Why was the dump materials function removed?

Mate, I think it's fair to say your use case is somewhat... niche.

This is true, however, since FD doesn't publish important data, such as mining yields, weapon multipliers and all that other juicy theorycrafting number crunching business, and stuff like that, it's just as well people like Mr Lizard exist to do that legwork for us, it's also good that ED's logs are quite detailed.

It;s a shame the discard button was removed. What was the harm in having it remain just in case someone wanted to use it?

Now that they are going to fix the auto-ignore, it solves the problem for people with limpets, but not for theorycrafters like Mr Lizard. The button needs bringing back, there are any number of reasons (arbitrary non technical), that I might want to empty a materials bin and fill it up again (for example, for theorycrafting experiments).
 
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This is true, however, since FD doesn't publish important data, such as mining yields, weapon multipliers and all that other juicy theorycrafting number crunching business, and stuff like that, it's just as well people like Mr Lizard exist to do that legwork for us, it's also good that ED's logs are quite detailed.

Not only is this something that shouldn't have been removed, it shows a lack of thought process in doing so. Once again, it's evidence that the decision makers don't seem to actually play the game.

As stated, a simple auto ignore function solves the issue in one step and is something that should have been implemented for beyond.

read above, its a bug mate.
 
That auto ignore while capacity for certain material is full would be a great idea to pitch to fd. Or an ignore list actually make it easier to unignore

Suggested in beta feedback period.


Ah, so a bug. Good deal


Way too many bugs in this patch, but good deal.
 
This screwed up my mining groove and had my limpets stuck at the door. Hope it's fixed.
Perhaps FD should let us jettison Mats like cargo to allow for trade and pirate opportunities between cmdrs?
 
Hello Commanders!

Collector limpets not auto-ignoring materials you are full with is a bug that will hopefully be addressed in a patch.

Thanks Sandro.

To clarify - when the bug preventing auto-ignore on full material inventory gets fixed, this would render the manual ignore option somewhat redundant, would it not?

So to streamline coding and gameplay further, you could also ditch the manual ignore function, just as you have understandably ditched the discard function.

Cheers.
 
To clarify - when the bug preventing auto-ignore on full material inventory gets fixed, this would render the manual ignore option somewhat redundant, would it not?

No. It is extremely vital to miners - who can use it to permanently ignore trash minerals.

It also makes the refinery hopper auto vent ignored minerals in case a fragment contains an ignored and a not ignored mineral.
 
Hello Commanders!

Collector limpets not auto-ignoring materials you are full with is a bug that will hopefully be addressed in a patch.
Thanks for letting us know. How about a public bug list, that shows issues more or less detailed. Then people wouldn't waste their time in-game and on this forum dealing with stuff that is already known.
 
Thanks Sandro.

To clarify - when the bug preventing auto-ignore on full material inventory gets fixed, this would render the manual ignore option somewhat redundant, would it not?

So to streamline coding and gameplay further, you could also ditch the manual ignore function, just as you have understandably ditched the discard function.

Cheers.

I don't think you used the word 'understandably' appropriately in that sentence, please let me explain.

It has caused an issue and was a bad decision. It may be a niche issue but it's an issue nonetheless. Mr Lizard is one of the foremost mining theorycrafters, responsible for producing tons of mining stats and guidance spreadhseets for all who 'do mining', if something prevents theorycrafters like he, working on behalf of the rest of us to figure out the secrets of the math behind the game, then it is definitely a shame and a step backward.
 
No. It is extremely vital to miners - who can use it to permanently ignore trash minerals.

It also makes the refinery hopper auto vent ignored minerals in case a fragment contains an ignored and a not ignored mineral.

I don't think you used the word 'understandably' appropriately in that sentence, please let me explain.

It has caused an issue and was a bad decision. It may be a niche issue but it's an issue nonetheless. Mr Lizard is one of the foremost mining theorycrafters, responsible for producing tons of mining stats and guidance spreadhseets for all who 'do mining', if something prevents theorycrafters like he, working on behalf of the rest of us to figure out the secrets of the math behind the game, then it is definitely a shame and a step backward.

Acknowledged. Admittedly mining is not my forte and so perhaps I should have refrained. Happy to stand corrected.

Cheers.
 
I don't think you used the word 'understandably' appropriately in that sentence, please let me explain.

It has caused an issue and was a bad decision. It may be a niche issue but it's an issue nonetheless. Mr Lizard is one of the foremost mining theorycrafters, responsible for producing tons of mining stats and guidance spreadhseets for all who 'do mining', if something prevents theorycrafters like he, working on behalf of the rest of us to figure out the secrets of the math behind the game, then it is definitely a shame and a step backward.

A bit of diplomacy never hurts, eh? ;)

Telling the dev's "You did something dumb" probably isn't the best way to retain a sympathetic ear.

Bottom line is, the manual-ignore doodad will be redundant (for mat's, at least) when the auto-ignore feature is implemented.
I suppose that's a good sign 'cos it would seem to suggest it wasn't a deliberately sadistic design choice.
 
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Course, that requires that you remember which mat's you've ignored.
I suspect it'll be common for people to fill up mat's, ignore them, use some of the mat's and then suddenly realise the stockpile isn't getting replenished because the mat' is still on the ignore-list.
This is exactly my concern.

I don't want to have to start recording what mats I have on my ignore list. But there is no indication on the materials list screen which mats are ignored. All it would take is a simple checkbox, and we could maintain this easily.


... And for anyone interested in why I would still like to purge mats.

I've just started rechecking the table of ring contents for m thread testing of mining for materials.
Starting with Beta-3 Tucani 5A, because it has the best arsenic of the rings that I've tested. (since I've seen several recent threads by players who are struggling to find arsenic on planet surfaces)
I haven't done enough yet for an accurate mat percentage, but there is still plenty of arsenic there.

Also, I have noticed that the roid material content ratios in metal-rich rings has changed dramatically. Now it's roughly Low: 1%, Med: 82%, High 17%. (it was Low: 52%, Med: 38%, High 10%).
 
The ability to purge materials is required simply because we have limited ability to process materials. In smaller refineries with very limited bins being able to dump unwanted materials is necessary to actually keep the refinery and limpets functional.
 
...will hopefully be addressed in a patch.

Lol. Coming from Frontier, sounds like an eta somewhere in the next decade.

Ofc that is after the investigation about skimmer mission completes. Oh and after the investigation about mining missions come to an end.
 
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