Can I ask how you decide when to do an update? This particular batch of changes doesn't, on the face of it, appear to warrant it (although I'm sure the people who are affected by these particular issues, you know, those who are unable to play because of the erroneous Te Kaha stellar forge data, will disagree). Sorry, love you guys really but I am genuinely curious, especially in this case.
Yeah, the people who can't fly their Vultures because head tracking means they can't see anything except the inside of the pilot's seat when they boost would probably take issue with your assertion!
Anyway, I get the impression that they're trying to triage the stuff broken by 1.2 a bit like they did when they broke a ton of stuff in 1.1- pushing out fixes in (usually dailyish) batches at they get them. As the more obvious higher-priority brokenness subsides, the schedule will probably slow down again, until the next big patch that breaks lots of things.
Yesterday saw some even more frequent and urgent patching, but that's understandable. I think they're still fine-tuning their routine, though.
Side note: Whenever you patch, someone's going to complain, due to the capricious nature of timezones. I always laugh when someone complains about "maintenance at peak playing time"
Clipping bug? Haven't occidentally poked my head out into space yet...
Yeah, there is (hopefully was) a bug where the camera position wasn't properly clamped, and the view could get stuck inside the pilot's chair/model- especially badly when people are using head tracking which offers a little front/back movement, very nasty when manoeuvring, when all you can see is black. Boosting also caused the same problem (the visual "pushback" effect from the acceleration could put the camera too far back too).