Why you MUST get a KWS (with photo evidence)

Exactly, based on the words above, he scanned it, attacked it and should be red in the current system !
There are only three full-screen pictures in the OP.
First: ship has only had a basic scan and is not red.
Second: kill warrant scan completed, warrant is indicated, but you can't see the ship on the radar (but no reason to think it should be red because presumably it hasn't yet been attacked).
Third: ship is already a cloud of debris, which is never red...
Which pic did you think should show it in red?
 
There are only three full-screen pictures in the OP.
First: ship has only had a basic scan and is not red.
Second: kill warrant scan completed, warrant is indicated, but you can't see the ship on the radar (but no reason to think it should be red because presumably it hasn't yet been attacked).
Third: ship is already a cloud of debris, which is never red...
Which pic did you think should show it in red?
I understand you, but for example, should he have a sign on the right side of the screen 3 - wanted?

P.S. I carefully looked at the screens, most likely here overlaid PP2, I always wrote that with the allocation of your-alien in PP2 a complete mess !
Yes also the incompatibility of СG and PP2 also makes itself felt.
 
Last edited:
I understand you, but for example, should he have a sign on the right side of the screen 3 - wanted?
Ah you're suggesting that the OP should have become wanted? But that would be inconsistent with being rewarded with a bounty payment for the elimination of a wanted criminal...
 
Ah you're suggesting that the OP should have become wanted? But that would be inconsistent with being rewarded with a bounty payment for the elimination of a wanted criminal...
Okay. Too bad we don't have a screen shot between 2 and 3 when he shot him. Wait, but he turns red after the first shot at us? Hmm.
 
I do BGS stuff and KWS is essential for getting bounties from other factions in the system, which we then use to cool down the influence so we don't get unwanted expansion.
 
You aren't bothering anyone or doing anything not fully supported and intended by the game. I have absolutely no objections with how you're playing.

I'm still inclined to think your CMDR is a jerk, but you're entitled to play him, her, them, or it as thus.



I've never met any bounty hunter or anyone who would seriously consider a career in bond or bail enforcement that I didn't think the world would be better off without.

Of course, I've role-played plenty of bounty hunters, in games. I just never could find a way to convincingly portray the activity as a righteous one. Bounty hunters are mercenaries for a court system, the very best of which are profoundly flawed. Elite: Dangerous' dystopian setting is no exception here and 'good' people aren't shooting down others because some corrupt polity slapped a red sticker on their file.



My CMDR doesn't go out of his way to bother people, or stick his nose into business that isn't his. He appreciates similar consideration and acts to dissuade and deter activities to the contrary. Correspondingly, my CMDR is generally at odds with bounty hunters and pirates. Trying to take his stuff, or implying that one is willing to blow up his ship just because he's wanted somewhere, are not good excuses for much of anything, from his perspective. Self-defense on the other hand, well, that excuses a lot.

This is not to say my CMDR never takes bounties...indeed, he's claimed many thousands of them. However, these were largely incidental to his other goals and neither he (in-character) nor I (out-of-character) consider the activity as anything other than entirely self-serving.



Shooting people has worked pretty well, for my CMDR, thus far. Don't like getting shot at...don't scan my CMDR. Do like getting shot at, by all means, commence the scans. Some people certainly seem to like the challenge of picking fights while carting around non-combat utilities.
Ok, I get where you're coming from now. And yes, bounty hunters in real life (current and historically) aren't people I care for either. They're usually nearly as bad (sometimes worse) than the criminals they bring in.

As a side note, I also tend to blow up any NPC (they're always wanted) that scans me for cargo in Haz Res... especially when doing so is so profoundly stupid. Not only do I outrank them (which should be their first reason to move along) but they are often is a tiny ship (sidewinder, DBS, DBX, Eagle, Imperial Courier) far outclassed by my ship (Python MK II, Krait Mk 2 with deployed SLF, Corvette/Anaconda + SLF). I scan them right back to have all the bounties enabled and then blow them up for their stupidity.

As a side note, does the passive initial scan give the "being scanned warning" or does that only come from Manifest/Warrant scans? I'm just curious, as the only time I've ever had to worry about was when running passenger missions and one of them made me wanted. I avoid that scan finishing by either boosting out range, firing a heat sink, or both. That's also why I always use my Orca and never the Beluga.
 
When they changed it, didn't they change it so the only bounty you now get is the largest foreign bounty?

I just looked it up and that does appear to be one of the things they changed back in 3.0. Seems like a silly change to me, but I evidently haven't used a KWS often enough to notice.

As a side note, does the passive initial scan give the "being scanned warning" or does that only come from Manifest/Warrant scans?

It does not.
 
