Straw man means putting words into another's mouth and then attacking those words.
... which is a logical fallacy: https://en.wikipedia.org/wiki/List_of_fallacies
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Straw man means putting words into another's mouth and then attacking those words.
Of course I do. You have, deliberately or otherwise, completely misinterpreted my point. Read the DDA on exploration
(Try 'exploring" the Great Plains of America without becoming comatose.)
My usual return journey:
I'm in a Brown dorf field, 16000Ly from Sol, we've got half a tank of gas, three cigarettes, it's dark and I'm wearing sunglasses.
My Eyes are Augmented.
Let's hit it.
+rep for the Blue Brothers reference!My usual return journey:
I'm in a Brown dorf field, 16000Ly from Sol, we've got half a tank of gas, three cigarettes, it's dark and I'm wearing sunglasses.
My Eyes are Augmented.
Let's hit it.
Nope. Returning is half the fun![]()
It's not like you have to backtrack along the route you took, after all, and there's always more new things to see.
And, yeah, exploring is already too easy. Heck, we should have it so it's somehow more difficult (or dangerous) to go to places without Nav Beacons.
I don't care how on- or off-topic you got on that one: I love the lyrical description. +rep just for that.Been there, done .... a tiny bit of it. I crossed the US on a 1985 honda vt500 ascot in about 2 weeks. By the end, my buttocks were sending formal wax-sealed letters of intent to secede and start a new person. But, actually, it's exactly that kind of experience that makes me understand that when you are talking about large self-similar systems, there's a certain point past which "exploring" them makes no sense at all. Unless it's satisfying in its own right.
When I go to make rice with my dinner, I do not examine each grain. I pour a cup of rice into my rice-cooker and add water, then hit "cook" and ignore it. But each of those grains is interesting and unique. In fact, one of them might be, somehow, important. I might have just boiled the mutant rice grain that would have produced mega-crops and made me a billionaire.Whatever. The thing that's interesting to me about this stuff is that we don't really think about how our experience is affected by our sense of scale but it always is, really deeply. I wonder often why Universal Cartographics would bother to pay me perfectly good credits for a scan of a neutron star 20,000ly from anything human, which is just like every other neutron star. How many neutron stars do they need in their database before the neutron stars become like grains of rice?
I feel like I experienced the midwest and the high desert on my motorcycle trip but, in fact, I explored one road between San Diego and Albuquerque. There were an infinity of other sights I didn't experience. I saw a wild badger (!) and thunderstorms and felt like I had an experience but my sense of scale utterly limited it. I saw miles and miles and miles and miles of corn in Oklahoma. I actually hardly saw Oklahoma, at all.
What I remember were interesting nuggets: the hotel I stayed in, the strip club I hung out in to avoid the thunderstorm where I was the only customer for 5 hours and the coffee was amazing, the delicious tacos at the stand in Las Cruces...
I think the issue with exploring in Elite is that the stuff we think of as interesting tends to be human-scaled and human-created. That's why so many posters commenting on exploration say they wish they'd find wreckage, lost civilizations, aliens, whatever. Because if you imagine that there's one restaurant somewhere in Oklahoma and there's nothing else but corn and roads: Oklahoma isn't a very interesting place to be until someone finds that restaurant. And, as soon as they find it, nobody wants to go because now it's been found.
This is exactly why so far I've not travelled further than about 4000 ly out. There's still a vast amount of unexplored systems without the need to go further.Exploration is about right but I would make the returns on it distance specific not 'how interested they are in x planet'
There is a very worthwhile and important point hidden in the game-play, which may take a while to sink in: the systems 20ly away are not any different from the systems 100ly away. The vastness of space has absolutely no point at all. And that's the point.
More realistic game-play would be that we'd be compensated more highly for finding valuable stuff that was within range to practically exploit. If you found a planetoid of solid platinum 20,000ly away, it'd be worth less because of the travel-time to exploit it than a more or less average metallic ring 20ly away. An earth-like world within practical distance to terraform ought to be worth billions, whereas an earth-like world 20,000ly away is hardly worth a nod or a pat on the back. "Yeah, there's a zillion of them out there."
There is absolutely zero value to anyone (other than the curious boffins at universal cartographics) to know there's a black hole somewhere on the other side of the galaxy. Yeah, so what? We can tell by virtue of basic statistics that there are going to be. One explorer goes out there and confirms that the basic statistics are done and then what? It's not like someone's going to go 60,000ly to look at a black hole that is exactly the same as every other black hole about the same size.
Pretty much this. Just because someone went really really far to get something doesn't mean they returned with anything of value based solely on the distance they traveled.
I disagree almost completely, there's more risk the further you go from mistakes and the further out you go the further from help you are. Do you think the great european explorers of the past were irrelevant because they weren't exploring closer to home? The further you go the more valuable the data is, prime example, look at the furore about the Data recently obtained about Pluto.....by your definition that data is irrelevant because we already more or less knew a lot about Pluto (where it was, did it have a moon etc etc). But the data obtained is priceless as it's knowledge.
On top of all that it's just a game mechanic that would make it more profitable to embark on a long distance exploration trip, anybody can go 1000ly with a reasonable amount of preparation.....going further takes a bit more dedication IMO.
.........what do you expect to find.... a new branch of Tesco's ?
Come on Russ!getting thereseeing Christie Brinkley is half the fun!
I think both of you make good points and they can be reconciled by the fact that neither of you is taking into consideration the supply side of exploration information. Yes, closer to home scans are more valuable because they are more easily exploited. But that data is also easier to obtain so more people would do it and the net effect of that is to run down the price of closer-to-home data.
On the other hand, data that comes from systems thousands of light years out is less valuable because it has little practical value. But the fact that so few people go out that far to obtain it makes it more valuable as the supply of such data is constrained.