Would You Explore More if Return Was Easier?

I'm going use a word here that I'm sure bugs some, and that is, "true" explorer. A "true" explorer doesn't mind the return trip. A "true" explorer is out in the deep black for one reason only, to be where nobody else has gone before, to see things nobody has seen and to experience what Buzz Aldrin called, "Magnificent Desolation."

For a true explorer, it isn't about the money either. That is but a small bonus in our eyes. And yes, while systems do become similar at times, it's those stunning surprise systems that are what we are truly on the search for, the systems that can, perhaps, only be churned out by visiting some of the more procedural parts of the galaxy.

Now of course exploration can be greatly added to, as right now it's in a barebones state but to say there is nothing there for us isn't quite accurate. For one, it's not just about going to a system, picking out the best looking planets and scanning then moving on. Some of the best moments I've had are when you drop down on some of those interesting looking and even uninteresting worlds and just drive around the landscapes. Some of the vistas you come across are mindblowing.

On top of that FDev have put in some great work on things such as Geysers and Fumaroles. This alone can be worth those long trips. At first Volcanism was a tough nut to crack and with our limited tools it can still be time consuming, but just look to the forums. We "geologists" have been hard at work cataloging these sites across the galaxy and in that time have picked up some awesome tricks to make finding your own much more easier. There are still some planets that are tough to crack but once you do unlock those secrets man can they be awesome.

Now, to the other types of explorers I do understand by what you mean when you want a quicker way of returning, or someplace out in the deep to sell your data, welp, we now have asteroid bases in some of the regions of deep space. They will help in selling your data and getting you to a sort of save point while on your adventures. If you worrie is mainly the return trip, then perhaps it's best to just stick to within 1,000 LY of SOL. This is still enough range to get you out to some spectacular places. Now, if you only goal is to get your name on unknown systems, well then you are going to have to put in that extra effort.

Exploration is not supposed to be easy. It harkens back to the old days where around every corner could be danger. For me, it is by far the most dangers career choice out there, not in terms of combat but in the fact that a single misstep can take away days, weeks, months and even years of your hard work and leave you with nothing to show for it. Not only data and credit dangers exists but black holes, white dwarfs, neutron stars. All of these can turn a decent trip in to a hellish ride.

Do we need more, Yes! I'd love to see old ruins, that don't tie to a story but are just there for flavor, perhaps more interesting types of wrecks the further out you go. The best thing is that this is just the beginning, once we start opening up other worlds Exploration will truly begin to blossom. Exploration isn't necessarily about doing something, it's about finding something and taking in the beauty of it all. Would I like more and better scanners yes, but not having that doesn't take away from the beauty of the worlds I discover. Besides, you can always make up your own gameplay. You have an SRV, find a nice looking canyon and race around in it. See how far you can jump, how fast you can go. You come to a geyser field, well, jump on top of one of those and see how far it shoots you into the air. If you own an SLF, well, finding a juicy looking canyon to zoom through is always a great time.

Let me ask you, have you seen radioactive green gas giants, have you been to a volcanic site, with such a big universe out there there is possibly plenty still left to find for those willing to search and that is what exploring is all about. It's not always going to be a blast, there are going to be long times of nothingness but that is the price an explorer pays because the rewards in the end can be more than anything you could have asked for. Let alone the knowledge that nobody else may come that way again....it's beautiful.

To keep things exciting I now only fly with 1 filter and that is the filter for unvisited stars, this makes sure that everywhere I go is someplace new for me, someplace I've never see, using that method there really isn't a return journey for me, the return is really just a new journey home. If that makes sense. Anyways. Sometimes you have to make your own gameplay but there is fun to be had out there. Improvements needs, YES. but that's a story for a whole different thread.


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You guys are exploring too far if you feel like exploring your way back is a pain.

Yes, Beagle Point is about as far away as you can get. The problem for me is that after a few months, the jump, scoop, scan, and repeat gets tedious. I wish there was more to do, while exploring. Neutron star jumping wasn't yet available for that trip.

