Windows Mixed Reality VR

Lestat

Banned
Hi,

I have an Acer Windows Mixed Reality Headset. Can Elite Dangerous officially support Windows Mixed Reality Headsets in the future?

Thanks

I think you might want to also Contact Acer Windows Mixed reality headset. They might know how to get it to work. Someone tried it out on Elite.

[video=youtube;vDNOlqokWrc]https://www.youtube.com/watch?v=vDNOlqokWrc[/video]
 
Hi,

I have an Acer Windows Mixed Reality Headset. Can Elite Dangerous officially support Windows Mixed Reality Headsets in the future?

Thanks

I see your asking if Frontier can officially support that headset in the future. Good question.
May I ask you if you've gotten the headset to work already? If so, how is it? What kind of computer do you have paired with it?

You've gotten me interested. The price on those is pretty good.
 
I see your asking if Frontier can officially support that headset in the future. Good question.
May I ask you if you've gotten the headset to work already? If so, how is it? What kind of computer do you have paired with it?

You've gotten me interested. The price on those is pretty good.

I have not tried Elite Dangerous in VR yet. My PC is an Acer Nitro 5 AN515-51-55WL.

If you plan on getting a Windows Mixed Reality Headset, I'd recommend waiting for a sale. I got mine for 50% off from the Microsoft Store during a gaming sale back in July.
 
It may not be official support, but the Dell Visor I picked up works perfectly for me. I started with a rift, but wanted to try a WMR as the higher resolution is supposed to make things easier to read in E: D (which I can confirm it does).

I turned off the Oculus runtime via services, installed revive (this might not even be necessary), WMR for Steam, fired up the launcher (I bought my license for E: D before it was available on steam and have not converted it to steam), and it Just Worked (tm), with a few irritations.

- Occasionally, I have to shut down E: D and the windows VR subsystems and restart them to get the headset to work with E: D
- I use voicemeeter, and the WMD stuff sometimes kills it, requiring me to reset the audio engine via voicemeeter banana once the game is up, but it's fine after that
- Once in a blue moon, seemingly right after I open the mission board, E: D starts lagging hard, making it unplayable in VR. Again, a restart of the WMR subsystem and E: D clears it up.

But aside from these things, so far, it's been good. The six degrees of movement are tracked as normal, and the flip up visor thing is nice. The sweet spot compared to the rift seems to be a lot smaller tho, which is annoying, but the slightly higher resolution makes a lot of things much nicer, as well as a noticeably lessened screen door effect compared to the CV1 rift.
 
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