Deleted member 192138
D
Not all technological changes are necessarily upgrades. Over-engineered solutions can be worse rather than better. Generally these don't see the light of day because things that are bad aren't financially viable. Gameplay in a virtual economy without meaningful challenge and loss don't present the same obstacles, challenges and repercussion.
Turrets track slowly, are less accurate and do less damage. Once they're firing you have less control about what they're doing and how, so they can continue draining your capacitor while they're firing shots that miss and you'll barely know because the reticule isn't in front of you to see.
Gimbals and, even more so, fixed weapons give you direct control. Time on target to achieve sustained damage is something you can practice and develop. You can learn about finding optimal speeds for manoeuvrability, you can learn how to position yourself better to get more time on target with different types of weapons against different types of targets, you can learn flight assist off to increase rotation speed and directional thrust potential - further improving agility, manoeuvrability and positioning.
You then get the advantages of significantly improved damage output and accuracy.
A turret will always aim like a turret. If you always use turrets, you don't give yourself the opportunity to grow. Because of the way the game is balanced and the AI is as weak as it is, there's certainly no reason to push yourself if all you want to do is space truck in solo. But that doesn't mean that the Cutter turret boat that minces competent NPC Cobras is a pinnacle achievement of combat prowess. It means the game will never push you to improve if you don't want want to push yourself.
(p.s. a pistol is a fixed aim weapon)
Turrets track slowly, are less accurate and do less damage. Once they're firing you have less control about what they're doing and how, so they can continue draining your capacitor while they're firing shots that miss and you'll barely know because the reticule isn't in front of you to see.
Gimbals and, even more so, fixed weapons give you direct control. Time on target to achieve sustained damage is something you can practice and develop. You can learn about finding optimal speeds for manoeuvrability, you can learn how to position yourself better to get more time on target with different types of weapons against different types of targets, you can learn flight assist off to increase rotation speed and directional thrust potential - further improving agility, manoeuvrability and positioning.
You then get the advantages of significantly improved damage output and accuracy.
A turret will always aim like a turret. If you always use turrets, you don't give yourself the opportunity to grow. Because of the way the game is balanced and the AI is as weak as it is, there's certainly no reason to push yourself if all you want to do is space truck in solo. But that doesn't mean that the Cutter turret boat that minces competent NPC Cobras is a pinnacle achievement of combat prowess. It means the game will never push you to improve if you don't want want to push yourself.
(p.s. a pistol is a fixed aim weapon)
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