Will I ever be able to get out of my ship?

We have a fantastic game about flying spaceships...Why would you ever want to get out of it??

I dont see people have this debate for racing games or flightsims.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

"It's something we really, really want to do.... but[...]"
"It's still something we'd like to do, but[...]"
"it's a hell of a lot of work for the dev team"
"to do it properly would be[...]" [emphasis mine]

This type of language doesn't exactly instill confidence. What happened to the excitement? For the last year or so, Frontier have acted kind of bummed or even irritated when the topic of walking around has been brought up. I'd like to see some of that Kickstarter-era enthusiasm and ambition return.
 
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We have a fantastic game about flying spaceships...Why would you ever want to get out of it??

I dont see people have this debate for racing games or flightsims.

Jeez do I really need to remind you about many quotes from David, kickstarter mentioning legs? And this :

During a Q&A at PAX East 2017, lead designer Sandro Sammarco:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "

Racing games or flight sims never implied walking, David Braben on the other hand did multiple times. This should be posted in bold letter somewhere or pinned at the top of the forum.
 
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I really, really want space legs. The "gameplay" around it doesn't honestly need to be anything more than getting to look around our ships, and whatever gameplay the SRV offers, minus moving cargo containers. If the only "gameplay" I get from spacelegs is being able to interact with planetary base terminals without sacrificing a module slot and 6 tons of mass for an SRV that I honestly don't really like driving anyway, it'll be a huge win.

And really, think of the awesome new sci-fi YouTube series content creators will be able to come up with. :)
 
I am excited because this means more development time for spaceships! :)

And the thing with the telepresence in SRV... the materials would go to the owner of the ship the SRV comes back to. Seems obvious :) There is a bigger probem with a SRV that gets stranded because some guy left MC while in it :)
 
EVA, on the other side, would be much easier to do. But after having it in the X series for years... I would prefer some more SRV types with new surface content for them.
 
Winner winner chicken dinner!
BRB, need to add like a million rep points on your profile :p :D

Again.. :)

During a Q&A at PAX East 2017, lead designer Sandro Sammarco:

"Just to set the record straight, Space Legs and EVA gameplay, that's way off in the future. That's a goal. I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship. "
 
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Yeah yeah it was always a part of his vision but never a part of his games. Which speaks volumes. Not everything that is cool can be introduced in a cool way and the comments of the devs are getting clearer on this. Which is good, they've seen what happened in Eve Online and X rebirth because of the very same ideas.
 
We have a fantastic game about flying spaceships...Why would you ever want to get out of it??

I dont see people have this debate for racing games or flightsims.

Racing games or Flight sims are very different games to ED. We can already get out of our cockpits in the SRV. And the game isn't about flying spaceships, but about adventure. If getting out of your cockpit and exploring and interacting with stuff on foot or with EVA enhanced that adventure, then I am all for it.

This game is not a space ship sim, if it was we wouldn't have so much other stuff in it. We wouldn't have planetary landings (which I love). The BGS or the large amount of systems around. It was just a space ship sim, then we could do with just having one solar system and highlighting on that instead. No thanks.

For me this game is all about exploration. Exploration, but not just in space but on planetary surfaces, caves, places where an SRV or ship can't get to, inside abandoned installations/generation ships, bases, alien structures etc.

If all you want is a space ship sim, then we have a basic version already, and there is a more in-depth space ship sim called Rogue System. I would try that for a hardcore space ship sim. Elite is not that.
 
"To add this rather heavy feature without meaningful activities around it would be a disservice to you guys"....well in that case we must be thankful we've got some exploration in the game . It isn't very meaningful, but I'm glad it made it in the game [yesnod]
 
Yeah yeah it was always a part of his vision but never a part of his games. Which speaks volumes. Not everything that is cool can be introduced in a cool way and the comments of the devs are getting clearer on this. Which is good, they've seen what happened in Eve Online and X rebirth because of the very same ideas.

And let that be a lesson to learn. When adding elite feet, make sure it has some compelling gameplay loops to it instead of the none existant gameplay that EVE and X-Rebirth had. There is no reason why having Elite Feet would be bad as long as they learn from others mistakes.
 
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Yeah yeah it was always a part of his vision but never a part of his games. Which speaks volumes. Not everything that is cool can be introduced in a cool way and the comments of the devs are getting clearer on this. Which is good, they've seen what happened in Eve Online and X rebirth because of the very same ideas.

EVE online never had space legs jut a gimmick aesthetic cabin location, and space legs in X rebirth were the last problem with this game. I actually like them myself.
 
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FD was selling Space Legs since the KS, but now we are fools when we ask about it. They even told us that they designed the ships specially for Space Legs, and a huge portion of the KS campaign focused on how cool Space Legs will be. But now we are the crazy ones who don't think on how much work it entails when we ask about them. If this is so, you guys at FD should have thought about it before using it for advertising something you don't have and something you don't even know how to do (and something on which, apparently, you haven't even started working). But you guys let your white knights do the shaming when people ask about the things you said you will do, and never address the fact that you said you will do it, you always keep it suspiciously vague, somehow blaming the situation on how naive we are, and that "we need to understand". So we have to keep reading arguments about how stupid we are for wishing or expecting Space Legs, when the truth is that we wish and expect them because this is what was advertised in the beginning.

I no longer think Space Legs will happen, I am not an idiot. But this is not because SL is a hard thing to do, but because I no longer believe anything Frontier says.
 
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EVE online never has space legs jut a gimmick aesthetic cabin location, and space legs in X rebirth were the last problem with this game. I actually like them myself.

There was and advanced tech demo of walking in stations for Eve Online including chatting with other ppl, shopping etc, they've wasted months, silly amounts of investments and employed a lot new people in several locations only to find out they would need much much more money, time and people to actually create and maintain any meaningful content for it and CCP is two times bigger than fdev. The same is happening now with Star Citizen - years of development 100+ millions $ and we are still looking at the same spaceport, just this time the npc walk around. And the game area of SC is microscopic and very sparsely settled compared to ED's Galaxy.

Xrebitrth had a lot of problems because the devs left the old game model of very cool spaceships for walking around inside your ship and in stations. The development time which should be spent on the core game was wasted on new elements that became boring and annoying after a weak. There are currently a lot of popular mods that let you skip this whiole part. That's also the reason why this was the first x game since years where you only had one ship to fly and not dozens - because they wouldn't have the resources to model all of them from the inside. It was weak because it was some strange space mixture instead of a good space ship game like the previous ones that had their development targers set correctly.

This 'vision' is not new at all and is the bane of spaceship games since forever (before that we had Battlecruiser 3000AD with the exaxtly same scenario playing out)
 
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