One of the upsides of a one ship to rule them all is Frontier could gather information on the single most popular ship and create a cockpit and other internal walky talky modules instead of having to do it for 40+ ships.
Honestly what did you expect? You must have known the reaction this would get.So many of you saying "No", and I can respect that.
I'm going to add to the chorus of "no" - in ED there are far too many different outfitting options and Engineering effects and transfer times for equipment you might have stored.In Elite you could only own one ship, a Cobra MkIII. In Frontier Elite II and Frontier First Encounters, you could own any number of ships, but only one at a time. If you wanted to fly a different ship, you had to part-exchange the ship you were flying.
In Elite Dangerous we can buy a number of ships and own them at the same time, still only flying one ship at a time (we can't be in two places at once, obviously). So would Elite Dangerous be a better game if we could only own one ship at a time, like the previous games in the series? And for this discussion, let's leave Fleet Carriers out of it, because you can and can't fly them, in a manner of speaking.
Well 40+ ships is nothing - that is where ED failed - look at EVE; there are 10-times as many ships with a much higher variety due to much more and more diverse modules to fit. We need more stuff, not less.
YesIn Elite you could only own one ship, a Cobra MkIII. In Frontier Elite II and Frontier First Encounters, you could own any number of ships, but only one at a time. If you wanted to fly a different ship, you had to part-exchange the ship you were flying.
In Elite Dangerous we can buy a number of ships and own them at the same time, still only flying one ship at a time (we can't be in two places at once, obviously). So would Elite Dangerous be a better game if we could only own one ship at a time, like the previous games in the series? And for this discussion, let's leave Fleet Carriers out of it, because you can and can't fly them, in a manner of speaking.
forcing that on everyone else.
16 for Panther Clipper.I've played all the previous versions, one man, one ship.
Besides it was mandatory to hire crew for most medium and large ships. Up to seven were needed for a large freighter like the Anaconda, iirc
That would be something I'd love to see though.I've played all the previous versions, one man, one ship.
Besides it was mandatory to hire crew for most medium and large ships. Up to seven were needed for a large freighter like the Anaconda, iirc
NO!Would Elite Dangerous Be Better If You Could Only Own One Ship At A Time?
No!In Elite you could only own one ship, a Cobra MkIII. In Frontier Elite II and Frontier First Encounters, you could own any number of ships, but only one at a time. If you wanted to fly a different ship, you had to part-exchange the ship you were flying.
In Elite Dangerous we can buy a number of ships and own them at the same time, still only flying one ship at a time (we can't be in two places at once, obviously). So would Elite Dangerous be a better game if we could only own one ship at a time, like the previous games in the series? And for this discussion, let's leave Fleet Carriers out of it, because you can and can't fly them, in a manner of speaking.