Will Elite Dangerous have Atmospheric Landings, Space Legs or Procedural Cities by 2019?

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ED and PC have very different dev teams, as stated before, just look up the credits for both games. It isn't difficult. Hi the have about 100 staff. FDev now have around 300 staff members, oh which nicely works out at 100 each. Sounds far more plausible. Also I suspect that the team working on PC will also be working on Jurassic World as the games seem to be very similar in a lot of ways. ED is nothing like them, different code base, different tools.

Do you really believe FDev split the employees equality - really? Interesting. Probably better to think that maybe 10 or 15 are actually on Elite (since it's in a maintenance mode state) with the majority now on JWE (since it's actively being developed). But we are both simply speculating with one of us probably being more realistic.
 
I disagree with that same comment I always see regurgitated about spacelegs: spacelegs + nothing to do = pointless. Fun mechanics, even with no content attached, is a completely viable way to have fun. I have sunk so many hours into just the flight model of ED, as well as other mechanics-heavy experiences like spintires or kerbal. Walking around would be fun alone, just as an experience. Content would obviously make it better, but it isn't a pointless addition. Don't be silly
 
Do you really believe FDev split the employees equality - really? Interesting. Probably better to think that maybe 10 or 15 are actually on Elite (since it's in a maintenance mode state) with the majority now on JWE (since it's actively being developed). But we are both simply speculating with one of us probably being more realistic.

If they work it like the software dev teams where I used to work then they will have Heads of departments and project leads permenantly based in thier departments, eg Grapichs or GUI Mechanics, assigned staff on the perceived individual project sections requirements at that time. This method works quite well as staff get to use thier skill where required and work is varied.

That way the 300 or staff will be moving arround acording to what they are curently working on or in.

Despite what some say Planet Coaster and Jurassic Park Evolution are good things for the game as both have elements that could be tranfered to ED, as the same is true for ED. The Free Cam for instance and the motion mechanics and physics are two things that come to mind.


One thing Im pleased about this thread has yet to devolve into a PVP vs PVE bash as seemingly all the other threads do. And. Bonus Points it took several pages till we had an ED is dead post.

Well done all. :)
 
When you concluded that there was "universal approval of them changing Engineers" did you somehow manage to miss this thread asking FD to NOT make changes to Engineers: https://forums.frontier.co.uk/showt...ractice and something I have no qualms about.
 
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Do you really believe FDev split the employees equality - really? Interesting. Probably better to think that maybe 10 or 15 are actually on Elite (since it's in a maintenance mode state) with the majority now on JWE (since it's actively being developed). But we are both simply speculating with one of us probably being more realistic.

Probably not. I don't know what the split is and neither does anybody else. And no it's not better to think that ED has 10-15 people working on it. Why would you or anyone think that when you have no idea what is and what isn't being worked on. As I said, I keep an open mind as nobody has the information apart from FDev, and they say the opposite. Of course they could be lying to us, but we just don't know.

If they work it like the software dev teams where I used to work then they will have Heads of departments and project leads permenantly based in thier departments, eg Grapichs or GUI Mechanics, assigned staff on the perceived individual project sections requirements at that time. This method works quite well as staff get to use thier skill where required and work is varied.

That way the 300 or staff will be moving arround acording to what they are curently working on or in.

Despite what some say Planet Coaster and Jurassic Park Evolution are good things for the game as both have elements that could be tranfered to ED, as the same is true for ED. The Free Cam for instance and the motion mechanics and physics are two things that come to mind.


One thing Im pleased about this thread has yet to devolve into a PVP vs PVE bash as seemingly all the other threads do. And. Bonus Points it took several pages till we had an ED is dead post.

Well done all. :)

There is still time for that.
 
There's a pattern with that guy writting thousands of words just to accuse someone of not reading his posts, incapable of understanding, and citing subjective opinions/conspiracy theories as "facts" that can't be disputed.

Yep there is. He sees information and interprets it in the most negative way he possibly can. It can all be interpreted in a host of different ways, both positive and negative. I don't know whether ED is maintanence mode and I see no evidence of that, but it maybe, I just don't know as there is not enough information. I cannot fathom how people are so negative all the time and always see the worst in people.

He must think that the whole ED team that we see are lying to everybody, for reasons. We know that they have been working on Beyond for some time allready, the issue is, is that we can't see what is actually being developed. There could be loads being developed due for release in a couple of years time, things like ship and station interiors, things such as procedural generated life, things such as atmospheric planets and gas giants. All of these will be long term projects which could take years to develop. But some can't seem to the possibility that it could be like that. I am not saying it is, it's just as plausable as anything else out there.
 
You're right, Engineers was poor attempt at solving several issues and has forced some of us away from the game. Or in my case, into Solo. They just didn't think it through, and probably still haven't.

