After listening to interviews with DB and reading the forums I'm a bit concerned that the measures taken to instance griefers away from others will take the danger and surprise and frustration out of the game. I personally believe that you feel a greater sense of reward through toil and hardship. If things are easy then then what is the point. It doesn't make you strive to do better next time.
I for one imagine a scene where a griefer is known to be killing in a particular region. A group of players decides to ambush him by having one person in the group bait him to jump through his supercruise bubble...to emerge into space where the baiter's friends are ready to ambush. This would teach him/her a lesson but also be a reward and a very real element to the game of working as a team.
What are your thoughts on this ?
I for one imagine a scene where a griefer is known to be killing in a particular region. A group of players decides to ambush him by having one person in the group bait him to jump through his supercruise bubble...to emerge into space where the baiter's friends are ready to ambush. This would teach him/her a lesson but also be a reward and a very real element to the game of working as a team.
What are your thoughts on this ?