Single Player without ever needing to sync anything and staying offline indefinitely
= no copy protection
= more pirate copies
= less money for the future development of Elite
Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
Offline SP means you won't get the server driven features. So any galaxy advancement would be limited and the economy less featured. The exact split isn't known yet.
Michael
Online single player and multiplayer are the same galaxy, or rather the same meta information for the galaxy. The difference is thatin multiplayer you can see other player's ships, in single player you don't.
There's lot of details to be worked out, but we're quite excited by the prospect of a more dynamic galaxy.
So for example if players (in single and multiplayer) keep raiding transports in a stablesystem it migh make the system's government collapse and become and anarchic system.
Michael
I hope you'll all give the connected game a try as it is the way we want people to experiece it, but you have the option if it's not your thing.
Michael
All to be determined. You can't interfere with a person's game directly unless you're in a multiplayer session with them. However events like mission, economic data are generated from the galaxy's meta data.
So for example if players (in single and multiplayer) keep raiding transports in a stablesystem it migh make the system's government collapse and become and anarchic system.
There's lot of details to be worked out, but we're quite excite by the prospect of a more dynamic galaxy.
Michael