Why? Surely it is better to resurrect a thread if you want to discuss the same subject, rather than create a new one

Agreed.

I'm going use a word here that I'm sure bugs some, and that is, "true" explorer. A "true" explorer doesn't mind the return trip. A "true" explorer is out in the deep black for one reason only, to be where nobody else has gone before, to see things nobody has seen and to experience what Buzz Aldrin called, "Magnificent Desolation."

For a true explorer, it isn't about the money either. That is but a small bonus in our eyes.

Do we need more, Yes! I'd love to see old ruins, that don't tie to a story but are just there for flavor, perhaps more interesting types of wrecks the further out you go. The best thing is that this is just the beginning, once we start opening up other worlds Exploration will truly begin to blossom. Exploration isn't necessarily about doing something, it's about finding something and taking in the beauty of it all. Would I like more and better scanners yes, but not having that doesn't take away from the beauty of the worlds I discover.

Let me ask you, have you seen radioactive green gas giants, have you been to a volcanic site, with such a big universe out there there is possibly plenty still left to find for those willing to search and that is what exploring is all about.

I'm not quite a true explorer then. I do find it gets boring after a few months. I never went exploring for the money. The credits weren't as good as they are now. I too would like to find remnants of alien races, while exploring. The only ruins and geysers I've seen were found first by others. (Thanks, Canonn!)

Thanks for sharing some amazing shots! I'll share a couple of mine...
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Yes, Beagle Point is about as far away as you can get. The problem for me is that after a few months, the jump, scoop, scan, and repeat gets tedious. I wish there was more to do, while exploring. Neutron star jumping wasn't yet available for that trip.



Agreed.



I'm not quite a true explorer then. I do find it gets boring after a few months. I never went exploring for the money. The credits weren't as good as they are now. I too would like to find remnants of alien races, while exploring. The only ruins and geysers I've seen were found first by others. (Thanks, Canonn!)

Thanks for sharing some amazing shots! I'll share a couple of mine...


I can say that going out not worried about credits and few months at a time qualifies as a true explorer. And of course with my comment there comes variations to the "true" explorer formula. But for me exploration should be the furthest from easy and should take the most time. It's the journey that makes the true explorer, to try and cut that journey down because it takes to long is what separates the explorer from the true explorer. A true explorer doesn't care that it may take years to get back because his mind is set on what awaits him ahead.

Think someone just posted if you don't like the travel time don't explore. That is the best way to put it. It takes time to travel the galaxy and it's going to take time to get back to safety or home. If explorers were worried about the way back home and how long that would take they wouldn't have ever left their own cities. When you commit to exploring you commit to travelling vast distances. And I'm sorry, passenger missions are not exploration. They are transportation careers.
 
Like the thread title says, if you could return to your system with stations and outposts easier, faster and such, would you be more inclined to set off on a 1000 Lightyear plus mission of exploration? What stops me from going that far is the fact that I have to turn around and come back. I would like to have a Lightyear jump in excess of 500 light years to get back. I would probably only jump a few light years on the way out so I can explore all of the systems.

I am wondering if that will ever happen. I don't understand the need to restrict jump range except for trading purposes. I would like to have a ship that will jump a long distance it would be fine if it does not carry cargo.

I realize some of you prefer the realism of the return trip. Some of you go out there for months. I would not mind being out a few weeks in fact as long as I was doing something new. I don't want to get stuck doing repetitive things just to get back.

I also understand the problem of fuel consumption. I disagree with it however just because the concept of faster than light travel requires about the same amount of fuel to get to speed regardless how far you go. That's why we can send satellites out of our solar system. Once you get up to speed the fuel should be used to stop you if anything.

