Would this make you play Open more?

Instead of relying on system security forces, and waiting until they arrive, why not allow traders to bring their private security force along with them?
For example, allow players that are currently in an Adder, Keelback, Type-6, Type-7 or Type-9 to hire up to 4 heavily engineered NPC wing men for a small price.

Switch ship, and you lose your wingmen.
 
If you would've read his post you would realise that he suggests to add rewards for people who are 'brave' enough to participate in PvP and this is clearly what he refers to.

Of course I didn't read his post, I just read bits of posts and react. By the gods, what gives you the impression I have time to think about this inane crap?!

Rewards for Open?

Gods, no.

Might as well award myself a ribbon for turning the computer on.
 
Of course I didn't read his post, I just read bits of posts and react. By the gods, what gives you the impression I have time to think about this inane crap?!

Rewards for Open?

Gods, no.

Might as well award myself a ribbon for turning the computer on.

It's great that you don't want / need it. I don't want it either. It would be even better if people would stop replying out of context though, it's already hard enough to find some sense on this forum...
 
Rewards for Open?
Gods, no.
No, but there should be rewards for trading and mission running in low/anarchy systems.
Just like there should be rewards for pirating and smuggling in med/high systems.

The game mode should be irrelevant. Which means there needs to be some nasty pirate/hunter NPC's added to the game that roam Anarchy systems, just like there needs to be quick response from ATR wings in high-sec systems.
 
You mean I've been playing it all wrong for the past 3.5 years? :(
I know you are being sarcastic here, but no, of course not :) However for someone who is not keen on PvP encounters then Open doesn't represent any benefit over Solo or PG apart from player count.

This is not true. The main reason is to face the full range of gameplay possibility and interactions that only happens in Open.
Apart from PvP, what is there in Open that you can't find in other game modes? (Well, Power Play soon, but that has not been the case until now).

No, but there should be rewards for trading and mission running in low/anarchy systems.
Just like there should be rewards for pirating and smuggling in med/high systems.

The game mode should be irrelevant. Which means there needs to be some nasty pirate/hunter NPC's added to the game that roam Anarchy systems, just like there needs to be quick response from ATR wings in high-sec systems.

Yes, exactly this :D I don't want anything to be mode specific, but there are changes that could be made that would make Open less punishing for PvE oriented players and newbies. And I reckon the more of us that are present in one game mode the better the game will be.
 
Instead of relying on system security forces, and waiting until they arrive, why not allow traders to bring their private security force along with them?
For example, allow players that are currently in an Adder, Keelback, Type-6, Type-7 or Type-9 to hire up to 4 heavily engineered NPC wing men for a small price.

Switch ship, and you lose your wingmen.
Interesting thought. Remember Wing missions? Even a Viper could kill the mission target, while 5 of the escort ships where trying to kill the Commander.
All my trading is done in Open.
So you had greater risk but the same reward.
 
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I know you are being sarcastic here, but no, of course not :) However for someone who is not keen on PvP encounters then Open doesn't represent any benefit over Solo or PG apart from player count.


Apart from PvP, what is there in Open that you can't find in other game modes? (Well, Power Play soon, but that has not been the case until now).



Yes, exactly this :D I don't want anything to be mode specific, but there are changes that could be made that would make Open less punishing for PvE oriented players and newbies. And I reckon the more of us that are present in one game mode the better the game will be.

Imo, it'd be better to simply segregate the PvE and PvP populations. It's about "core business" and how stuff works better when organisations concentrate on their core motivations.
 
No, but there should be rewards for trading and mission running in low/anarchy systems.
Just like there should be rewards for pirating and smuggling in med/high systems.

The game mode should be irrelevant. Which means there needs to be some nasty pirate/hunter NPC's added to the game that roam Anarchy systems, just like there needs to be quick response from ATR wings in high-sec systems.

Ah, now that I agree with :)

Rewards for being in a certain location, or doing a certain activity (including PvP) are things I would like to see more of, rather than rewards based on what mode you're in.


I know you are being sarcastic here, but no, of course not :) However for someone who is not keen on PvP encounters then Open doesn't represent any benefit over Solo or PG apart from player count.

And that's fine! They can play in those modes.

That's the beauty of the modes system - it caters for everybody. And I know that not everybody is happy with this, but it's certainly a better system than any of the alternatives I've seen put forward by the armchair developers.


So you had greater risk but the same reward.

Yes. And that's fine with me.
 
But...but, then the PvP players would have to fight each other and that's not what they want!

That's what many of them do want. That's why the proposal for Open-only Powerplay is so popular with them - they would be put into a game mechanic specifically for players to fight other players to expand their team's Power.
 
Interesting thought. Remember Wing missions? Even a Viper could kill the mission target, while 5 of the escort ships where trying to kill the Commander.

Yep, but all your 4 NPC wingmen have to do is buy you 15 seconds until you wake and leave your Viper behind masslocked. ;)

Edit: I mean, it would have to be balanced somehow, we're not looking for a foolproof method to avoid destruction. I'm just throwing in the possibility to bring security forces with you instead relying on system security. Having your security already with you instead of waiting for a reaction by the system security sounds like a nice bonus.
 
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That's what many of them do want. That's why the proposal for Open-only Powerplay is so popular with them - they would be put into a game mechanic specifically for players to fight other players to expand their team's Power.

And... They can already do this even without PP being Open only. Which has been pointed out ad nauseum, and remains undisputed.

If their goal was indeed doing this... It's already possible, so no changes are needed, right? But we already know that's not true, which is the counterpoint being made.
 
Dedicated engineered combat ships with experienced pilots totally outclass any other non-combat ship in the game. Open players were looking for a bigger challenge than NPCs and stock ships so along comes engineering to up the combat bar. This was by design and I have no problem with it. Enjoy the intensive combat action.

But don't expect an expensive trading ship to be your target until it has the defensive shields and modules to balance this out. This of course won't happen because those same defensive improvements can be used to design the ultimate invincible combat ship. Add in the cost of losing a ship as in a trading Cutter with a 40 million rebuy, loss of millions in cargo and mission fines as well as reputation and flying in Open is just too costly for many players.

Nor will C&P ever really fix this as the more that is added the more they effect all players and not just the 'bad guys'. The end result is a separation between PvP combat players and non-combat players just wanting to associate with others. So enjoy the enhanced combat but forget trying to get everyone else playing your game. The separation is too great for simple solutions.
 
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Just to respond to the OP's question, without going into detail, no it wouldn't make me want to play Open. Nothing would - I don't want that option or possibility at all.
 
And... They can already do this even without PP being Open only. Which has been pointed out ad nauseum, and remains undisputed.

If their goal was indeed doing this... It's already possible, so no changes are needed, right?

Yes, it is already possible. But improvements to the already-possible should always be investigated and made if it brings an overall benefit.

Or are you happy with using flint and tinder?
 
I play in all modes, more a matter of mood than anything.

The p2p architecture is cheap, lazy and unworkable for large scale multiplayer mmo's.

Before contriving rules on how to address player to player interactions, this flight sim would need to step into the real world of multiplayer games and go central regional servers.

That will never happen with this indy game.

Some AAA company will make that happen, and then I expect the time honored solutions of PVP servers, PVP and WVW zones, and Duel flagging will be implemented.

Until then, all you can do is enjoy the beautiful scenery, great sound design, and forum pvp.
 
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