But isn't that the mental thought processes FD are trying to get us to accept? It's all too hard, so we will improve core game play and have small DLC updates, that way we are never too committed.
We should hold them to their commitment of what they were going to do when they launched the LEP.
This from "To Launch and Beyond with the Lifetime Expansion Pass":
"We have made no secret that our ultimate ambition is to be able to land on the surface of planets, as you were able to in the other Elite sequels Frontier and Frontier: First Encounters.
We want this feature to push the boundaries as we believe we are doing in other areas of Elite: Dangerous already, like space flight, combat, trading, sound, online, visual fidelity etc.
That means rich, varied experiences. Not just landing pads, but rich content on the surfaces, surface vehicles, the ability to stash things there, to explore. Clearly ‘doing it right’ like this will take time, but we have a plan and will get there via a series of meaningful releases.
We believe that each stage will be incredible, and the result truly breathtaking. What you will see on the worlds will be a mix of procedurally generated content, particularly the landscapes, cloudscapes, compositions and so on, mixed with hand-crafted elements.
We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors from these ship cockpit views in this video: "
Then comes all the things they were planning to do with legs on planets, already quoted previously.
I think we really need to push hard for this, because unless we do, I am getting the feeling FD will take the path that offers least resistance, rather than the ambitious way that fulfills their promise.
This is the source courtesy of Askavir