That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.
It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.
We have a fantastic game about flying spaceships...Why would you ever want to get out of it??
I dont see people have this debate for racing games or flightsims.
During a Q&A at PAX East 2017, lead designer Sandro Sammarco:
"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "
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I dont see people have this debate for racing games or flightsims.
Winner winner chicken dinner!
BRB, need to add like a million rep points on your profile![]()
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During a Q&A at PAX East 2017, lead designer Sandro Sammarco:
"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "
We have a fantastic game about flying spaceships...Why would you ever want to get out of it??
I dont see people have this debate for racing games or flightsims.
Yeah yeah it was always a part of his vision but never a part of his games. Which speaks volumes. Not everything that is cool can be introduced in a cool way and the comments of the devs are getting clearer on this. Which is good, they've seen what happened in Eve Online and X rebirth because of the very same ideas.
Yeah yeah it was always a part of his vision but never a part of his games. Which speaks volumes. Not everything that is cool can be introduced in a cool way and the comments of the devs are getting clearer on this. Which is good, they've seen what happened in Eve Online and X rebirth because of the very same ideas.
Winner winner chicken dinner!
BRB, need to add like a million rep points on your profile![]()
![]()
We have a fantastic game about flying spaceships...Why would you ever want to get out of it??
I dont see people have this debate for racing games or flightsims.
Exactly. Why did they spend so much time on Holo-Me?
EVE online never has space legs jut a gimmick aesthetic cabin location, and space legs in X rebirth were the last problem with this game. I actually like them myself.
CCP is two times bigger than fdev.