"working on something secret for PC and Mac"

This is exactly what I think, I'm struggling to see how it adds any real depth or longevity. If people want this so badly buy a ton of fish and call them passengers.

And you gotty buy A-class passenger modules before you can even begin to transport nobles and whatnot, for the low low price of a couple of million bucks.
 
This is exactly what I think, I'm struggling to see how it adds any real depth or longevity. If people want this so badly buy a ton of fish and call them passengers.

This is precisely what it'll be.

Powerplay has failed miserably in its attempt to make players feel like part of something, connected to the galaxy and events. There's absolutely no real sense you are actually helping drive anything by simply carrying 10 of x to a station. Instead it's just a grind fest.

Why aren't there missions where you meet up with some fellow NPCs on your faction, and you then go off and take down some enemy ships. Maybe fly escort for some important cargo. These things need to be in the game.

The game needs actual people in it, as it feels uninhabited. Galaxynet news helps a tiny bit, but you don't feel like you interact with it in any way.

Small thing DO matter-- a good start would be having some people working in the spacedock, and some faces associated with the missions-- like in Frontier. How about missions to rescue people in spacesuits?

The whole experience feels lifeless to me.
 
Then why passenger missions aren't implemented?

Because it requires to:
1) having NPC dialogs
2) having 2nd tier NPCs to dynamically change your transportation missions.

If they wanted to implement them similar to regular cargo, it would have been done several months ago.

Why are those features listed under passenger missions? Those features are wider than just passenger missions. You could have all sorts of missions made more dynamic with those sorts of additions. We desperately need more varied, complex and branching missions. Passenger missions should be just one very small part of it.

As long as they don't smoke.:)

Oh but I love smoked fish...
 
Well, since we're guessing...

Spacial anomalies would be nice.
Comets, find a way to scan and win your very own named Comet.
Nebula's and such which may interfere with a players Power Management in varying ways, maybe even the hull of the ships.
Some pretty visual type things, like landmarks / points of interest worth travelling to in some systems. Good for screenshots as in a "wow" factor.
System wide destruction via Super Nova / Event (maybe Space Terrorists blowing up Suns). Relocation to another more hospitable system via Terraforming (add CG). Would allow manipulation of current situations to open up others. The Power who contribute most win the system, may lead to a Power gaining a foothold in areas they could never dream about...and at worst, distract their enemies.
Gigantic Space Beasts....as sightings.
Aliens, maybe an Alien Species already out there with their own space waiting for the first Human voyager to come calling on their borders, first contact shenanigans...etc. Whoever gets there gets 3 or more questions. How they answer determines how things go from there.

Just ideas off the top of my head.
 
Why are those features listed under passenger missions? Those features are wider than just passenger missions. You could have all sorts of missions made more dynamic with those sorts of additions. We desperately need more varied, complex and branching missions. Passenger missions should be just one very small part of it.

Because FD has actually said that they *need* these things to implement passenger missions?

Of course they are wider. And those things are coming - with passenger missions as one of exposures of these features.
 
Cup holders. Just sayin'.
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Actually it would be nice to see some large NPC cargo ships, mining outposts in rings, asteroid-based outposts, shuttles going back and forth between station and planet, and some of those natty CQC space elevators. More varied stations and people moving around hangar decks. Get some moving backdrop in there.
.
Also some more quirky missions and interactions like in Elite II. The ability to transfer goods and credits between players. The ability to store goods and modules on stations.
 
Why are those features listed under passenger missions?

Those features are listed in other places too.

You could have all sorts of missions made more dynamic with those sorts of additions. We desperately need more varied, complex and branching missions. Passenger missions should be just one very small part of it.

Yes, passenger missions is just one part of it...that's why we don't have them yet...other things needs to be in place for them to work as part of a bigger system.
 
Those features are listed in other places too.



Yes, passenger missions is just one part of it...that's why we don't have them yet...other things needs to be in place for them to work as part of a bigger system.

My point is people ask for passenger missions when they aren't asking for passenger missions. They are asking for a better mission system in general. If the scope of what they actually mean was clearer then it would get a lot more support from the player base in general. It may even have been prioritised sooner.
 
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My point is people ask for passenger missions when they aren't asking for passenger missions. They are asking for a better mission system in general. If the scope of what they actually mean was clearer then it would get a lot more support from the player base in general. It may even have been prioritised sooner.

