked by overwhelming force without warning and without any practical means of escape: your only guarantee of protection was to be able to identify dangerous locations in advance, and
not go there until you had a ship which could take them and the skill to use it. In both FFE and the original Elite (less so in FE2) even the system you started in was not actually very safe - though there were nearby systems you could jump to which were.
(So, if I think it's fine for an NPC wing to destroy a Sidewinder, I can hardly object if a player wing tries the same with more success)