Will single player be completely and utterly offline no internet needed

Single Player without ever needing to sync anything and staying offline indefinitely
= no copy protection
= more pirate copies
= less money for the future development of Elite
 
Single Player without ever needing to sync anything and staying offline indefinitely
= no copy protection
= more pirate copies
= less money for the future development of Elite

Based upon what ?

(Have you seen the WOW shard servers that are free to play ?! Have you seen the amount of cracks online to remove DRM / Copy protection ?)
 
What can be coded can be hacked and pirated.

My personal concern is being able to play on my own, at my own pace, changing my own universe. I don't mind activating the game online (which also will be hacked in the end) but I also want my own SP universes. Universes, plural. To mess around in, try things, learn but also play.

That is what Elite is to me, any way.

Then I might still venture out into the MP universe but since I cannot play consistently I will get no sense continuity unless my character is competely out of the loop -- however one explains that in-character. Coma? Hibernation?

Any way, we will be able to play offline now, according to the FAQ, question is if they will put some kind of life into it any way, via scripts, procedural events or whatever. I guess no one knows that just yet!
 
I'm so glad that Styggron and the other single players will have the ability to play without a connection. If its possible then I may keep a offline galaxy for when I'm not feeling social :)
 
With "sync" I mean the game searching for patches / updates (fixing bugs and adding features) at each start. The persistent multiplayer world should only be synced when you enter a multiplayer game. This does not affect your singleplayer game (besides the bugfixes).

This online authentication can of course be hacked, as every bank in the world can be robbed. Having a police just makes this somewhat less likely.

Don't get me wrong, I'm no fan of copy-protections or forced online connections, but if Frontier doesn't make some money with this, the future of Elite might not look very bright.
 
From the latest KS update:

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
 
Offline SP means you won't get the server driven features. So any galaxy advancement would be limited and the economy less featured. The exact split isn't known yet.

Michael

What if you choose to play MP, but block anyone from joining your world? Would that provide the benefits of MP, such as evolving galaxy/economy without the possible annoyances? I might take the plunge and go MP anyway if not - the evolving galaxy/economy are two of the features I want the most.

Thanks for the reply, Mike. :)
 

Michael Brookes

Game Director
Online single player and multiplayer are the same galaxy, or rather the same meta information for the galaxy. The difference is thatin multiplayer you can see other player's ships, in single player you don't.

Michael
 
Online single player and multiplayer are the same galaxy, or rather the same meta information for the galaxy. The difference is thatin multiplayer you can see other player's ships, in single player you don't.

How much effect can a single player in the online galaxy have on it?

What if someone is doing something (say, transporting "princess lucky to the mining facility") that I don't want them to do? What if I hate princess lucky and want to blast her into a million pieces - but the transport ship is working in single player mode?
 

Michael Brookes

Game Director
All to be determined. You can't interfere with a person's game directly unless you're in a multiplayer session with them. However events like mission, economic data are generated from the galaxy's meta data.

So for example if players (in single and multiplayer) keep raiding transports in a stablesystem it migh make the system's government collapse and become and anarchic system.

There's lot of details to be worked out, but we're quite excite by the prospect of a more dynamic galaxy.

Michael
 
There's lot of details to be worked out, but we're quite excited by the prospect of a more dynamic galaxy.

Rightfully so! Being able to exist in a galaxy that's constantly on the move is very exciting.

The thought that you can't just bank on well known trade routes, but you have to keep changing and re-inventing to find the profits will bring an added dimension to the trading game.

I guess you just need to find the perfect balance where one player can't mess the whole place up on their own and ruin it for everyone else, but many players together over time can see the effects of their actions (and other players can work against them).
 
So for example if players (in single and multiplayer) keep raiding transports in a stablesystem it migh make the system's government collapse and become and anarchic system.

Michael

Blimey - how much tins of pet food (consumer goods) can one player pillage from the space lanes for a system to collapse into anarchy ??!

Perhaps its an Ecumencal answer ;)
 
I hope you'll all give the connected game a try as it is the way we want people to experiece it, but you have the option if it's not your thing.

Michael

For Frontier....I'm saying YES. Absolutely. Just so I can see the hard work and nuances Frontier have put in and see the richness that separates this from ANYTHING else out there.

.........and ESPECIALLY because I can still play my SP offline.

:):):):):):)
 
All to be determined. You can't interfere with a person's game directly unless you're in a multiplayer session with them. However events like mission, economic data are generated from the galaxy's meta data.

So for example if players (in single and multiplayer) keep raiding transports in a stablesystem it migh make the system's government collapse and become and anarchic system.

There's lot of details to be worked out, but we're quite excite by the prospect of a more dynamic galaxy.

Michael

Hi Michael

Thanks for the information - this answers my initial question (for which the only word I could think of as a search term was "synchronise" :) )

What I'm inferring from this is that most battles fought (if one is indeed in control of who one might encounter in-game) will be with non-player character ships.

Or is there a plan to have some form of "Avoid" rating system, where one will meet people who are as yet unrated - in order to keep random PVP encounters possible - but will never again encounter people who have been "Avoided"?

This question may well have been asked before and apologies if that's the case - would someone kindly link me up if so?

I guess my concern (or not) is that I, on the MP game, could end up only ever meeting my friends, with whom I (as yet) have no quarrel. Although I am a fan of co-op...

Hmm... :rolleyes:

I'm not sure I'm making sense even to myself any more - maybe someone knows what I'm getting at out there!

Just wanted to say as well - either way I am so excited that I'm looking for a Kickstarter project for a Delorian with a Flux Capacitor right now...

Steve
 
@Styggron... my idea of a game

I would go for a game, an universe I could weave in and out of whenever I liked. Sometimes I would connect and be with you guys in M or MM space, then go back in S or UA space. UA space=Utterly Alone space. Some would be in MM or M space the whole time, other in UA space. All is fine.
If this is possible, a new kind of play or game will see daylight. :)
 
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