Why weapons doesn't have a STUN option??

Even better... Punching NPC's to try & knock them out kills them...

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As long as key grind items are placed in restricted zone, we are forced to be murders and kill everyone saw us.
 
This has come up before; my solution then was some sort of Guardian (handwaviums) "phase shift weapon" which would immobilise its target for several minutes but also move them partly out of phase with our reality and so render them immune to further damage, thus solving the PEGI problem.

Edit: and if it made them invisible it would also solve the "bodies littering the place" problem.
 
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Why do people still not know that anarchy system doesn't necessarily mean anarchy settlement and vice versa for non anarchy?

Asking for stun is OK. Less so on the angry basis that you don't get how the game works.
 
Speaking about PEGI rating, I wonder this is why they never have more than 6 dead bodies around. Can't be a database limit. Seems more like and arbitrary limit. Something about more than six corpses is a gruesome scene and needs PEGI 18. Annoys me when I have a hard fight against 10+ high difficulty scavengers and can only scan six of them.
 
sleep gas grenades for civilians, could possibly be an answer to use inside structures. ADDED alternative answer heavy smoke grenades could simply immobilise or make the NPC's run out of structure while you loot the scene.
 
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Deleted member 182079

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Would love to know how many kids are playing Elite - surely most would get bored after the first 10 minutes and go back to Fortnite/FIFA/Destiny/Star Wars/GTA?

Presumably the biggest chunk of the player base is grown ups (physically at least) so why gimp artistic licence aiming for low PEGI ratings?
 
After this "update 6" we risk to get Notoriety even if you kill a NPC in stealth mode, no other NPCs around, in an ANARCHY system! Lots of missions give us no option but kill lots of NPCs.

Odyssey endless annoying grinding push us to be criminals, and loot lots of settlements to find almost impossible stuff like Opinion Polls or Patrol Routes.

For some reason I gave up to understand, we can't trade data. We can't trade some useless goods. And we spent weeks grinding.

Considering this scenario, why in the heck Frontier didn't create a STUN option for some weapons, whether as upgrade or engineering???

Frontier created a criminal grind system, and somehow want us not to be criminals when grinding. Well, I don't like this stuff too! I don't want to be assassin, I like the EXPLORATION and MISSIONS in Elite Dangerous.

So, give us the STUN OPTION! At least the possibility to engineer one, somehow! This way we can grind and avoid killing spree in a non-lethal mode.

Do we have an actual source for someone official stating that's why no stun guns, or just forum posts from users?

It honestly just sounds like some random player said it credibly enough and we've all just take it as gospel.

The original Thief games had this kind of feature, and when re-rated more recently in the PEGI system, they were rated 16. You could club someone unconscious and drag them into water so they drowned, or set them on fire.
 
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I mean, EDO has a mature pegi rating anyway so not sure why we're discussing that.

Because it's rated Pegi 16, and people are saying if you could stun people then it would be rated Pegi 18. But I've yet to see a credible source for this, unless it was stated on a livestream or something I missed.
 
Because it's rated Pegi 16, and people are saying if you could stun people then it would be rated Pegi 18. But I've yet to see a credible source for this, unless it was stated on a livestream or something I missed.
I know, it was rhetorical ;)

The reason we don't have stun is because FDev didn't consider it worth adding or just didn't consider it (I'm thinking the former).

I do disagree with that, I think stun and non lethal options and the ability to get away with murder if undetected could add a lot to the game.

I just don't think pegi rating discussion helps that any more than people complaining that anarchy systems don't work how they think they work.
 
Morality is an interesting argument with the game of Elite Dangerous. Not because it’s supposedly ‘there’s no rules’; because there obviously are. But generally how the game has evolved from being in a place where grind, a restrictive mechanism implemented to slow a player’s progression, has changed to - grind, a series of walls to vault to obtain that maxed out tank gun.

Case in point.

You locate a mission to transport some illicit goods from A to B for X credits. No patrols, no danger of being stopped at a station. Maybe if your slow enough you might get scanned and get a fine…

Thing is these are ‘illicit goods’; eg some organised crime gang is using you as a mule, likely to launder credits, because that’s why illicit goods exist.

So in reality you’re making some scumbag very rich, whilst hurting hundreds if not thousands of people and committing major tax evasion ( goes on all the time in the RW).

Yet in game this is never spelt out (missed opportunity). The minimum that could go wrong is a fine.

For me I role play, so if took these on, I would jettison said cargo… but yet still said OCG don’t make a big deal of it (again missed opportunity)… in fact I could go back and keep doing this until my reputation is eroded.

The choice to undertake violence or illegal missions are just that. A choice. It is a frontier society, so yes it does make sense certain types seek mercenaries. But that doesn’t mean you have to be one.

The real question ought to be - what alternatives are there, what peaceful missions are out there (except hauling biofuel)?

Answer not many. Because this is unfortunately no longer a space sim, but now a FPS focused on violence.

Is this intentional, or is this reactive to players needs?
 
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People pulling a lot crap out of their rearend, as some way to rationalise what is simply garbage and lazily thrown together design. There a lots of games where you can harm defenceless bots and or other players. Executing downed players in PEGI 16 apex legends. Executing handcuffed civilians in Arma 3 PEGI 16, the list goes on. The stupidity of PEGI labels is something else, but so is this forums "bad language" filter, but the bad design is down to not coherently planning out game mechanics. A shooter that has a stealth component but does not have less than lethal options, is just plain dumb.

Remember, if you are on a moon with a solo npc who doesn't see you, and you kill them, somehow the universe knows, and you get a crime modifier....................... That was a long day in the office to think through that one.
 
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