Will ED be too safe

Griefer: Player attacking other player with high advantage and no gain in attacking the other player, just for their own fun of it.

Pirates: Attacking other player in hope for profit in attacking lawfull players, to get the cargo in their hold, no cargo no reason for attack.

Bounty Hunter: Attacking other players for their bounty that comes from the destruction, no bounty no reason for attack.

I hope the criminal system gets reasonable, to enhance cases of "Pirates/Bounty Hunter" and reducing griefer behaviour.

In the end we can only see how things will go when super cruise is implemented fully. So player can interdict other players, because right now there isnt much for potential pirates to do. Beside sitting near a station for a trader to come.

I would rather play with 100 pirates then with one griefer...with a pirate you could reason with. A griefer there is no point in reasoning.

I know talking about that "possible" issue may be strange...but underestimate it would be worse :)


I've never agreed, or understood, this definition of pirate. I get that we will have cargo scanners, however, shouldn't scanning someone's cargo at all be illegal? Further, if I'm pretty sure that a ship has a good chance of having loot, why would I want to give him a chance to take the first shot or run away while I'm piddling around scanning him? (an act -- as I said -- should be illegal in the first place.)

Pirates didn't send spies on board a cargo vessel to make sure it had something worth robbing. If it fit the profile, they shot the hell out of it, murdered anyone who resisted, and took it.

Just look at the 'pirate' NPCs we see in game now. They dink around, try to scan you, and give you plenty of time to run away. If I was planning a life of crime, you can bet that's not how I'd do it.
 
Okay you intercepted a Cobra and attacking it right away.

Your "enemy" doesnt has any bounty.
After the fight you finaly got it destroyed only to find out it had nothing in its cargo.
Your ship is damaged and you need to get it repaired.
To top that off you now have a bounty on your head that makes you a Big KILLME for bounty Hunters.

That was really worth the effort, good pirate :p

If i am a pirate, i would try to make a profit rather then blindly killing stuff only to find out i make my self a bigger target for everyone else without any gain.

And i wouldnt be suprised when every player trys to flee the moment they get interdicted because its never a good thing :)

You are right they had no spies on the ships, no cargo scanner...well not in the traditionally sense. But you could see when a ship was heavely loaded because of loaded draft.

But thats just me. :)
 
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Okay you intercepted a Cobra and attacking it right away.

Your "enemy" doesnt has any bounty.
After the fight you finaly got it destroyed only to find out it had nothing in its cargo.
Your ship is damaged and you need to get it repaired.
To top that off you now have a bounty on your head that makes you a Big KILLME for bounty Hunters.

That was really worth the effort, good pirate :p

If i am a pirate, i would try to make a profit rather then blindly killing stuff only to find out i make my self a bigger target for everyone else without any gain.

But thats just me. :)


(As a pirate, I would assume I'd have a bounty on me anyway... because, you know, I'm a pirate.)

So I'm supposed to sit there and scan the Cobra until I can make sure it has cargo? Or am I supposed to ask him nicely if he'd mind telling me if he has anything good, and if he'd please give it up?

Nahhh.. being a pirate would be all about taking risks. If I'm worried about getting my ship repaired or having a bounty, I'm probably in the wrong profession. Hopefully the next ship has a big hold full of platinum to make up for it!
 
"Dear Captain Plausible Deniability,

Those Feds are getting a bit uppity again, but my advisers say a war would be no fun at the moment... Damned bean counters.

Anyway, I've decided you can help me with my problem.

I hereby charge you with intercepting and destroying all shipping in the Dahan system. I'll pay you 500 spacebux for every ship destroyed, and you can keep whatever falls out of the smoking wreckage, deal?

You can even take along a few friends if you want, the more the merrier. Just remember, I never asked you to do this!

Love and kisses, your Emperor"
 
Well i assume there will be different kinds of pirates :p and different kinds of "customers" :D

Absolutely. Perhaps I just don't understand the alternative though.

I'm not saying that I'm going to be a pirate, I don't know yet. I guess that decision will be made for a lot of us when we see how the mechanics flesh out. I just don't see how you can be a 'rule following' pirate.

1: Determine if they look rich.

2: Blast em to see if they have anything.

3: Profit?
 
We do not want too much instancing of griefer's. I for one will have a rail ship just for taking out large wanted folks ships, I think others will want to do the same.

We need to make sure wanted levels never go away, bounties may go away or be bribed away, but once a player hits wanted level, it should be permanent.

Getting rid of a person wanted level is like doing the very thing pvp'rs do not want, toggling pvp. No person should be able to get rid of a wanted level once established.

Like a pirate walking into a bar, he may have no bounty due to paying fines but everyone knows he is still marked/wanted and fair game. Just part of the price for piracy and extreme pvp.
 
Absolutely. Perhaps I just don't understand the alternative though.

I'm not saying that I'm going to be a pirate, I don't know yet. I guess that decision will be made for a lot of us when we see how the mechanics flesh out. I just don't see how you can be a 'rule following' pirate.

1: Determine if they look rich.

2: Blast em to see if they have anything.

3: Profit?
Think more highwayman.

Interdict them, scan them, tell them to drop their valuables.

If they do, well, you just made bank without having to fire a shot (or get shot in return). If they don't, then you blast them.

VVV You guys are thinking way too one dimensionally. There's more than one jurisdiction in the game... You could be a notorious outlaw in Empire space, whilst being a decorated war hero in the Federation. VVV
 
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We do not want too much instancing of griefer's. I for one will have a rail ship just for taking out large wanted folks ships, I think others will want to do the same.

