With console staying on Horizon, does that mean PC will have both an Horizon and Odyssey build ?

It's quite simple really. Any new ground based story content, new ships, new mechanics, etc will be coming to PC Odyssey Owners. PC Horizons owners will probably be rolled into using the new Odyssey engine (prepare for a second does of salt about the new planetary tech) and, with Console owners, they will get 'fixes' to keep them in-line with the Odyssey content, to make sure the BGS doesn't break, powerplay stays on track, etc that kind of thing. I'd expect any space based CGs or galnet to continue because all the platforms call the same back services.

For example, if Fdev change Engineering or (if there's a miracle) they "fix" powerplay, you can expect Consoles and Horizons to be updated to keep that in line. However, the panther clipper, new thargoid content or anything else brand new, that will be Odyssey Only.

BTW, I think that's a little unfair on the CM team. At the community meet, it was obvious that there were loads of things they would want to talk to us about but they had been instructed not to by the higher ups. It's pretty obvious now that 'questions need to be resolved' was can we get Odyssey out on console and that the answer was no.
There are no detailed informations on :
-Odyssey-Horizon merge for PC
-future of CG and community event (like Azimuth chase) on console
-if future game change like PP would be included for console
-how FC will work (currently they are duplicated from what I understand, they exist both in Horizon and Odyssey, creating some strains that forced them to ground all FC for Odyssey launch)

It's all conjecture right now.



And I'm not blaming the CM. I fully know they have their hands tied by the higher up.
 
There are no detailed informations on :
-Odyssey-Horizon merge for PC
-future of CG and community event (like Azimuth chase) on console
-if future game change like PP would be included for console
-how FC will work (currently they are duplicated from what I understand, they exist both in Horizon and Odyssey, creating some strains that forced them to ground all FC for Odyssey launch)

It's all conjecture right now.



And I'm not blaming the CM. I fully know they have their hands tied by the higher up.
You're right, We don't have detailed information but we do know ;-

-Odyssey-Horizon merge for PC - That's what they announced as future plans after Odyssey is released and as it will cut down on the number of code bases they have to support, it makes sense (but of course, will cause salt).
-future of CG and community events (like Azimuth chase) on console - Spaced base CGs and Galnet will still work because that code is server side and will only need changing if Odyssey changes the interface (the critical updates as mentioned before). New community events like Azimuth are unlikely to come across because that's new content, which you'll probably need Odyssey to Access.
-again if the interface between the backend and the client changes for existing functionality (eg. BGS, Engineering, powerplay, C&P) those updates will have top be passed on Consoles. If Horizons has been ported over to the new engine, it will automatically "inherit" them.
- The Horizons/Odyssey merge will resolve a lot of issues with Fleet carriers, as long as they don't make changes to they way carriers are tracked, then it should be fine going forward.

All this will probably be explained in the next Live stream (whenever that is) and we can do a check list to see if I'm right or not!
 
It doesn’t make any sense to merge Horizons and Odyssey on PC while they keep Horizons on the Consoles.
CG’s and Carriers will still have to work the same as they do now, they just said no more development of Horizons.

they will be stuck hosting Horizons for a while, I just don’t see Odyssey is ready to merge yet, there is more optimization needed.
 
It doesn’t make any sense to merge Horizons and Odyssey on PC while they keep Horizons on the Consoles.
It does, if they want to keep a single codebase on PC. Otherwise, what's the point of dropping consoles ?
CG’s and Carriers will still have to work the same as they do now, they just said no more development of Horizons.
CG perhaps, but it's not confirmed. They say they do it to continue the story on PC, and CG are story in the game. Which is why I said it was relatively unclear, and a CM/Dev could have made a detailed explanation on what would go, and what wouldn't go away for console.
You're right, We don't have detailed information but we do know ;-

-Odyssey-Horizon merge for PC - That's what they announced as future plans after Odyssey is released and as it will cut down on the number of code bases they have to support, it makes sense (but of course, will cause salt).
-future of CG and community events (like Azimuth chase) on console - Spaced base CGs and Galnet will still work because that code is server side and will only need changing if Odyssey changes the interface (the critical updates as mentioned before). New community events like Azimuth are unlikely to come across because that's new content, which you'll probably need Odyssey to Access.
-again if the interface between the backend and the client changes for existing functionality (eg. BGS, Engineering, powerplay, C&P) those updates will have top be passed on Consoles. If Horizons has been ported over to the new engine, it will automatically "inherit" them.
- The Horizons/Odyssey merge will resolve a lot of issues with Fleet carriers, as long as they don't make changes to they way carriers are tracked, then it should be fine going forward.

