Morality is an interesting argument with the game of Elite Dangerous. Not because it’s supposedly ‘there’s no rules’; because there obviously are. But generally how the game has evolved from being in a place where grind, a restrictive mechanism implemented to slow a player’s progression, has changed to - grind, a series of walls to vault to obtain that maxed out tank gun.
Case in point.
You locate a mission to transport some illicit goods from A to B for X credits. No patrols, no danger of being stopped at a station. Maybe if your slow enough you might get scanned and get a fine…
Thing is these are ‘illicit goods’; eg some organised crime gang is using you as a mule, likely to launder credits, because that’s why illicit goods exist.
So in reality you’re making some scumbag very rich, whilst hurting hundreds if not thousands of people and committing major tax evasion ( goes on all the time in the RW).
Yet in game this is never spelt out (missed opportunity). The minimum that could go wrong is a fine.
For me I role play, so if took these on, I would jettison said cargo… but yet still said OCG don’t make a big deal of it (again missed opportunity)… in fact I could go back and keep doing this until my reputation is eroded.
The choice to undertake violence or illegal missions are just that. A choice. It is a frontier society, so yes it does make sense certain types seek mercenaries. But that doesn’t mean you have to be one.
The real question ought to be - what alternatives are there, what peaceful missions are out there (except hauling biofuel)?
Answer not many. Because this is unfortunately no longer a space sim, but now a FPS focused on violence.
Is this intentional, or is this reactive to players needs?