Will Elite Dangerous Launch on Steam?

Would you mind seeing this game on steam?

  • Yes Braben should email Gaben

    Votes: 29 46.8%
  • No

    Votes: 33 53.2%

  • Total voters
    62
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I would like to see it come to Steam as well. As it is now I like to buy the game, but I simply can not because of the payment options that are available right now.
Just for one game I won't be setting up a Paypal, because I normally don't have a use for it and I dislike Paypal in general. Having a credit card is not usual in my country as well.

I see in this topic that some people don't like Steam and that is fine, but also think of the people that are eager to buy the game, but are depended on services like Steam to buy their digital products.
Another solution would be to include more payment options.

Thank you.
 
Please do not go on Steam. I've used steam for years, all games I use are FPS. Let me tell you that Steam is more and more about the money (that wasn't the case a few years ago). As an example, I pre-order the new COD game, even pre-order the season pass and after 10 hours of play I got banned!!!Why you ask?? I made that same question to Steam, and say the can't reveal what kind of cheat I used or they detected that I use!!This bull****, I never cheated and spent close to 100€ and lose the game?? Steam is becoming a money sucker for players and developers. If frontier can avoid going to them please do so. I prefer buying the game direct from developers and be giving money to them instead of Steam. Explore XBOX and PS3/4 then if you think you need to, go to Steam!!

Oh boo hoo. You had a bad steam experience so you think it's ok to go "well other people who haven't had a bad experience with Steam don't deserve to have a go at ED, 'eff' those guys!"

The benefits of using steam are important to many of us, such as the Steam Overlay, the automated updating (without having to launch the launcher) and so on.
 
Whats the big deal if it's released on Steam? Just because a game gets put on steam doesn't force you to use it. Every game I've seen go from its own launcher to steam still allows you to launch it without Steam. Firefall, Path of Exile, Warframe just to name a few, all started on their own and then added Steam as a option and is not mandatory.

Believe it or not there are masses of people who would buy Elite if they knew it existed. Not everyone is a Space sim junky or "84" elite fan but they would still buy the game if they knew about it. Steam is great for giving games free publicity as everyone on your friends list will typically ask you about a game they see you playing if they have not heard of it or are thinking about buying it. I've bought a few games I'd never heard of before seeing my friends play and my friends have done the same with games I play.
 
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Steam would be a good thing.

I have yet to hear a valid argument for how it would be detrimental to Frontier and the community for more exposure.


Most of the time, people who argue against it have a poor understanding of what Steam is and how it actually works. Or, they had an awkward experience with it that made them biased against it.


Even if on Steam, Frontier would still be in control of the game. You'd still have to use Frontiers launcher to update and start the game. VAC wouldn't be an obligation, nor the OTA file management functions that would handle game updates. Steam wouldn't even obligate you to have it running in order to play Elite Danagerous, only if you wanted the community features and overlay available while you play.

My Steam has a program short cut for Elite Dangerous already that starts the game, operates the overlay and updates my friends list so others see when I'm playing.

The question for Frontier is only a matter of if the added exposure would be beneficial to the game or if it'd simply create a burden on them to manage accounts created through the FD webportal and Steam.

We're talking about logistics and exposure. The end-user experience would remain unchanged for players.
 
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Steam would be neither of these for Elite Dangerous.

And without a logical explanation that is just a opinion.

Edit: Referring to it being a good thing but i think you may of just been talking bout the "publishers or internet game lobby". If that's the case then nevermind :p
 
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Steam has a set of rules which takes power away from the Developers of the game. It also can have a hefty price tag. I for one have delt with steam as a professional not a player and would not welcome it in any game I play. first I do not welcome their software nor do I like the effect it has on a game.
 
And without a logical explanation that is just a opinion.

Edit: Referring to it being a good thing but i think you may of just been talking bout the "publishers or internet game lobby". If that's the case then nevermind :p

Steam would neither be a publisher of Elite Dangerous (Frontier is still the publisher of their own game), or a Game Lobby to connect players together or host the simulation model.


Steam, as I see it, would be primarily a way of exposing more people to Elite Dangerous and then helping distribute the EDLauncher to get people connected to the game and ultimately download the game client files needed to run it.

Many games, like Warthunder and Planetside 2 (and others) are provided exposure in this way without giving up any control or altering how the game is managed by the parent developer/publisher. The main challenge would be a logistical one. Once you win a new player and convince them to participate in Elite Dangerous, you need to get them set up with an account connected to Frontiers database so that the game server will log them on. That could be awkward syncing up new players that come from a steam purchase with the database of Frontiers webportal.


One thing to consider is also exposure of the DLC opportunities by advertising DLC on Steam and allowing players to click and purchase digital items like custom decals and skins. At the moment, at least IMO, these add-on sale opportunities are buried in the Frontier Portal and not convenient enough to generate the impulse-buy behavior that makes these micro-transactions work best at generating revenue.
 
Steam would be a good thing.

I have yet to hear a valid argument for how it would be detrimental to Frontier and the community for more exposure.


Most of the time, people who argue against it have a poor understanding of what Steam is and how it actually works. Or, they had an awkward experience with it that made them biased against it.


Even if on Steam, Frontier would still be in control of the game. You'd still have to use Frontiers launcher to update and start the game. VAC wouldn't be an obligation, nor the OTA file management functions that would handle game updates. Steam wouldn't even obligate you to have it running in order to play Elite Danagerous, only if you wanted the community features and overlay available while you play.

My Steam has a program short cut for Elite Dangerous already that starts the game, operates the overlay and updates my friends list so others see when I'm playing.

The question for Frontier is only a matter of if the added exposure would be beneficial to the game or if it'd simply create a burden on them to manage accounts created through the FD webportal and Steam.

We're talking about logistics and exposure. The end-user experience would remain unchanged for players.

That you can add any game to your Steam game start menu is irrelevant.

I have seen many games suffer the effects of sudden, massive exposure only to fall quite quickly once the crowd leaves.

That Steam has gained a reputation for promoting bad games, abandonware, failware, or cheap skins of other games has made me extremely selective. Unfortunately a game flaw will have a hundred advertisers for every person who says the same game is worth playing. Also, the propensity of Steam games to be derided by people who never learned to play any game with more than the number of buttons on a Playstation or Xbox controller has means most top Steam releases are console games with terrible PC ports because the developers are pretty much forced to dumb down their games for the simple game player of today who grew up never knowing anything except cheap console games that lead you by the nose and make everything easy mode.

With very few exceptions most people who aggressively promote a Steam attachment aren't the type of player ED needs or necessarily wants. ED will never be a multi-million player game. It really only needs 40-50,000 core players at any given time. That will be enough because a slow but steady trickle of new players will replace those who take extended breaks.

There are many good niche games on Steam but a lot of them are really boutique projects by miniscule development teams or art projects where the concept of a playable game is taken in completely different directions. I've been a Steam player since it first started collecting a stable of games and marketing them, and I'm sure the benign neglect that describes Steam on a good day will not do a game like ED any favours by expanding to a large audience it may not want.

Good word of mouth is much better than 100,000 Steam players who expected point-and-kill space plane flying like they would get in a console game and instead get a game that actually requires a little skill and is a little hard core.
 
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