Why weapons doesn't have a STUN option??

ED is a simulator, so should be as realistic as possible.
Maybe I don't want to kill a person just to steal an object? Sounds strange to you?
 
ED is a simulator, so should be as realistic as possible.
Don't get confused by the term "space sim". It sounds similar, but is far away from being a "space simulator". There is not much of newtonian physics in it for starters, and let's not forget the blue circle, tele-presence and click-button-to-immediately-repair stuff. It is a game, and it does a good job as such.

If you want a space simulator, take a look at Orbiter or KSP.
 
So we are able to go beyond light speed

erm... nope.
you move at a speed that may look like a multiple of the speed of light, that is if you compare your frame of reference to the "outside" frame of reference, but technically you move at thruster speed in an extremely highly compressed bubble of normal space. So in that bubble, you dont get anywhere near anything that may look like a relativistic speed.

Maybe I don't want to kill a person

Then dont.
Except massacre/assassination missions where you are directed to kill your targets, no other mission is requiring you do kill anyone.
And picking up a massacre mission is a choice.
 
erm... nope.
you move at a speed that may look like a multiple of the speed of light, that is if you compare your frame of reference to the "outside" frame of reference, but technically you move at thruster speed in an extremely highly compressed bubble of normal space. So in that bubble, you dont get anywhere near anything that may look like a relativistic speed.
This is also only slightly more realistic than traveling faster than light - there's no indication this would be possible, Albuciere Drives are basically a thought experiment with a fancy name looking for a theoretical loophole. Actually doing it would probably require more energy than is present in the observable universe.

But who cares, that veneer of "theoretically possible" is enough for a game to be sufficiently grounded in reality, even with hyperspace being completely made up. The ability to incapacitate someone without murdering them would also be grounded in reality and could be used to add more depth to missions. I guess Frontier just didn't have time to add it before release.
 
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So we are able to go beyond light speed, create energy shields and so on but are unable to stun a person? Is this realistic to you?
Yes.

Given the other advances I am sure that it would be technically possible to stun someone even in a Dominator suit, however the concept of capture rather than destroy even for minor offences seems alien to the worlds of the 34th century which makes me think that no one has bothered to make an actual stunner.
 
In practical terms all the NPC does is fall over and lie down for the rest of the instance. Just add the word "sleep" in front of everything - you're firing your sleep lasers or sleep plasma rifle at them. And perhaps in 3309 "murdered" can also mean "forced to have a lovely unexpected nap".
 
This is also only slightly less realistic than traveling faster than light - there's no indication this would be possible, Albuciere Drives are basically a thought experiment with a fancy name looking for a theoretical loophole. Actually doing it would probably require more energy than is present in the observable universe.

But who cares, that veneer of "theoretically possible" is enough for a game to be sufficiently grounded in reality, even with hyperspace being completely made up. The ability to incapacitate someone without murdering them would also be grounded in reality and could be used to add more depth to missions. I guess Frontier just didn't have time to add it before release.
Or didn’t think it fitted with a society that blows ships up for getting stuck in a docking tunnel rather than tow them out of the way.
 
Or didn’t think it fitted with a society that blows ships up for getting stuck in a docking tunnel rather than tow them out of the way.
You can buy non-lethal weapons in the commodity market. There's no lore to suggest they don't exist or aren't used.
 
Maybe because it's a game and not a reality simulation?
I'm not sure there's any weapon today that actually stuns a person. Just because a manufacturer says something is a 'stun' weapon doesn't make it true. There's a lot of weapons that inflict pain that momentarily make someone wish they were somewhere else, but that's not the same as 'stun' as a gamer would accept. That's usually followed up by a lot of cursing and a smackdown from one direction or another. So I'm not even sure it's reality. Not to mention the slim chance those 'stun' weapons will kill.

Only thing I think actually comes close to stunning people are concussion grenades. And good luck being stealthy with those.
 
I'm not sure there's any weapon today that actually stuns a person. Just because a manufacturer says something is a 'stun' weapon doesn't make it true. There's a lot of weapons that inflict pain that momentarily make someone wish they were somewhere else, but that's not the same as 'stun' as a gamer would accept. That's usually followed up by a lot of cursing and a smackdown from one direction or another. So I'm not even sure it's reality. Not to mention the slim chance those 'stun' weapons will kill.

Only thing I think actually comes close to stunning people are concussion grenades. And good luck being stealthy with those.
Yes the majority of non-lethal weapons available now above the level of a blackjack are more in the line of incapacitating than stunning and their non-lethality is unreliable.
 
But who cares

In which case "what about" arguments make little to no sense whatsoever and the poster i quoted should accept there is no stun weapon in this game without mentioning superluminal speeds 🤷‍♂️

Not like it matters - IMO
When we get the rebuy screen, on foot, it's saying we lost consciousness.
In which case it could be safe to assume that no one gets killed in Elite, on foot, and they're just losing consciousness - which is treated as a murder attempt* and for which we get murder bounties.

So there you go - all weapons are Stun weapons - but since stunning gets treated as a murder attempt, you get a bounty, which brings us back to the basic notion of no Consequences gameplay- which seems to be the root underlaying behind the request for stun weapons.

*(which shouldnt be surprising since we get obliterated for pad loitering or for not freezing in place when a settlement guard asks us to submit to a scan)
 
Then steal without killing? :D
That's what I wanna do :)
I was requested to steal an object from an industrial settlement, the object was in a restricted area, if someone see you then he will activate the alarm and the mission is over. The guy is just in front of the object I had to steal so I sneaked behind him used the overloaded gun and he died :-(
Why I can't just stun him? It's fine if the game adds a 10% possibility to kill him while trying to stun him. You know, a thief is different from an assassin, he try always to not kill people.
 
That's what I wanna do :)

The correct approach is to disable the alarm (just to be on the safe side) and then proceed with the theft.
If you really want to spice things up, then you may skip disabling the alarms and just memorize the patrol patterns of the NPC, and time your theft accordingly without messing with the NPC.

As it is know, it seems that you just want to be able to remove an NPC from the equation without any consequences, which is not possible (not even murders in an anarchy settlements are without consequences, although in this particular case, the consequences are skipping the easily visible part - the bounty on your head - but there are still deep BGS consequences)
 
The correct approach is to disable the alarm (just to be on the safe side) and then proceed with the theft.
If you really want to spice things up, then you may skip disabling the alarms and just memorize the patrol patterns of the NPC, and time your theft accordingly without messing with the NPC.

As it is know, it seems that you just want to be able to remove an NPC from the equation without any consequences, which is not possible (not even murders in an anarchy settlements are without consequences, although in this particular case, the consequences are skipping the easily visible part - the bounty on your head - but there are still deep BGS consequences)
Disabling the alarm is a good idea but in my mission there was a technician just in front of the object, he was still, no pattern to memorize. Maybe shutting down the air system was the right choice? I suppose it triggers alarm, isn't it? :unsure:
 
Biggest puzzle for Frontier would be working out what a stun attack does to another CMDR.
Also-
stun.gif
 
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