So what say you? Longer Lightyear jumps with no cargo hold or is 35 light years enough? This isn't just another thread wanting more and more or having the ability to get to the end of the game faster. I don't want to make the Galaxy smaller, but realistically the large majority of it will never be visited by anyone.
FSD doesnt work like you think. its about energy not speeding up and slowing down like in 20th century craft which burn to accelerate and decelerate. im sure others can educate you on the whole 'folding the universe to move it instead of you' concept behind FSD jumps/SC. the point is, our tech requires a HELL of a lot of energy for that burst. there are built in limits as to how much fuel can be used in one jump - more as safety (running out of fuel after jumping max range to a system and it turns out you didnt check you could reach the star thats scoopable/there was a scoopable). there is also a heat issue. the heat i suspect which is another reason we cant jump as far as the thargoids seem to be able to. which is something to look forward to in the return - getting hold of just their cooling tech would be amazing let alone the increased range.

as to increased range - thats why engineers. felicity farseer is an ESSENTIAL stop for any explorer. get her to grade 5 by sellign her data or rolling lower mods, then roll grade 5 FSD range until you got the best roll you are going to. that will both get you out past the 2000ly sphere around the bubble thats been explored and first discovered to death now (except the unscoopable systems and some few others) out where its more interesting quicker. then you slow down and start jumping to interesting stuff, heading to the core, or the neutron star layer, whatever. then you can use your nearly double range to unmodded to get back in half the time. oh, and the biggest scoop you can fit. scooping taking too long adds to the tedium i had in an unmodded fsd and class 2 or 3 scoop. the quicker you refuel the ffaster you can move on/jump again back.
 
No.
Big Part of Exploration is Immersion.
And Immersion would be Destroyed if we had some Illogical Return Button.


What I would Accept would be a Sort of Travel Mode.
Which Allows you to Queque up 10 Jumps Which are done Automaticly after which you have to Set the next 10 Jumps.
So the amount of doing the very same action over and over is reduced a bit.
 
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No.
Big Part of Exploration is Immersion.
And Immersion would be Destroyed if we had some Illogical Return Button.


What I would Accept would be a Sort of Travel Mode.
Which Allows you to Queque up 10 Jumps Which are done Automaticly after which you have to Set the next 10 Jumps.
So the amount of doing the very same action over and over is reduced a bit.
the ship would have to learn two things VERY faultlessly 100% success rate kind of well; scooping without heat damage AND what to do when you get dumped out of a jump right in between two close stars and taking heat damage. although you would probably hear the computer warnigns and want to take over, hopefully you were not in the kitchen and got there in time. thats happened to me 3 times. gives the lie to exploring being no risk. i have an AFMU permanently in my exporer asp Spirit of Discovery. its been a trip and ship saver more than once.

the other thing about exploring, for me anyway, and now mining too; it gets under your skin. i feel the desire to go out again. partly its touristy - i want to see Sag A* with my own eyes sometime. but theres always a part of me subconsciously planning my next trip out of the bubble. if you go exploring, and get the bug, its incurable. :D
 
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I am exploring often and the journey is the mission and the reason to go on a exploration trip. What the OP seems to say is about going out there for rank progression and cash... I think a better reason would be, to go out for interesting gameplay. And we seem to get it in 3.x, as Frontier already said, that exploration will get lots of attention.
 
the ship would have to learn two things VERY faultlessly 100% success rate kind of well; scooping without heat damage AND what to do when you get dumped out of a jump right in between two close stars and taking heat damage. although you would probably hear the computer warnigns and want to take over, hopefully you were not in the kitchen and got there in time. thats happened to me 3 times. gives the lie to exploring being no risk. i have an AFMU permanently in my exporer asp Spirit of Discovery. its been a trip and ship saver more than once.

the other thing about exploring, for me anyway, and now mining too; it gets under your skin. i feel the desire to go out again. partly its touristy - i want to see Sag A* with my own eyes sometime. but theres always a part of me subconsciously planning my next trip out of the bubble. if you go exploring, and get the bug, its incurable. :D

Actually it does not.
Because I would actually consider Scooping to be something you have to do yourself.
Same for Emergency Situations. (Albeit landing in another Star should be a Bug and should not happen in the First place)

The Idea behind that is after all only to reduce you doing the same action all the time and give you a bit more calm time.
Similar to Docking Computer which spares you to do the boring docking sequence every time :)
 
Why? Surely it is better to resurrect a thread if you want to discuss the same subject, rather than create a new one and find that all the same things are repeated ad nauseam? Though of course, this subject has spawned millions of threads already.

