With console staying on Horizon, does that mean PC will have both an Horizon and Odyssey build ?

Why not ? The space part of Odyssey (IE everything not DLC related, that we used to have in horizon, but through the new graphics) doesn't seem so bad. I mean, yes, it's not as optimized, but it doesn't bad enough so that it wouldn't run on old gen consoles.
Well, I wouldn't be so sure and no one really knows for certain if it would work (and will never know now). I do know my 5 yr old gaming PC has severe performance issues with Odyssey still.
 
It’s ok to say you made a mistake.

besides, as you are so fond of reminding us - we are free to participate in public discussion and it’s not up to you to decide who can and cannot participate.
I didn't make a mistake... Sorry, old bean... That one is entirely your own. Reading comprehension is required, granted, but like common sense, is often just given lip service on public fora.

ETA: I wasn't do the gatekeeping others are so fond of, I welcome comments, regardless of how pointless they might seem, after all, there are some who post here who are a little 'needy', which I am 100% certain you are perfectly aware of...

Likewise, had Erei felt offended, or belittled, by my response to them, they would have reported my post, surely?
 
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...or they will just switch off the whole Horizons part of the game, if it is not feasible to merge it into Odyssey.
Technically the merge is already complete. Here's a screenshot of the Odyssey client running in pre-Horizons mode, taken last year during the alpha test:

Screenshot_0512.jpg


So if FDev wants to drop the old Horizons client on PCs, they can do so very soon. Horizons players will then launch Odyssey's client instead but see a disabled disembark button and no option to buy the advanced planetary approach suite required for atmospheric landings. Odyssey settlements, station interiors, on-foot mission boards etc. will be inaccessible this way.
 
Technically the merge is already complete. Here's a screenshot of the Odyssey client running in pre-Horizons mode, taken last year during the alpha test:

View attachment 295796

So if FDev wants to drop the old Horizons client on PCs, they can do so very soon. Horizons players will then launch Odyssey's client instead but see a disabled disembark button and no option to buy the advanced planetary approach suite required for atmospheric landings. Odyssey settlements, station interiors, on-foot mission boards etc. will be inaccessible this way.
"IF"
 
Well, they already ####ed off a third of their player base as it is. Might as well #### off another third and get this over with. 🤪

D2EA seems convinced that the move will happen soon.

Indeed... and the fact they didn't release/planned to allow full account transfer to PC BEFORE announcing the bad news is TOTAL CRINGE, lack of respect for the player base, bad management of the project, bad PR communication, etc.
 
Pure guesswork but I'd assume FDev won't want to keep on updating two galaxies so I suspect they'll still attempt to unify them in some way.

Kind of hope they do keep them separate, though.
Seems like it's a lot easier to gather raw mat's in Horizons.
Nope. Same galasy. All Horizons PC users will have to migrate, they alreasy basically said that. Server os one server for all eg missions.

They are winding down Od obviously as well, so will keep one server.
 
Says the man with 22,000 posts in less than 4 years.
Yep! Proud of every one too... Although you forgot to mention the nearly 52,000 likes...

ETA: I hope you took the time to read every single one of my posts, they certainly would be enlightening, although, sadly, the most ascerbic ones - normally responding to 'members' who chose to play the "mutual insult game" - were removed.
Don't waste your breath, it will fall on inward-turned ears.
You should know 🥰
 
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Deleted member 182079

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I keep forgetting that even on PC, Horizons and Odyssey players are currently not able to play together.

So on that note, it depends how eager FDev are to change that... because resolving this absolutely requires the EDO/4.xx client to be used by everyone - given some locations (such as Dav's Hope) are in completely different locations depending on the client used, the topography of planets is different, that kind of stuff.
 
Remember when they said they'll communicate more ? Yeah....

It's quite simple really. Any new ground based story content, new ships, new mechanics, etc will be coming to PC Odyssey Owners. PC Horizons owners will probably be rolled into using the new Odyssey engine (prepare for a second does of salt about the new planetary tech) and, with Console owners, they will get 'fixes' to keep them in-line with the Odyssey content, to make sure the BGS doesn't break, powerplay stays on track, etc that kind of thing. I'd expect any space based CGs or galnet to continue because all the platforms call the same back services.