Last edited:
As a side note, I also tend to blow up any NPC (they're always wanted) that scans me for cargo in Haz Res... especially when doing so is so profoundly stupid. Not only do I outrank them (which should be their first reason to move along) but they are often is a tiny ship (sidewinder, DBS, DBX, Eagle, Imperial Courier) far outclassed by my ship (Python MK II, Krait Mk 2 with deployed SLF, Corvette/Anaconda + SLF). I scan them right back to have all the bounties enabled and then blow them up for their stupidity.
This is extra funny if you're in a combat ship with no cargo racks.

"No cargo? How do you fools make a living?" - we scan guys like you, and then we kill them.
 
Of course, I've role-played plenty of bounty hunters, in games. I just never could find a way to convincingly portray the activity as a righteous one. Bounty hunters are mercenaries for a court system, the very best of which are profoundly flawed. Elite: Dangerous' dystopian setting is no exception here and 'good' people aren't shooting down others because some corrupt polity slapped a red sticker on their file.
My own point of view is that my/my character's only real allegiance in E: D is with the working man/woman. From this the logical conclusion is that going around in RES-s / at nav beacons and blowing up the ships that harass the haulers and miners is a just cause. Having a KWS and scanning these harassers adds insult to injury—"I'm not blowing you up for what you're doing here, now, but for everything you've done before, somewhere else, too!". That this might validate some dictatorship's bureaucracy somewhere is lesser of the two evils. Plus, you caching in on these bounties should logically place an economical strain on them, although money printers go "BRRRRT!" in E: D without any negative consequences.

Now, that isn't to say that all bounties are created equal. It's certainly possible to get a bounty for a just cause, eg doing property damage to a faction that you disagree with, or liberating political prisoners, or stealing whatever military materiel from them. I sure as hell have had millions on my head for such acts🤪 But people who do that don't go around harassing the working class at RES-s or interdict haulers for their "juicy cargo (of fertilizer and biowaste)".
 
...except that bounties are chump change compared to other money making activities, and the "extra" money from scanning with a KWS isn't necessarily worth the extra time to install, engineer, and scan, nor the sacrifice of a utility hard point. Not a "must," in my book. It makes bounty hunting more immersive, and since the only reason to hunt bounties in the first place is that that is how one wants to spend one's time, then it's a nice feature. But flying to a Haz Res and letting the bounties come to you, it isn't really a profit changer, since a shield booster would keep you on site longer getting more kills before you have to leave. More bounties per kill but leave the battle sooner vs stay and fight longer for more kills... plus the time spent scanning is time that could be spent shooting. I've never much liked them. I must admit I haven't tried the ones from the CG yet, though.
 
...except that bounties are chump change compared to other money making activities, and the "extra" money from scanning with a KWS isn't necessarily worth the extra time to install, engineer, and scan, nor the sacrifice of a utility hard point.
Compounds with the 20% Powerplay payout bonus, so in total ~50% higher payouts compared to "vanilla". The time to engineer is one-time investment (plus if you participated in the CG, you'll have 2 pre-engineered ones), and 2 second scan time is negligible, especially if you group it with your weapons.

"Sacrificing an utility slot" is such a bizarre concept to me. It's a utility slot to be used for a utility module you need for a task at hand. No PvE encounter where you could use a KWS scanner is dangerous enough to need one extra shield booster. 3 E-rated boosters on my Cobra V are all I need even against a wing of 3 Dangerous+ level NPC-s at a Compromized Nav Beacon or PP signals.
a shield booster would keep you on site longer getting more kills before you have to leave. More bounties per kill but leave the battle sooner vs stay and fight longer for more kills...
Even with prismatic PII, shield lasts much longer than ammo. Unless you use an all-laser setup, but that's horribly inefficient when it comes to TTK—been there, done that. And with biweaves needing to RTB because of running out of shield is a complete non-issue.

Also, if you do run out of shield with prismatics, just reboot the ship to get 50% back.
 
These are much more useful for scanning players who, if they're PvP regulars, can have hundreds of millions CR in bounties against their names.
So, absolutely get your double engineered KWS outfitted, then head out into bubble and start collecting those heads bounties.

I'd suggest Sol, Deciat and Shinrarta Dezhra to make the truly big bucks.

o7o7o7
Indeed.


PVE benefits of using KWS are one thing... but in PVP, KWS can be handy, especially if someone is enjoying RP as PVP bounty hunter;

Wanted cmdrs with really high bounties, usually have equally large bounties on them elsewhere, and a lot of them.

It doesn't matter, there is a (pointless) hard cap of 2 million Cr for player bounties.
There is catch to this, this cap is per each of jurisdiction, not total of all bounties. While almost anyone knows about 2 million cap, almost no one realized about this;

Despite being capped by 2 million per each bounty, if wanted cmdr have like 20 or 30 such bounties, its still make it hefty payment to those who would ever manage to kill such.

And if wanted cmdr, who got KWS'ed and dies, they need pay all of that - the full amount wich by are wanted.

Out of My 45 bounties, 32 of them are over 2 million. So if cmdr who would ever kill Me after KWS, would earn 64+ millions. And I would need pay over 2,5 billion + rebui.

Never mind the credits, image the prestige for earning such bounty, well as avenging hundreds of poor cmdrs, who been killed.
 
Last edited:

rootsrat

Volunteer Moderator
Indeed.


PVE benefits of using KWS are one thing... but in PVP, KWS can be handy, especially if someone is enjoying RP as PVP bounty hunter;

Wanted cmdrs with really high bounties, usually have equally large bounties on them elsewhere, and a lot of them.


There is catch to this, this cap is per each of jurisdiction, not total of all bounties. While almost anyone knows about 2 million cap, almost no one realized about this;

Despite being capped by 2 million per each bounty, if wanted cmdr have like 20 or 30 such bounties, its still make it hefty payment to those who would ever manage to kill such.

And if wanted cmdr, who got KWS'ed and dies, they need pay all of that - the full amount wich by are wanted.

Out of My 45 bounties, 32 of them are over 2 million. So if cmdr who would ever kill Me after KWS, would earn 64+ millions. And I would need pay over 2,5 billion + rebui.

Never mind the credits, image the prestige for earning such bounty, well as avenging hundreds of poor cmdrs, who been killed.

Thanks, that's good piece of info! I indeed wasn't aware the cap is per jurisdiction.
 
...except that bounties are chump change compared to other money making activities, and the "extra" money from scanning with a KWS isn't necessarily worth the extra time to install, engineer, and scan, nor the sacrifice of a utility hard point. Not a "must," in my book. It makes bounty hunting more immersive, and since the only reason to hunt bounties in the first place is that that is how one wants to spend one's time, then it's a nice feature. But flying to a Haz Res and letting the bounties come to you, it isn't really a profit changer, since a shield booster would keep you on site longer getting more kills before you have to leave. More bounties per kill but leave the battle sooner vs stay and fight longer for more kills... plus the time spent scanning is time that could be spent shooting. I've never much liked them. I must admit I haven't tried the ones from the CG yet, though.
Um, ok. It is personal choice, after all. I've never found it onerous to have one slot for the KWS scanner and it usually adds 50 to 100% the amount of credits I earn in bounties - not to mention all the extra factions that I can positive rep with, which in turn makes their more lucrative missions available.

Haz Res bounty hunting is ok AND is a very good way (with a KWS) to quickly gain faction with multiple factions in a new system, so as to start doing lucrative missions for them. The bounty hunting I really like to do, once faction is maxed, is to take the assassination missions (legal, non-wing). Those usually pay between 3.1 and 4.7 million a pop - not counting clean kill bonuses and the bounties I collect from them. According to my records on Inara, my last run (12 mission stack) earned me 88 million (after SLF pilot tax) for two hours of play. Again, not the highest paying activity, but far from chump change.

Is bounty hunting the best way to make money? No. But a lot of the other methods are boring, or only entertaining for a short period. Also, I'm earning a 140% bonus on my bounties by being fully ranked with ALD and turning my bounties in at her stronghold systems. I'm also earning lots of merits for her while earning these bounties. That means more merits, more care packages (which always add 500k in credits in addition to all the mats), and raises me in the weekly standing. I made 50 million by being in the top 10% last week and look poised to do it again this week.

Finally, time scanning is time not shooting? Uh, I have G5 Fast Scan KWS scanners on all my ships. I ALWAYS finish the KWS scan before the basic scan - which indicates the target is wanted and fair game - is even finished. Or, in the case of missions where the target ambushes me and I immediately know they are wanted, I still finish the KWS scan before I'm withing optimal firing range.
 
There is catch to this, this cap is per each of jurisdiction, not total of all bounties. While almost anyone knows about 2 million cap, almost no one realized about this;

Despite being capped by 2 million per each bounty, if wanted cmdr have like 20 or 30 such bounties, its still make it hefty payment to those who would ever manage to kill such.

And if wanted cmdr, who got KWS'ed and dies, they need pay all of that - the full amount wich by are wanted.

Out of My 45 bounties, 32 of them are over 2 million. So if cmdr who would ever kill Me after KWS, would earn 64+ millions. And I would need pay over 2,5 billion + rebui.

Never mind the credits, image the prestige for earning such bounty, well as avenging hundreds of poor cmdrs, who been killed.
I didn't know about this either. But since I play in solo, it doesn't really mater. Also, I seriously doubt I have any ship that could take down someone that has that many bounties on them.

That said... you have 2.5 BILLION in bounties on your commander?! Holy crap! I don't think I've accrued anywhere near that total in all the years I've been playing. I'll have to check next time I login to see what my lifetime total is. I know it went up after Odyssey, because you often can't get much done without accruing bounties there. But 2.5 billion? Wow....
 
Back
Top Bottom