Don't get confused by the term "space sim". It sounds similar, but is far away from being a "space simulator". There is not much of newtonian physics in it for starters, and let's not forget the blue circle, tele-presence and click-button-to-immediately-repair stuff. It is a game, and it does a good job as such.ED is a simulator, so should be as realistic as possible.
So we are able to go beyond light speed
Maybe I don't want to kill a person
ED is a simulator, so should be as realistic as possible.
Is it supposed to be realistic?Is this realistic to you?
This is also only slightly more realistic than traveling faster than light - there's no indication this would be possible, Albuciere Drives are basically a thought experiment with a fancy name looking for a theoretical loophole. Actually doing it would probably require more energy than is present in the observable universe.erm... nope.
you move at a speed that may look like a multiple of the speed of light, that is if you compare your frame of reference to the "outside" frame of reference, but technically you move at thruster speed in an extremely highly compressed bubble of normal space. So in that bubble, you dont get anywhere near anything that may look like a relativistic speed.
Yes.So we are able to go beyond light speed, create energy shields and so on but are unable to stun a person? Is this realistic to you?
Or didn’t think it fitted with a society that blows ships up for getting stuck in a docking tunnel rather than tow them out of the way.This is also only slightly less realistic than traveling faster than light - there's no indication this would be possible, Albuciere Drives are basically a thought experiment with a fancy name looking for a theoretical loophole. Actually doing it would probably require more energy than is present in the observable universe.
But who cares, that veneer of "theoretically possible" is enough for a game to be sufficiently grounded in reality, even with hyperspace being completely made up. The ability to incapacitate someone without murdering them would also be grounded in reality and could be used to add more depth to missions. I guess Frontier just didn't have time to add it before release.
Your suit is a snitch. In ED, big brother is always watching you.although no one saw me.
You can buy non-lethal weapons in the commodity market. There's no lore to suggest they don't exist or aren't used.Or didn’t think it fitted with a society that blows ships up for getting stuck in a docking tunnel rather than tow them out of the way.
I'm not sure there's any weapon today that actually stuns a person. Just because a manufacturer says something is a 'stun' weapon doesn't make it true. There's a lot of weapons that inflict pain that momentarily make someone wish they were somewhere else, but that's not the same as 'stun' as a gamer would accept. That's usually followed up by a lot of cursing and a smackdown from one direction or another. So I'm not even sure it's reality. Not to mention the slim chance those 'stun' weapons will kill.Maybe because it's a game and not a reality simulation?
Yes the majority of non-lethal weapons available now above the level of a blackjack are more in the line of incapacitating than stunning and their non-lethality is unreliable.I'm not sure there's any weapon today that actually stuns a person. Just because a manufacturer says something is a 'stun' weapon doesn't make it true. There's a lot of weapons that inflict pain that momentarily make someone wish they were somewhere else, but that's not the same as 'stun' as a gamer would accept. That's usually followed up by a lot of cursing and a smackdown from one direction or another. So I'm not even sure it's reality. Not to mention the slim chance those 'stun' weapons will kill.
Only thing I think actually comes close to stunning people are concussion grenades. And good luck being stealthy with those.
But who cares
That's what I wanna doThen steal without killing?![]()
That's what I wanna do![]()
Disabling the alarm is a good idea but in my mission there was a technician just in front of the object, he was still, no pattern to memorize. Maybe shutting down the air system was the right choice? I suppose it triggers alarm, isn't it?The correct approach is to disable the alarm (just to be on the safe side) and then proceed with the theft.
If you really want to spice things up, then you may skip disabling the alarms and just memorize the patrol patterns of the NPC, and time your theft accordingly without messing with the NPC.
As it is know, it seems that you just want to be able to remove an NPC from the equation without any consequences, which is not possible (not even murders in an anarchy settlements are without consequences, although in this particular case, the consequences are skipping the easily visible part - the bounty on your head - but there are still deep BGS consequences)