Will the 2020 ED build move away from peer to peer?

While you didn't ask me, Planetside 2 is the best gaming example
Oh I'm sure you're on top of it, I just have followed Znort on a number of techy threads. My apologies. I appreciate you calling out Planetside as an example. I hope we get to see some central server dimension to Elite, even in a limited hybrid format.
 
Nope. They have invested a lot into their network architecture, it's entirely bespoke and runs off hamsters and wizard juice. No way they will ever get rid of it.
 
Moving to a node based Amazon subnetwork for everyone will NOT split the playerbase in regions. Amazon have hundreds of nodes worldwide; not once per region/continent. Yes, there will be a latency increase for players across nodes but it won't be noticeable to the player. Read my suggestion comment again.

Not split/separated, but split/reparted. Amazon servers is pretty much your standard multiplayer 4ish FPS regions. They have no farms in oceans or the center of the earth. Not yet.
 
Not split/separated, but split/reparted. Amazon servers is pretty much your standard multiplayer 4ish FPS regions. They have no farms in oceans or the center of the earth. Not yet.
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Doesn't look like standard 4ish FPS regions to me. A great spread around the major gamer-population centres. This information is easily accessible on Amazon's website.

Any networking between players, be it P2P, Client-Server, or hybrid between them, is limited by traveling using existing fibre connections at light-speed (at best). Using the global internet infrastructure to its fullest is the best way for games to ensure they meet the requirements off the vast majority of players. Hybrid is the best of all options.
 
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Space won't be "alive" without central servers.

Subs aren't required for central servers. There are many many many mmos with central servers and no subs.

My prediction though, is that there will be a hybrid model.

P2P for all space not connected to the most popular systems and CGs, Central servers for popular systems and CG locations. This will be cost efficient, and bring life to the game.

Spacelegs in stations (large meeting areas with many players) won't work without some sort of central server.
I'm not so sure. Think of how many stations there are in ED, vs. how many players. Even if EVERY player were online at once and in a station, there won't be that many players in YOUR station, probably only a few or less.
 
Moving to a node based Amazon subnetwork for everyone will just split the playerbase in regions and increase latency for people wanting to duel if they're on different nodes. That'll just make legit pvp even more rare and a pita to make happen.

the playerbase is already split in regions, it's just 'transparent', matchmaking creates new regions on the fly by selecting connections.

with a server/node shared approach you can leave that decision to the player, which is good imo. these topographic constraints will be there for a while and there seems not much way around it for now, be it server side or p2p. yes there are networks optimized for this which can be used. yes they would scale easier than p2p. but most of all they would (could) radically alter the virtual world of elite by providing a consistent, controlled environment. but ...

Mmmm. As of now Elite is not a twitch based pvp flight sim. The main component of multiplayer is coop pve.
They need to redefine how pvp happens in this game, or redesigning architecture would be spent for nothing.

this. this is a first level requirement, and i'm pretty much afraid it's a done deal.
 
the playerbase is already split in regions, it's just 'transparent', matchmaking creates new regions on the fly by selecting connections.

with a server/node shared approach you can leave that decision to the player, which is good imo. these topographic constraints will be there for a while and there seems not much way around it for now, be it server side or p2p. yes there are networks optimized for this which can be used. yes they would scale easier than p2p. but most of all they would (could) radically alter the virtual world of elite by providing a consistent, controlled environment. but ...



this. this is a first level requirement, and i'm pretty much afraid it's a done deal.
Very much agreed.
 
I'm not so sure. Think of how many stations there are in ED, vs. how many players. Even if EVERY player were online at once and in a station, there won't be that many players in YOUR station, probably only a few or less.
This is completely valid. I believe a good compromise would be to limit central servers to popular locations (Sol, Shin, Engineers, etc.) and CGs. P2P is probably adequate for the rest of space.
 
This is completely valid. I believe a good compromise would be to limit central servers to popular locations (Sol, Shin, Engineers, etc.) and CGs. P2P is probably adequate for the rest of space.
Yeah, agreed, I suspect there will be hot spots/hubs like there are for systems already, Shinrarta, Eravate, etc.
 
Clearly FD are working on a 'new version' of Elite Dangerous and something new will be delivered around Xmas 2020... Some say space legs..

With that in mind, surly the netcode and matchmaking is going to need a serious overhaul.

If we go FPS or just FP, busy player hubs will look awful, we would have ghosts, rubberbanding and disconnects...
P1 - Hi i'm at the Bar!
P2 - I can't see you
P1 - Try logging on and off
P2 - Says matchmaking error
P1 - Your beer is getting warm, come on!
P2 - Ok back in but still can't see you or my Beer?
P1 - Ok let me re-log
P2 - Goes solo and chats to a NPC at the Bar

What options are out there?
Do you think FD will invest in big meaty new servers and dump peer to peer altogether?

Does ED bring in enough cash to cover the running costs of central servers?