We need to make sure wanted levels never go away, bounties may go away or be bribed away, but once a player hits wanted level, it should be permanent.

Like a pirate walking into a bar, he may have no bounty due to paying fines but everyone knows he is still marked/wanted and fair game. Just part of the price for piracy and extreme pvp.

Totally agree with this. Pirating is a dastardly business that should have long lasting consequences.

Maybe not totally permanent, but if you don't change your ways, it should last a long, long time. Like you said, even if you pay your fines.
 
Think more highwayman.

Interdict them, scan them, tell them to drop their valuables.

If they do, well, you just made bank without having to fire a shot (or get shot in return). If they don't, then you blast them.

I suppose this could work. I could be a little short-sighted in this.

It probably is the best way... However, I believe the point I was trying to make stands. Just because someone is a blood-thirsty pirate, it doesn't necessarily make them a 'griefer.'
 
I suppose this could work. I could be a little short-sighted in this.

It probably is the best way... However, I believe the point I was trying to make stands. Just because someone is a blood-thirsty pirate, it doesn't necessarily make them a 'griefer.'
I agree wholeheartedly, it's a point I've made myself many times to no avail.
 
Just because someone is a blood-thirsty pirate, it doesn't necessarily mean they need to hunt player ships, either.

As a pirate, whether the mark is a player ship or an AI ship shouldn't make a difference. If it's carrying cargo I want, I should be able to try to take it.

Likewise, as a trader, whether the pirate is player or AI should make no difference. My choices are the same - stand, run, or hand over the goods and hope to at least keep my ship.
 
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What he said...

Frustration leads to people quitting. We want lots of people playing interacting and getting along in a fair way. If I enter an anarchy system I do so at my own risk.

There will be PLENTY of "dangerous" places to be in this game. Right now there are no "safe" ones. That is the problem.

That point is moot because you can turn pvp off by playing solo/private, where does anarchy system come into this again?

Yes if you go to an anarchy system you should be prepared for anything, but with the group system as it stands it's not very well thought out.

I've written off multiplayer because of this and that is why I will simply stick with single player.

optional multiplayer danger is danger I can and will turn off due to path of least resistance.
why take any risk if safemode is just a button push away and taking more risk is not rewarded.
Another multiplayer concept nerfed because of the mythical Griefercabra, waiting behind every asteroid in 400 billion star systems

LMAO, this is exactly what i'm thinking will happen.

Every time you supercruise there is going to be a griefer waiting to interdict the minute you press supercruise, in fact there is probably going to be a griefer every time you undock with 1/36 cargo! Holy cow!


anyway for a summaration from other threads:

1. Two people earning the same ship, 1 does all group (higher risk) other does solo/private (lower risk) is just plain bad/stupid

2. No-one who does PVE will ever go pvp, unless they are some sort of roleplayer (yay pirating npcs instead of smart players)

3. Police, navies, bounties, pirating system, bounty hunters, regulations and other stuff are already a DETERRENT against crazy all out-pvp, no need for being able to "avoid pvp" and change modes at will.

4. out of the other 50 threads, the ideas presented were: 1. Choose mode at the character select. 2. Have only singleplayer/multiplayer(all mode)
 
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My thoughts?

This is not EvE and I'm not flying a dime a dozen shield tanking Drake with my mates sitting off grid looking for an easy n00b kill of the unaware. Lets get something straight, any "griefer" or lets just say homicidal pilot out there doing what you suggest? They are going to be keyed up on baiting, they are not going to fall for it so that imaginary teamwork you got going on there, simply is not going to happen in that form.

The reality is, all this stuff has been tried, tested, perfected and mastered in places like EvE. There are thousands out there that will be trying to do the same thing, what they've done over there in EvE here. The mechanics may be different but the core idea and format is exactly the same. This means only the n00b pilots will be getting hit like this, will be getting frustrated by this.

Now, if you think frustrating young, naive pilots is a good thing ... well ... the SA has a place for you on their forums I'm sure. :p
 
Maybe it's simplistic, but what about a rule like this:

- if you kill a player two “elite levels” below you, you get no elite ranking
- if you kill a player below that, your elite ranking decreases (maybe even in proportion of how much lower the killed player's level was)

I think this should theoretically guarantee honorable fights and make a hard-core PvP player think twice about killing the random noob, because I guess PvPers are mostly in for the money and the bragging rights of the elite ranking.

Additionally, it's also unlikely that a noob player will have a big ship with tons of cargo, or if he has (maybe because he's been trading much and killed very little, hence the low elite ranking) that would be another nice conundrum for the pirate to solve: am I willing to give up my elite ranking for the money?
 
if you kill a player two “elite levels” below you, you get no elite ranking

Gods no!

Look, it's really simple. If you repeatedly fly into a dangerous area with a poor ship, you deserve to die. It is a valid choice to be a pirate.

Griefing is something else entirely.
 
If players aren't allowed to kill other players than this game would be extremely boring and I'd rather go play something else, "safe" zones would be so incredibly dull.

If you don't want pvp play offline, that's an option.
 

Philip Coutts

Volunteer Moderator
Elite : Dangerous. The clue might well be in the title.....;)

It will be as dangerous as you want to make it. Stick to the core systems and do some basic trading, not dangerous. Build up your ship and go bounty hunting or take on some military missions hmmm getting a bit more dangerous. Chasing pirates around anarchy systems, probably very dangerous. Carrying out high level military assassinations insanely dangerous and so on. You pick your own path and choose how dangerous you want it to be.
 
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