For example, if Fdev change Engineering or (if there's a miracle) they "fix" powerplay, you can expect Consoles and Horizons to be updated to keep that in line. However, the panther clipper, new thargoid content or anything else brand new, that will be Odyssey Only.

BTW, I think that's a little unfair on the CM team. At the community meet, it was obvious that there were loads of things they would want to talk to us about but they had been instructed not to by the higher ups. It's pretty obvious now that 'questions need to be resolved' was can we get Odyssey out on console and that the answer was no.
 

Deleted member 182079

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it was obvious that there were loads of things they would want to talk to us about
I keep remembering Zac saying "oh there'll be more don't you worry about that" last year in the summer I believe when asked about the content update pipeline. I often wonder what he was referring to at the time. I hope it wasn't just the single, half-baked SRV, emotes or the almost-a-year-late FC interiors.
 
I keep forgetting that even on PC, Horizons and Odyssey players are currently not able to play together.

So on that note, it depends how eager FDev are to change that... because resolving this absolutely requires the EDO/4.xx client to be used by everyone - given some locations (such as Dav's Hope) are in completely different locations depending on the client used, the topography of planets is different, that kind of stuff.
Interactions on planets won't be possible anyway because of the different PEGI ratings. EDH and EDO players will only meet in space.
 

Deleted member 182079

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Interactions on planets won't be possible anyway because of the different PEGI ratings. EDH and EDO players will only meet in space.
I've always been suspect of the PEGI excuse... but if we assume it is a reason, let's play it through.... so overlaps in terms of interaction between EDH and EDO players would largely be around settlements. Would they be visible to EDH players even (I assume not as you can't really do much there without being on foot, and it'd rob EDO of another of the few USPs also)?

Or in the middle of nowhere, would EDH players see players that are on-foot? They might just de-spawn once they leave their ships/SRVs. So planetside instance sharing could still work.

That's not to say what you suggest might not happen in the end because it would for sure be the simplest solution - and we know that FDev are quite fond of those.
 
I've always been suspect of the PEGI excuse... but if we assume it is a reason, let's play it through.... so overlaps in terms of interaction between EDH and EDO players would largely be around settlements. Would they be visible to EDH players even (I assume not as you can't really do much there without being on foot, and it'd rob EDO of another of the few USPs also)?

Or in the middle of nowhere, would EDH players see players that are on-foot? They might just de-spawn once they leave their ships/SRVs. So planetside instance sharing could still work.

That's not to say what you suggest might not happen in the end because it would for sure be the simplest solution - and we know that FDev are quite fond of those.
All the new settlements with on-foot NPCs are on atmospheric planets. EDH players cannot land there. But players could meet on non-atmospheric planets, and then the EDO player could disembark and get shot by the EDH player's ship or SRV. That would be the kind of first person shooter gameplay that requires a higher PEGI rating. So it's likely that all planetside instances will be separate.
 

Deleted member 182079

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All the new settlements with on-foot NPCs are on atmospheric planets. EDH players cannot land there. But players could meet on non-atmospheric planets, and then the EDO player could disembark and get shot by the EDH player's ship or SRV. That would be the kind of first person shooter gameplay that requires a higher PEGI rating. So it's likely that all planetside instances will be separate.
Non-atmo planets also have EDO settlements though. I reckon EDH players will just not be able to approach/dock at those (and on foot NPCs/players will not spawn - I imagine the fade-to-black transition to on-foot will facilitate that), similar to engineer bases that haven't been unlocked. No avatars = no PEGI issues I'd imagine.

If you think about it, you only own EDH, you can land in the vicinity of an EDO settlement, you can drive through it in your SRV but there's zero interaction with it really. If no NPCs spawn it might even be workable from a performance viewpoint, as in my experience the NPCs cause much of the framerate issues. Evacuated sites (no NPCs, no enemies, no fires etc.) run quite smooth for me, until scavengers appear.
 
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I keep remembering Zac saying "oh there'll be more don't you worry about that" last year in the summer I believe when asked about the content update pipeline. I often wonder what he was referring to at the time. I hope it wasn't just the single, half-baked SRV, emotes or the almost-a-year-late FC interiors.
Nope. The Devs at the meetup said they were excited about what's coming up but said one of the worse things was they're not allowed to tell anyone.
 
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