FD has always said they want to make game better with each update and they don't plan to stop. So what else they have to say?
 
FD has always said they want to make game better with each update and they don't plan to stop. So what else they have to say?

They say that and yet a lot of people don't feel that they have, myself included. As I run out of motivation new things are added that don't interest me and actually detract from the game. Community Goals feels tacked on and too gamey and grindy. I have only took part in two and that was for the narrative element. I didn't compete for a rank I only did a few runs just to contribute. Power Play is mess to me, none of makes sense or fits into the universe. It's practically a separate game like CQC is going to be (which also adds nothing for me). The most common defence of Power Play is "you don't have to play it".

I'm not the only one who feels this way. The updates appear to be following a similar sort of path - short terms goals, achievements, competition, repetition. That's fine, but it's about time for some depth and something to engage our brain. FD get all excited and hype up the best update ever and then we get it and go, "Meh". I was looking forward to Power Play, it sounded exactly the sort of thing I wanted but the implementation was just more of the same, repeated weekly.
 
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They say that and yet a lot of people don't feel that they have, myself included.

Could you imagine that they might want to take game somewhere else than you expect them to take? Also it's long term plan. These elements had to be implemented as they cover meta game mostly and it's hard to flesh out game later on without these in place already. It's about seeing forest behind trees basically.
 
Could you imagine that they might want to take game somewhere else than you expect them to take? Also it's long term plan. These elements had to be implemented as they cover meta game mostly and it's hard to flesh out game later on without these in place already. It's about seeing forest behind trees basically.

How can we see the forest if they decided to change it into a shopping mall without telling anyone?

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In that case they should at least tell people which direction they're going. CQC and the Xbox release came out of the left field.

An Xbox release was always expected but not the CQC. Even more surprising was Michael Brookes saying that it had been something they'd had in mind for a some time.
 
They say that and yet a lot of people don't feel that they have, myself included. As I run out of motivation new things are added that don't interest me and actually detract from the game. Community Goals feels tacked on and too gamey and grindy. I have only took part in two and that was for the narrative element. I didn't compete for a rank I only did a few runs just to contribute. Power Play is mess to me, none of makes sense or fits into the universe. It's practically a separate game like CQC is going to be (which also adds nothing for me). The most common defence of Power Play is "you don't have to play it".

I'm not the only one who feels this way. The updates appear to be following a similar sort of path - short terms goals, achievements, competition, repetition. That's fine, but it's about time for some depth and something to engage our brain. FD get all excited and hype up the best update ever and then we get it and go, "Meh". I was looking forward to Power Play, it sounded exactly the sort of thing I wanted but the implementation was just more of the same, repeated weekly.


What exactly did you want from PP?
Just curious.
 
What exactly did you want from PP?
Just curious.

More lore, more narrative, new and interesting missions, a variety of tasks and counter tasks, something new and original. We got a few new Xs to take to Y. You could be offered missions from Powers if you aren't pledged to any, spying, surveillance, assassination. Personalities not just portraits. Just something that made sense and fed into the whole. If Powers are going to be hostile to each other and practically at war in PP why do we see none of it spilling out in the rest of the galaxy if we aren't pledged? The Empire and the Federation are practically at war if you are pledged but you can be a Fed allied Post Commander and the Empire powers lets you happily fly through their systems. You could be a Fed allied Post Commander pledged to an Empire Power and the Feds would be hostile.

None of it adds up to a whole. It's dull, repetitive and uninspiring. You don't really feel part of anything when that was supposed to be the whole point. Not as part of the game mechanics, you can simulate it through player groups but that's no defence. I could have fun watching the Eurovision Song Contest if I watch it with friends and poke fun at it but that doesn't mean the Eurovision Song Contest itself is fun.

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Really? Did they mention this anywhere, because I certainly was surprised by it.

http://forums.frontier.co.uk/showthread.php?t=121383

It was March but I only bought the game in February so I suppose your perspective might be different.
 
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Really? Did they mention this anywhere, because I certainly was surprised by it.

They said it even way back during the original Kickstarter.

Yes. It would be great. The PC version comes first though, and then we will look at the demand for other platforms. If the game exceeds its target, then there will be scope to increase the number of platforms.

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Space invaders on PS4, available in 6 months for everyone?

THARGOIDS CONFIRMED!!!

:D
 
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