Griefer: Player attacking other player with high advantage and no gain in attacking the other player, just for their own fun of it.
Pirates: Attacking other player in hope for profit in attacking lawfull players, to get the cargo in their hold, no cargo no reason for attack.
Bounty Hunter: Attacking other players for their bounty that comes from the destruction, no bounty no reason for attack.
I hope the criminal system gets reasonable, to enhance cases of "Pirates/Bounty Hunter" and reducing griefer behaviour.
In the end we can only see how things will go when super cruise is implemented fully. So player can interdict other players, because right now there isnt much for potential pirates to do. Beside sitting near a station for a trader to come.
I would rather play with 100 pirates then with one griefer...with a pirate you could reason with. A griefer there is no point in reasoning.
I know talking about that "possible" issue may be strange...but underestimate it would be worse![]()
I've never agreed, or understood, this definition of pirate. I get that we will have cargo scanners, however, shouldn't scanning someone's cargo at all be illegal? Further, if I'm pretty sure that a ship has a good chance of having loot, why would I want to give him a chance to take the first shot or run away while I'm piddling around scanning him? (an act -- as I said -- should be illegal in the first place.)
Pirates didn't send spies on board a cargo vessel to make sure it had something worth robbing. If it fit the profile, they shot the hell out of it, murdered anyone who resisted, and took it.
Just look at the 'pirate' NPCs we see in game now. They dink around, try to scan you, and give you plenty of time to run away. If I was planning a life of crime, you can bet that's not how I'd do it.