All this will probably be explained in the next Live stream (whenever that is) and we can do a check list to see if I'm right or not!
As I said : speculations.
Azimuth stuff was/is accessible on Horizon, no need for Odyssey. In fact, there is nothing for spacelegs specifically.

Also, other stuff like burning station ? Will it work for consoles ?


It's not about being right or wrong. It's about knowing what it entails in details.
 
-how FC will work (currently they are duplicated from what I understand, they exist both in Horizon and Odyssey, creating some strains that forced them to ground all FC for Odyssey launch)

I dont really think that's true (FC being duplicated)
FC are stations - they are part of the galaxy like the rest of the stations.

EHD and EDO are sharing the same galaxy, same stations, same planets (even tho the planets are differently rendered in EDO than in Horizons)
And i do play 1 XB and 2 PC accounts - all 3 having carriers, sometimes 2-3 accounts at the same time, sharing either of the carriers.


Else? Guess we will find out.
My own speculation is:
If future events will necessitate developments/assets, there is a very solid chance that will happen in Odyssey only.
For example, last year MLC/ULC made their appearance in both EDO and EDH. I would assume if a new module will be introduced, it will be available only in EDO. Pretty much like the Scorpion SRV is available only in EDO.
 
Nope. The Devs at the meetup said they were excited about what's coming up but said one of the worse things was they're not allowed to tell anyone.
One thing to keep in mind re: new Odyssey content this year (meant to raise this on Lave Radio last night) is that Arthur did explicitly say a while back that Fleet Carrier Interriors were the single biggest feature coming to Elite: Dangerous this year. So don't get too excited about what else is coming. I'm not saying more stuff isn't coming, but it won't be as major as Fleet Carrier interiors (unless ditching console has meant that FD can now bring forward plans for PC which may otherwise have been scheduled for next year).
 
One thing to keep in mind re: new Odyssey content this year (meant to raise this on Lave Radio last night) is that Arthur did explicitly say a while back that Fleet Carrier Interriors were the single biggest feature coming to Elite: Dangerous this year. So don't get too excited about what else is coming. I'm not saying more stuff isn't coming, but it won't be as major as Fleet Carrier interiors (unless ditching console has meant that FD can now bring forward plans for PC which may otherwise have been scheduled for next year).
When did he say that? I must have missed that one.
 

Deleted member 182079

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He actually said "One of the biggest aspects coming in 2022, literally and figuratively, is the addition of Fleet Carrier interiors", so not necessarily THE biggest ..
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Deleted member 182079

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Just curious: did he actually ... erm ... get anywhere? Don't remember that film lol. Maybe we could take it as an omen?? :)
All I remember is her telling him there's a 1 in a million chance of him getting "some"... so technically I guess he's correct ;) I believe his RNG ended up in the larger probability pool though in the end :D

I'd love to watch the film again as well, been too long and good comedy is hard to get hold of these days.
 
As Horizons is going into maintenence mode, it might be equally safe to assume that this will include the PC version...

Speaking of unfounded claims, where did you find official declarations that Horizons is going to maintenance? The only announcements I can find discuss console going to maintenance. There's nothing at all about Horizons going to maintenance. Console and PC is distinct, even in the Horizons only world.

It's the console platforms, which are different build processes and distinct from the core codebase, that they said are going into maintenance. They also said that only updates will go to the post-EDO codebase, making the safe assumption that they still plan to merge Odyssey code into the Horizons base on PC, as originally planned, after they are done making performance improvements to Odyssey.

Not that I won't be thrilled if get to keep my superior Horizons performance and surface material gathering for years to come, I doubt they've scrapped the plan.
 
He actually said "One of the biggest aspects coming in 2022, literally and figuratively, is the addition of Fleet Carrier interiors", so not necessarily THE biggest ..
But it does put whatever might come into context. Cearly ship interiors, ELWs and what-have-you are not coming. If anything of any substance comes this year, its going to be on-foot thargoids. I am not expecting much from 'key feature overhaul' in 2023 either. My guess is most of the devs are on the other projects, and until they greenlight a new DLC for pre-production we will get some minor updates, optimizations and bug fixes. For major stuff my guess would be end of 2024 at the soonest, if it is greenlit.

All of this is fine, btw. EDO is very cool when you take a step back, and it is sometimes still hard to believe we have games of this depth, as well as NMS, X4, Space Engineers and such. I can live with the realities of these studios not being able to make my Ultimate Dream Game for a few tenners on todays hardware and I dont need to be placated by Chris Robertian lies promises.
 
Dunno mate... I just read some stuff that was written by Frontier, guess it is unimportant, so don't worry your head about it.
I'm not nearly as worried as you have been for people backing up their sources. Just good to know we're you're coming from. I only hope you'll be kinder to others and learn how to tone down the passive aggression with the realization you can't back up your wild claims either.
 
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