Thinking things through has been an issue since release, they seem to be very naive in how players will react and are surprised when they are not playing the game "their way" (or at least how they envisioned it). As said before they seem stuck in some sort of early fifties/sixties timewarp where people were always nice to each other and played by the rules - else it was just not Cricket. I'm of the opinion when Engineers was first tabled it was seen as a way for players to improve "some" aspects of their ships performance, I don't think they expected full out engineering everything to high heaven by people with excess time on their hands and nothing better to do with it.
 
Do you really believe FDev split the employees equality - really? Interesting. Probably better to think that maybe 10 or 15 are actually on Elite (since it's in a maintenance mode state) with the majority now on JWE (since it's actively being developed). But we are both simply speculating with one of us probably being more realistic.

We have already seen proof that more than 15 people work on Elite when they showed us a video of their offices.
OA and the others who visist them also said that 100+ people work on Elite.
FDEV themselves said that the Elite team was never bigger than now.
 
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We have already seen proof that more than 15 people work on Elite when they showed us a video of their offices.
OA and the others who visist them also said that 100+ people work on Elite.
FDEV themselves said that the Elite team was never bigger than now.

I have real trouble looking at the last 2-3 years and thinking there's 100 folks working on ED...

Let's draw a line under the game, and reevaulate this in a years time shall we when we see what's released next year? ie: If that appears to be the work of 100 people?
 
I have real trouble looking at the last 2-3 years and thinking there's 100 folks working on ED...

Let's draw a line under the game, and reevaulate this in a years time shall we when we see what's released next year? ie: If that appears to be the work of 100 people?

Maybe it's because we haven't seen everything that they are working on. So I agree lets wait a year, find out what the premium paid for content is and see what the other updates are like before passing judgement.

For all we know that update could be a whole DLC the size of all of horizons put together. We just don't know.
 
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Maybe it's because we haven't seen everything that they are working on.

True... And that was always the suggestion from years ago... Yet here we are with seemingly everyone basically hand-to-mouth for next year?

ie: Are there any signs of a significant development like planetary landings that's been worked on during the past two years?

God I hope you're right though and some truly immense stuff has been cooking for the past 1-2yrs and we'll see it in a year+... But I look at the past 2yrs and that hope seems very out of place!
 
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FDEV themselves said that the Elite team was never bigger than now.

While I don't dispute that, it is also true that content updates have never been slower and smaller than now...

2.2 was 14 months ago, and since then we got 2.3 which was meager to say the least, and 2.4 (so far) is smaller than tiny. I know that 2.4 is not completely released, but at this pace I'm having serious doubts there will be much more than a new NPC in a USS.
 
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While I don't dispute that, it is also true that content updates have never been slower and smaller than now...

2.2 was 14 months ago, and since then we got 2.3 which was meager to say the least, and 2.4 (so far) is smaller than tiny. I know that 2.4 is not completely released, but at this pace I'm having serious doubts there will be much more than a new NPC in a USS.

I thought 2.3 was pretty big. Holo-me was a big investment in Dev time, the camera suite was also a big investement in dev time, and although I don't like it I think the multicrew part was probably much tougher to implement then what they thought it would be. Plus the chained mission updates and the other QoL stuff, it was pretty damn big. Not too sure how anyone can call that bareboned.

2.4 may well be barebones or smaller then what we hoped for, but I will judge it by the end of 2.4 (assuming march time) as there could be a whole lot more to come. We shall see.
 
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True... And that was always the suggestion from years ago... Yet here we are with seemingly everyone basically hand-to-mouth for next year?

ie: Are there any signs of a significant development like planetary landings that's been worked on during the past two years?

God I hope you're right though and some truly immense stuff has been cooking for the past 1-2yrs and we'll see it in a year+... But I look at the past 2yrs and that hope seems very out of place!

And with a paid for expansion/upgrade coming as well. What that is, time will tell, but they have mentioned that they want to release whole updates in one go from now on, so maybe the next paid for expansion/update will be the size or similar of the whole of horizons. We will just have to find out when the information comes.
 
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I thought 2.3 was pretty big. Holo-me was a big investment in Dev time, the camera suite was also a big investement in dev time, and although I don't like it I think the multicrew part was probably much tougher to implement then what they thought it would be. Plus the chained mission updates and the other QoL stuff, it was pretty damn big. Not too sure how anyone can call that bareboned.

Regarding that big investment time... Let's assume holo me and multi-crew took the same development time as planetary landings... I'm sure one took a longer than the other, but let's assume they're about the same...

Now let's evaluate the choice to development by the amount of gameplay content/time they created. I'm now going to clearly ask, were holo-me and multi-crew wise choices given the resultant gameplay outcome? Personally, I cannot fathom that choice... (Unless next year we're getting space legs as the next paid expansion).



And with a paid for expansion/upgrade coming as well. What that is, time will tell, but they have mentioned that they want to release whole updates in one go from now on, so maybe the next paid for expansion/update will be the size or similar of the whole of horizons. We will just have to find out when the information comes.

Can but hope! And I do... But I fear it will be stuff being developed basically now, and not from years of work :(
 
I have real trouble looking at the last 2-3 years and thinking there's 100 folks working on ED...

Let's draw a line under the game, and reevaulate this in a years time shall we when we see what's released next year? ie: If that appears to be the work of 100 people?

While I don't dispute that, it is also true that content updates have never been slower and smaller than now...

2.2 was 14 months ago, and since then we got 2.3 which was meager to say the least, and 2.4 (so far) is smaller than tiny. I know that 2.4 is not completely released, but at this pace I'm having serious doubts there will be much more than a new NPC in a USS.

I hope that this is because they have been working on space legs, atmospheric planets and other improvements. I don't know though, however there are people who act like they know everything and tell us that FDEV abandoned the game. They will look pretty stupid if it turns out they are wrong, but it would not take long until they find something else to complain about. Maybe FDEV didn't put enough ressources in Planet Coaster?
Personally I think it would be stupid to drop Elite and put more money and manpower in PC expansions and DLC, the active player base for ED is way bigger than the playerbase for PC and I doubt that this will be different with the dinosaur game.
 
At Frontier Expo 2017 the highly anticipated features called Atmospheric Landings, Space Legs and full-scale Procedural Cities weren't announced for Elite Dangerous: Beyond.

The core-improvements that ED Beyond will bring sound awesome, but there wasn't really anything jaw-dropping. Personally I really like the Squadron (guilds), but we have to wait almost a year (Q4 2018).

Zac Antonaci seems to imply that Frontier hasn't even begun working on space legs "Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, “Spacelegs” is something further down the line." Yet in 2016 Braben said "Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."

David Braben's core vision for what Elite really is has always been about you're a person in a real futuristic setting, not just a ship.

An other upcoming space sim (which doesn't need to be named) showed live in-engine demonstrations of all these highly anticipated features. The thing is, we want to experience landing on atmospheric planets, space legs and full-scale procedural cities in Elite Dangerous too! We want to be fully immersed in the Elite universe.

On paper Frontier Developments is a bigger game developer. They recently got a major investment from Tencent, 17.7 million pounds ($23.2 million). However, they spread their resources across multiple franchises: Elite Dangerous, Planet Coaster, Jurassic World Evolution and another unannounced game (maybe Planet Safari).

This begs the question how long does Frontier want the Elite fans to wait for these features?

Can we expect to have either 1. Atmospheric Landings 2. Space Legs 3. Procedural Cities in any form in-game by 2019? I'm afraid that Frontier is putting Elite Dangerous on the back-burner and that it'll be just a dream.

Back in 1993 Frontier: Elite II had seamless atmospheric landings and full-scale procedural cities. So please Frontier: make our dreams come true in Elite Dangerous.

https://www.youtube.com/watch?v=LqhP_e855C4

Update: here's a procedural city made with Unreal Engine 4:

https://www.youtube.com/watch?v=b5AIpncO_9I

Added a related comment:


Atmo Landings - Soon
Space Legs - Not so soon
Cities - never in a million years.
 
Regarding that big investment time... Let's assume holo me and multi-crew took the same development time as planetary landings... I'm sure one took a longer than the other, but let's assume they're about the same...

Now let's evaluate the choice to development by the amount of gameplay content/time they created. I'm now going to clearly ask, were holo-me and multi-crew wise choices given the resultant gameplay outcome? Personally, I cannot fathom that choice... (Unless next year we're getting space legs as the next paid expansion).
That I don't dispute. There was not much actual gameplay added, but the update itself was not barebones. Multicrew being an example, I am not that bothered about the implementation, but it's biggest flaw was that there was no gameplay to supplement the feature. I really hope that wing missions will crossover to multicrew as well.

Can but hope! And I do... But I fear it will be stuff being developed basically now, and not from years of work :(
We shall see. I have hope too.
 
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Regarding that big investment time... Let's assume holo me and multi-crew took the same development time as planetary landings... I'm sure one took a longer than the other, but let's assume they're about the same...

Now let's evaluate the choice to development by the amount of gameplay content/time they created. I'm now going to clearly ask, were holo-me and multi-crew wise choices given the resultant gameplay outcome? Personally, I cannot fathom that choice... (Unless next year we're getting space legs as the next paid expansion).





Can but hope! And I do... But I fear it will be stuff being developed basically now, and not from years of work :(

Creating an avatar was for me (as a RPer) one of the most important features since release of the game. Multicrew itself sucks but at least we've seen lots of QOL improvements and they absolutely improved the netcode both for multiplayer and solo. Switching instances is now instant, which is the second best improvement since release of the game ;)
 
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