Thoughts?

Nutter

o7
P2P has its problems, but I think it's actually a good way of implementing a game like this.
 
It is my unrealistic hope that they toss the current implementation and start from scratch. Of course, they can reuse assets and code where valid, but it is my unobtainable wish that they restart with proper design, change management, and efficient development.

This will never happen, unfortunately. It would not be time nor cost effective.
 
...Actually my theory is, that FDev already has quite some content for E: D in the backhand, more or less ready to ship. They hold it back for the time Star Citizen is released. When this time comes we will see several new content to buy in frequent releases (Space Legs, the E: D variant, not the boring FPS version of Star Citizen, atmospheric landing with procedural landscapes and weather effects, ice worlds, multiplayer/squadron ships,...).

Than E: D will be the only real space sim on the market and Star Citizen will only be another FPS, just in space.

Wow! I don't know what it is you're smokin' but I want some of it. The pink sky, blue bunny world you're livin' in must be one happy, happy place!
 
Clearly FD are working on a 'new version' of Elite Dangerous and something new will be delivered around Xmas 2020... Some say space legs..

With that in mind, surly the netcode and matchmaking is going to need a serious overhaul.

If we go FPS or just FP, busy player hubs will look awful, we would have ghosts, rubberbanding and disconnects...
P1 - Hi i'm at the Bar!
P2 - I can't see you
P1 - Try logging on and off
P2 - Says matchmaking error
P1 - Your beer is getting warm, come on!
P2 - Ok back in but still can't see you or my Beer?
P1 - Ok let me re-log
P2 - Goes solo and chats to a NPC at the Bar

What options are out there?
Do you think FD will invest in big meaty new servers and dump peer to peer altogether?

Does ED bring in enough cash to cover the running costs of central servers?

Thoughts?

Nutter

o7
After this long nobody wants to start paying money for central servers

Peer to peer nets can set the instance creation requirements higher to eliminate those with potatoes and bizarro net connections from creating rubber band lagfests.
 

Deleted member 38366

D
If they were any smart, they'd have long moved from a pure (unreliable) P2P Instancing with only rudimentary Server Support to a Scenario-based Client/Server-based Instancing augmented by P2P.

Meaning :
- classic low random Traffic (the bulk of all Instancing) remains at it is : P2P
BUT
  • any Storyline-related or FDev-supported activities run with Server support, drastically increasing Instance size and reliability
  • Wings and MultiCrew all gain Server support if the P2P QOS Telemetry indicates sub-par Instancing or requires a fallback
  • any location with a high amount of Player presence gains temporary Server Support
Outcome :
  • the isolated traffic or typical 2 or 3 strangers meeting in random places maintain the original P2P, drastically minimizing the need for Server capacity
  • any temporary Instancing Hotspot, however, can attain the reliability and quality of a Client/Server architecture
  • any FDev event or FDev-supported event will attain the reliability and quality of a Client/Server architecture
Required increase in Server capacity : Low
Outcome of Quality : Very High

All of a sudden MultiCrew, Wings and Events/Hotspots become reliable - all while coming at a severely minimized price tag. Minimum effort, Maximum outcome.
 
Actually my theory is, that FDev already has quite some content for E: D in the backhand, more or less ready to ship. They hold it back for the time Star Citizen is released.

With the greatest of respect, nobody in the industry gives the slightest of craps about Star Citizen, other than as a source for running jokes around the water cooler. Besides, according to CIG's own roadmap they are hoping for Sq42 end of 2020, after which they'll refocus on SC in 2021. There is a no release date, but some are hopeful it might go in beta in 2022, and be launched in 2023. It seems unlikely though, and if anything a 2024-2025 window seems the best you can hope for.

The idea that FD, or any company, is going to sit on commercially viable content, and let it just grow old and outdated in their basement, just on the off-chance that one day/decade Star Citizen might actually be released is bizarre. Absolutely bizarre.
 
With the greatest of respect, nobody in the industry gives the slightest of craps about Star Citizen, other than as a source for running jokes around the water cooler. Besides, according to CIG's own roadmap they are hoping for Sq42 end of 2020, after which they'll refocus on SC in 2021. There is a no release date, but some are hopeful it might go in beta in 2022, and be launched in 2023. It seems unlikely though, and if anything a 2024-2025 window seems the best you can hope for.

The idea that FD, or any company, is going to sit on commercially viable content, and let it just grow old and outdated in their basement, just on the off-chance that one day/decade Star Citizen might actually be released is bizarre. Absolutely bizarre.

Totally agreed, so, as FDev realized this, maybe 1 or 2 years ago, they changed their strategy and released Beyond as a foundation and announced 2020 awesomeness. And in this view of things all low communications in the past makes sense and becomes understandable.
 
At least give our squadrons, player groups a chance to rent dedicated servers. I’d donate a few for my squadron.
 
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