Patch Notes Update Wings Update 1.2.03 Incoming

Status
Thread Closed: Not open for further replies.
Hi everyone,

Update 1.2.03 is due to go live at 4pm - expect up to 30 minutes of server downtime to allow us to apply the update.

See the full list of changes below:

- Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
- Fix for low level GUI crash loading into game
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data
- Refineries show up on the internal panel again and can be turned on/off
- Added shortcut key binding to open system map
- Fix issue stopping shield generators being repairable if fitted in some slots
- Fix issues with Fer-de-Lance scooping
- Stop toxic cargo damaging modules you cannot repair such as radiators or the cockpit, power plant is still corroded though!
- Fixed incorrect reference to mouse axes for headlook controls
- Fixed the onionhead paint job
- Freelook Y-axis disabled when Starport Services tab opens fixed
- Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
- Should now be able to switch back to Starport services menu if you check the comms panel whilst docked

Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.

Why not just tell us the new prices?
 
Hi everyone,

Update 1.2.03 is due to go live at 4pm - expect up to 30 minutes of server downtime to allow us to apply the update.

See the full list of changes below:

- Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
- Fix for low level GUI crash loading into game
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data
- Refineries show up on the internal panel again and can be turned on/off
- Added shortcut key binding to open system map
- Fix issue stopping shield generators being repairable if fitted in some slots
- Fix issues with Fer-de-Lance scooping
- Stop toxic cargo damaging modules you cannot repair such as radiators or the cockpit, power plant is still corroded though!
- Fixed incorrect reference to mouse axes for headlook controls
- Fixed the onionhead paint job
- Freelook Y-axis disabled when Starport Services tab opens fixed
- Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
- Should now be able to switch back to Starport services menu if you check the comms panel whilst docked

Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.

Yay! I don't know what black magic you folks call up to produce this much awesome over and over again, but keep it coming!

Thanks for the notice, Ed, and thanks FD for the amazing work!
 
At the Moment i should have exploration data worth at least 50 Million (old values) ... I think i should come home now ;) ... Any Info on how much more it will give ? ;)
 
I don't see any credit being dished out for past exploration data. That should really irritate explorers who raced home to sell their exploration data, some even cutting their journeys short, in order to survive the increased threat of piracy and griefing associated with the "Wings" update.

I sold my data last night, kind of annoying, yes.
 
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data

- Added shortcut key binding to open system map

Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship

- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.

Sweet baby Thor.
Combat Career changes AND a hotkey for system map, all in same update.
 
Hi everyone,

Update 1.2.03 is due to go live at 4pm - expect up to 30 minutes of server downtime to allow us to apply the update.

See the full list of changes below:

- Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
- Fix for low level GUI crash loading into game
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data
- Refineries show up on the internal panel again and can be turned on/off
- Added shortcut key binding to open system map
- Fix issue stopping shield generators being repairable if fitted in some slots
- Fix issues with Fer-de-Lance scooping
- Stop toxic cargo damaging modules you cannot repair such as radiators or the cockpit, power plant is still corroded though!
- Fixed incorrect reference to mouse axes for headlook controls
- Fixed the onionhead paint job
- Freelook Y-axis disabled when Starport Services tab opens fixed
- Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
- Should now be able to switch back to Starport services menu if you check the comms panel whilst docked

Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.


Very nice update folks, well done and thanks.
 
Hi everyone,

Update 1.2.03 is due to go live at 4pm - expect up to 30 minutes of server downtime to allow us to apply the update.


Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.

Very pleased with these changes especially the price decrease of the new ships introduced in 1.2. The debt levels are also a very good and welcomed change so very well done Frontier.
 
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data

This is awesome. But any plans on making Smuggling a real profession with some buffs? Currently smuggling full time is like being a trader who averages 200cr a ton.
 
Wow that's great news thanks FD.

I sold everything for my lovely new vulture which is currently B&C rated it's deadly but a bit too slow like a lion with orthopedic shoes. With my federal tax rebate I'll A grade it and dispense space justice in style.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom