You can only really play combat missions or bounty hunt in Anarchy systems now, unless you want to be ed over by the game -
in a way that costs you a lot of time - real time you can't get back.
I'm aware of people who are in love with this "consequences" thing and they're welcome to their preference.
But this game has always been asinine about counting a few, unavoidable bolts of friendly fire as a criminal offense.
Most other games will ignore those, until your number of hits make it clear that they are intentional.
For some of us, who have limited time and don't necessarily feel like investing it in that sort of game, the changes just curtail options we always had in Elite.
Sure, we could quit... Or we could grind for materials and install a Friend or Foe system into our weapons by way of engineering.
Why doing this should reduce damage output is up for debate. But if you want to play combat missions or do bounty hunting, you now only have two choices:
Play in Anarchy systems only - or install a friend or foe system - in every stinking weapon, no less.
Since that makes their use pretty much mandatory, I say remove the damage output reduction.
Just having to chose Friend or Foe experimentals causes you to have less damage than with say, corrosive shells or any of the other damage enhancing options.
So you get punished by the new crime system for your efforts to avoid becoming a criminal.
This kind of change is exactly why I backed for the offline single player game - its my option if I want to install a patch that's detrimental to my playing preferences or not.
in a way that costs you a lot of time - real time you can't get back.
I'm aware of people who are in love with this "consequences" thing and they're welcome to their preference.
But this game has always been asinine about counting a few, unavoidable bolts of friendly fire as a criminal offense.
Most other games will ignore those, until your number of hits make it clear that they are intentional.
For some of us, who have limited time and don't necessarily feel like investing it in that sort of game, the changes just curtail options we always had in Elite.
Sure, we could quit... Or we could grind for materials and install a Friend or Foe system into our weapons by way of engineering.
Why doing this should reduce damage output is up for debate. But if you want to play combat missions or do bounty hunting, you now only have two choices:
Play in Anarchy systems only - or install a friend or foe system - in every stinking weapon, no less.
Since that makes their use pretty much mandatory, I say remove the damage output reduction.
Just having to chose Friend or Foe experimentals causes you to have less damage than with say, corrosive shells or any of the other damage enhancing options.
So you get punished by the new crime system for your efforts to avoid becoming a criminal.
This kind of change is exactly why I backed for the offline single player game - its my option if I want to install a patch that's detrimental to my playing preferences or not.
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