All I see is
racing drivers excuses Morbad, sorry.
We could use a mutual friend's carrier & I'll happily transfer enough funds to you so you can buy your own. I think a static, secret pirate's cove would be right up your street
But I also know you wouldn't accept the cash.
I'm not quite sure what you think I've said, because there is no scenario where my CMDR having or using a carrier would result in the gameplay I just expressed desire for.
I would love an organic conflict, with organic incentives, where even reaching the theater of war was an uncertainty, an adventure. The faster and easier it is to travel and resupply, the harder it is for this to happen, or for it make any sense.
DW2 was a bit contrived, and even then travel was a bit too easy, but I used it as an example as there were meaningful trade-offs...the more combat capable I made my ship, the more difficult it was to get around and keep up. My CMDR's opponents were operating under similar constraints, which increased the depth of the challenge as this wasn't a series of pitch battle with carefully balance ships, but a testament to the creativity and hardship the combatants were willing to go through before battle was even joined.
Organized fights, while interesting from time to time, are generally not the challenges I enjoy most. A fleet carrier is a great platform to take those organized fights to interesting new venues, as Barnard's example shows, but their very existence is another nail in the coffin for what I was referring to.