Why would someone limit who can dock on their carrier?

Which carrier report do you rely on to validate this claim?

Yeah. The best you can do is offer some great deals .. like I have in Kioti 368, Colonia ;) .. and watch your stock go down, hopefully. I suppose you could make a note of your carrier balance and check it on a regular basis, for fuel purchases and stuff. Other than that impossible to prove a negative and is at least possible to have dozens of other people's ships and 100's of modules stored aboard and you might never know.

I suppose you could block landing access and see who complains about not being able to get their gear off .. (OP? o_O)
 
For me, it's not wanting stowaways, and if I need to sell stuff low price, to do so with fair confidence only ships with market access are those I want.
FC owners have no view as to who has docked/bought/sold stuff, or who is still docked. (Or I suppose ways to eject stowaways)
 
I don't own a carrier but I bump into them on occasion while out exploring. A lot of them won't let me dock with them. What benefits would someone get from not allowing strangers from docking and refuelling?

I wouldn't let you dock on my carrier, what what

You have an air of cutthroat menace about you.

You are also probably a member of Socialist Worker.

Bally reds, undermining the fabric of our great societies, what what

Tatty bye and try not to topple any democracies
 
See my sig:)

I have earned some from the occasional Cmdr cashing in their scan data.

For carrier owners, if you refresh your Inara fleet carrier page and check the Misc tab at bottom of page, passengers - commanders in docks will show anyone docked who is running Inara.
 
My carrier is usually open for business to all. The one time it was not it was because of BGS reasons and it was limited to friends and squad because I did not want certain items in my carrier market to be bought out by competitors.

However, as evidenced by the replies here, there are many many other possibilities.
 
I've just docked on a carrier near witches nebula. Not logging back in to play until the weekend. Hopefully I'll be somewhere far far away.

FD should implement an "invisible" feature for those who want to toss it off alone in deep space. Would save on map clutter.
 
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My FC occupies screen real estate if someone is in the same system (contacts panel and sysmap) so generally I keep it accessible to all non-notorious with a complement of 3R+UC, that way it's at least somewhat useful to others. And most of my buy/sell orders are geared towards that as well - with the occasional exception when I'm bulk hauling, like for CGs.

FDev, in their infinite wisdom, decided to not use acceleration for commodity transfers done on the right hand panel. As a result moving anything in quantities is painfully slow, so much so that I usually set up a sell order instead and then use the commodity market UI. That however means I have to shut off access to others, because anyone able to dock is also allowed full access to my market.
 
Having just recently purchased a carrier, I do think it would be fun to see names of CMDRs who have landed there. With where my carrier has been parked of late, I don't expect it to happen often. But would be nice if I were to recognize a name I know. Pretty sure I saw @Flimley carrier recently, I think in the system where I mine platinum. I requested a high-speed fly-by but the tower declined.
 
FDev, in their infinite wisdom, decided to not use acceleration for commodity transfers done on the right hand panel. As a result moving anything in quantities is painfully slow, so much so that I usually set up a sell order instead and then use the commodity market UI. That however means I have to shut off access to others, because anyone able to dock is also allowed full access to my market.

True that. Agree about the right panel so I sometimes use the market as a way to transfer funds from my ship account to the carrier, rather than go through the budget tab. A commodity that's priced a shade high - therefore no use to regular traders - I might sell on at a loss but since I lose money to the carrier, job's a good 'un. So you can leave the carrier doors open but nobody's likely to trade that particular goodie away from you.

A visitor's book would be nice. If people can be trusted with internal and public memo's in squadrons maybe FD might allow us a string at some point for people to leave a nice 'thank you for having me' note ;) .. and could post onward waypoints and deprature dates. The discord carrier owners club is good .. too but a lot of movements are far more casual than that.
 
My carriers are usually locked down a couple of days before I leave to go anywhere not advertised on FCOC - otherwise, for much of the time anyone is welcome and a 0% markup.
Likewise, if selling low it will be locked for squadron / friends only.
 
It's a shame FC is so limited. I could have been amazing with 2 competing fleet carriers launching out their own little fighters, battling it out with each other for the parking space in high profit mining systems and such.
 
It's a shame FC is so limited. I could have been amazing with 2 competing fleet carriers launching out their own little fighters, battling it out with each other for the parking space in high profit mining systems and such.
Yeah it would be cool. We know multiple capital ships can be in an instance. Not sure why the FS's are limited. They could have done it where we could have changed out carrier ordinance load outs and everything else. But who knows.
 
It's a shame FC is so limited. I could have been amazing with 2 competing fleet carriers launching out their own little fighters, battling it out with each other for the parking space.

I guess maybe there might be ways to make that sort of thing work in the future .. though people have enough concerns about maintenance upkeep costs. Imagine if every time you log out for a day, you have to spend the first hour back puting all the fires out before you can do anything else.

Linking them to Civil War BGS in live Star System instances perhaps (carrier automatically jumps out of the system when you log out) is a thought. What we have is carriers 1.0 but still I like what we have as far as core design goes.

I think making them to killable to people landing on open access carriers probably not going to encourage many to open them. Where's the upside??
 
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