Yes. It'll be a new version, called Elite: More Bugs.Thoughts?
Yes. It'll be a new version, called Elite: More Bugs.Thoughts?
Oh I'm sure you're on top of it, I just have followed Znort on a number of techy threads. My apologies. I appreciate you calling out Planetside as an example. I hope we get to see some central server dimension to Elite, even in a limited hybrid format.While you didn't ask me, Planetside 2 is the best gaming example
Moving to a node based Amazon subnetwork for everyone will NOT split the playerbase in regions. Amazon have hundreds of nodes worldwide; not once per region/continent. Yes, there will be a latency increase for players across nodes but it won't be noticeable to the player. Read my suggestion comment again.
Not split/separated, but split/reparted. Amazon servers is pretty much your standard multiplayer 4ish FPS regions. They have no farms in oceans or the center of the earth. Not yet.
I'm not so sure. Think of how many stations there are in ED, vs. how many players. Even if EVERY player were online at once and in a station, there won't be that many players in YOUR station, probably only a few or less.Space won't be "alive" without central servers.
Subs aren't required for central servers. There are many many many mmos with central servers and no subs.
My prediction though, is that there will be a hybrid model.
P2P for all space not connected to the most popular systems and CGs, Central servers for popular systems and CG locations. This will be cost efficient, and bring life to the game.
Spacelegs in stations (large meeting areas with many players) won't work without some sort of central server.
Moving to a node based Amazon subnetwork for everyone will just split the playerbase in regions and increase latency for people wanting to duel if they're on different nodes. That'll just make legit pvp even more rare and a pita to make happen.
Mmmm. As of now Elite is not a twitch based pvp flight sim. The main component of multiplayer is coop pve.
They need to redefine how pvp happens in this game, or redesigning architecture would be spent for nothing.
Very much agreed.the playerbase is already split in regions, it's just 'transparent', matchmaking creates new regions on the fly by selecting connections.
with a server/node shared approach you can leave that decision to the player, which is good imo. these topographic constraints will be there for a while and there seems not much way around it for now, be it server side or p2p. yes there are networks optimized for this which can be used. yes they would scale easier than p2p. but most of all they would (could) radically alter the virtual world of elite by providing a consistent, controlled environment. but ...
this. this is a first level requirement, and i'm pretty much afraid it's a done deal.
This is completely valid. I believe a good compromise would be to limit central servers to popular locations (Sol, Shin, Engineers, etc.) and CGs. P2P is probably adequate for the rest of space.I'm not so sure. Think of how many stations there are in ED, vs. how many players. Even if EVERY player were online at once and in a station, there won't be that many players in YOUR station, probably only a few or less.
Yeah, agreed, I suspect there will be hot spots/hubs like there are for systems already, Shinrarta, Eravate, etc.This is completely valid. I believe a good compromise would be to limit central servers to popular locations (Sol, Shin, Engineers, etc.) and CGs. P2P is probably adequate for the rest of space.
P2P has its problems, but I think it's actually a good way of implementing a game like this.Clearly FD are working on a 'new version' of Elite Dangerous and something new will be delivered around Xmas 2020... Some say space legs..
With that in mind, surly the netcode and matchmaking is going to need a serious overhaul.
If we go FPS or just FP, busy player hubs will look awful, we would have ghosts, rubberbanding and disconnects...
P1 - Hi i'm at the Bar!
P2 - I can't see you
P1 - Try logging on and off
P2 - Says matchmaking error
P1 - Your beer is getting warm, come on!
P2 - Ok back in but still can't see you or my Beer?
P1 - Ok let me re-log
P2 - Goes solo and chats to a NPC at the Bar
What options are out there?
Do you think FD will invest in big meaty new servers and dump peer to peer altogether?
Does ED bring in enough cash to cover the running costs of central servers?
Thoughts?
Nutter
o7
...Actually my theory is, that FDev already has quite some content for E: D in the backhand, more or less ready to ship. They hold it back for the time Star Citizen is released. When this time comes we will see several new content to buy in frequent releases (Space Legs, the E: D variant, not the boring FPS version of Star Citizen, atmospheric landing with procedural landscapes and weather effects, ice worlds, multiplayer/squadron ships,...).
Than E: D will be the only real space sim on the market and Star Citizen will only be another FPS, just in space.
Smoking and drinking some more and I see this:Wow! I don't know what it is you're smokin' but I want some of it. The pink sky, blue bunny world you're livin' in must be one happy, happy place!
After this long nobody wants to start paying money for central serversClearly FD are working on a 'new version' of Elite Dangerous and something new will be delivered around Xmas 2020... Some say space legs..
With that in mind, surly the netcode and matchmaking is going to need a serious overhaul.
If we go FPS or just FP, busy player hubs will look awful, we would have ghosts, rubberbanding and disconnects...
P1 - Hi i'm at the Bar!
P2 - I can't see you
P1 - Try logging on and off
P2 - Says matchmaking error
P1 - Your beer is getting warm, come on!
P2 - Ok back in but still can't see you or my Beer?
P1 - Ok let me re-log
P2 - Goes solo and chats to a NPC at the Bar
What options are out there?
Do you think FD will invest in big meaty new servers and dump peer to peer altogether?
Does ED bring in enough cash to cover the running costs of central servers?
Thoughts?
Nutter
o7
Elite: Spriggins in SpaceNew Era will be an offline, story-based, single player game that maintains a 'blaze your own trail' open world.![]()
Actually my theory is, that FDev already has quite some content for E: D in the backhand, more or less ready to ship. They hold it back for the time Star Citizen is released.
With the greatest of respect, nobody in the industry gives the slightest of craps about Star Citizen, other than as a source for running jokes around the water cooler. Besides, according to CIG's own roadmap they are hoping for Sq42 end of 2020, after which they'll refocus on SC in 2021. There is a no release date, but some are hopeful it might go in beta in 2022, and be launched in 2023. It seems unlikely though, and if anything a 2024-2025 window seems the best you can hope for.
The idea that FD, or any company, is going to sit on commercially viable content, and let it just grow old and outdated in their basement, just on the off-chance that one day/decade Star Citizen might actually be released is bizarre. Absolutely bizarre.