True, but my hope remains -- perhaps naively -- that one day we'll be able to escort ships that are themselves moving between systems. This is definitely a small step in that direction, if not in terms of the game's technology then certainly in terms of FD's attitude towards making the galaxy feel more dynamic. Until now it's largely been a collection of disconnected mini-games, and FD have been worryingly happy to leave it that way. It looks as though after 3.3 it will still be a collection of mini-games but with more substance to the audio-visual glue that holds them all together. It's very promising. It certainly holds the promise of more changes relevant to me, a largely solo player, than I was expecting.They talked about the CZ mission wrinkles with the Press turning up and you needing to escort them - and a couple of other types.
I can't agree with that assessment. The BGS stuff will of course carry more weight with organised player groups who are driven by that aspect, but it's not locked away from individual players. And "scenarios" seems to be geared towards lone players as much as, if not more than, groups. Hell, better interaction with NPCs is something we friendless sad-acts (or "lone wolves" 'cos it sounds cooler) have been requesting for years.It is only of interest to multi-player/factions...which is to be expected from FD given their obsession with multi-play.
BGS changes look interesting, lots of current ways of managing systems have changed, so lots to learn.
Not so convinced about scenarios, they seem another way to get missions - but in space[/s] - so rather than being prepared to do them, you end up having to run back and buy food / equip fuel limpets / get a combat craft. Nice for casual play, I'm less convinced they will be used for BGS purposes unless the INF changes are large - better to pick up 20 missions you understand IMHO. We will see in the beta. (The actual changes to CZ etc look fine, just not convinced yet about using them for BGS.)
Edit: And the best change - choosing a faction in a CZ isn't hidden in the Functions menu
I was quite excited to see the Scenarios changes, but didn't expect the extent of changes that was shown!
I think these changes finally deliver on a bunch of very old promises in a way which I didn't expect.
Things which Scenerios (and BGS) changes add to make Elite Dangerous a new game:
- Interaction with NPCs!!!!!!
- Interactive Scenarios for many types of play; not just combat!
- Complete revamp of Conflict Zones, in my opinion!
- Lots more of the assets which the scenarios will be played on.
- Huge UI changes to support all of this!
- Tons of new voice acting!
- Multiple BGS states for the same entities which will make things make more sense.
- ...
Help me flesh out/change the major things am I missing here.
Thanks
True, but my hope remains -- perhaps naively -- that one day we'll be able to escort ships that are themselves moving between systems. This is definitely a small step in that direction, if not in terms of the game's technology then certainly in terms of FD's attitude towards making the galaxy feel more dynamic. Until now it's largely been a collection of disconnected mini-games, and FD have been worryingly happy to leave it that way. It looks as though after 3.3 it will still be a collection of mini-games but with more substance to the audio-visual glue that holds them all together. It's very promising. It certainly holds the promise of more changes relevant to me, a largely solo player, than I was expecting.
I can't agree with that assessment. The BGS stuff will of course carry more weight with organised player groups who are driven by that aspect, but it's not locked away from individual players. And "scenarios" seems to be geared towards lone players as much as, if not more than, groups. Hell, better interaction with NPCs is something we friendless sad-acts (or "lone wolves" 'cos it sounds cooler) have been requesting for years.
I won't defend FD for every aspect of ED's development; I have always maintained that IMO it was oversold, launched prematurely and has been subsequently developed in something of a haphazard and not always logical way. And yes, the emphasis on multi-player over more generally useful features has been galling at times. But I don't think this is one of them. This looks to be a well-balanced and considered set of improvements, with an eye on future expansion. The proof of the pudding will be in the beta-ing, but for now I'm as hopeful as I've been in quite some time that the project is moving in the right direction.
The only possible cloud is negative reaction from BGS players, because from my vantage point of knowing next to nothing about the BGS those changes did seem significant and possibly contentious. I haven't seen any such negativity yet, but this is the Frontier Forums so 50 moaning threads could have been launched while I was typing this.
I was quite excited to see the Scenarios changes, but didn't expect the extent of changes that was shown!
I think these changes finally deliver on a bunch of very old promises in a way which I didn't expect.
Things which Scenerios (and BGS) changes add to make Elite Dangerous a new game:
- Interaction with NPCs!!!!!!
- Interactive Scenarios for many types of play; not just combat!
- Complete revamp of Conflict Zones, in my opinion!
- Lots more of the assets which the scenarios will be played on.
- Huge UI changes to support all of this!
- Tons of new voice acting!
- Multiple BGS states for the same entities which will make things make more sense.
- ...
Help me flesh out/change the major things am I missing here.
Thanks
An incredible 700 cmdrs watched this riveting live stream, down to 300 by the time they gave away an amazing paint pack bundle at the thankful end of this shameful media sacrifice, not you Will you were cool btw.
Haven't watched the l8vestream yet, but do we know if RES's are getting an overhaul too? I feel they could benefit from the same kind of love that CZ's appear to be getting.
Haven't watched the l8vestream yet, but do we know if RES's are getting an overhaul too? I feel they could benefit from the same kind of love that CZ's appear to be getting.
The largest attendance figure I registered during the stream, whilst not busy reading the chat, was 5600+. I think you might have missed a zero off of your reported numbers.
Not a crazy idea at all! In fact it would be crazy, not to mention almost impossible, for these changes to not be part of the new PowerPlay!You know, I just had a crazy idea. What if these changes also got incorporated into the overhaul of Power-play? That would be kind of epic!
Sorry guys but i disagree.
The changes are cosmetic, at best. I felt embarrased watching the presentation, some of the changes are basically insulting to experienced players.