And of course, instant travel (which is what was requested in the OP to get back from exploring) is an awful idea. :)

Have you engineered your FSD?

Please don't put words in my mouth. I never asked for instant travel. I only asked if having higher jump range FSDs would make exploration more palatable to some people and I resurrected the thread because now so many people have gone through a grind or exploit or whichever to get just that - longer range FSD jumps. Call it instant travel if you wish, you're not changing anything except adding a few turn and honks. It's all still instant travel when you're travelling what, 6K x the speed of light?

Obviously the engineering aspect of the game update was designed with just that in mind. I see all the complaints about how it affected PvP but how as it affected exploration?
 
No.
Big Part of Exploration is Immersion.
And Immersion would be Destroyed if we had some Illogical Return Button.


What I would Accept would be a Sort of Travel Mode.
Which Allows you to Queque up 10 Jumps Which are done Automaticly after which you have to Set the next 10 Jumps.
So the amount of doing the very same action over and over is reduced a bit.

These strawmen keep showing up. Illogical return button? I asked about longer jump range, I didn't say one button to return.

Have you engineered your FSD on your explorer ship? If so, why?
 
These strawmen keep showing up. Illogical return button? I asked about longer jump range, I didn't say one button to return.

Have you engineered your FSD on your explorer ship? If so, why?

Mate.
There is a Difference between an Upgrade that Increases your Jumprange by effectively Upgrading the Mass which your Jumpdrive is working with.
Or by adding a Magic 500 Ly Jump Range for returning after an Exploration Run.

We will get More Upgrades and likely also better Jump Drives over time.
But that wont be some Magic 500ly Jump like the OP asked.
 
It is entirely likely that we will, indeed, get massively improved FSD jump ranges in the future. The Thargoids are here. And one thing we know for sure about the Thargoids is that their stardrive tech is better than ours. In the previous game, the Thargoid scout ship that was the End-of-Story reward for the player had a 600 LY jump range. I can easily see us getting such a range on our ships, either through peaceful trading with (or running special missions for) aliens or by looting the debris from destroyed alien ships and giving that debris to an Engineer. Or maybe even give us both options, so that the peaceniks and warhawks can both "play their way" and get super-jump-ranged ships.
 
FWIW on this old thread, no, I wouldn't, because the reason I don't explore is that it puts me to sleep and makes me stop playing the game.
 
Mate.
There is a Difference between an Upgrade that Increases your Jumprange by effectively Upgrading the Mass which your Jumpdrive is working with.
Or by adding a Magic 500 Ly Jump Range for returning after an Exploration Run.

We will get More Upgrades and likely also better Jump Drives over time.
But that wont be some Magic 500ly Jump like the OP asked.

"Any sufficiently advanced technology is indistinguishable from magic." -Clarke

When I made this thread, folks said they didn't want longer jump ranges. Now folks are justifying their engineering using the plausibility angle, but that's a red herring because the question was about jump range, not the method. Maybe unobtanium hulls and modules will come around that reduce our mass to just above zero.
 
"Any sufficiently advanced technology is indistinguishable from magic." -Clarke

...

Only if you think magic is real. This is the difference between science and logic, and belief, faith, what have you.

But much like your quote, it's largely irrelevant to this thread anyway.

...

When I made this thread, folks said they didn't want longer jump ranges. Now folks are justifying their engineering using the plausibility angle, but that's a red herring because the question was about jump range, not the method. Maybe unobtanium hulls and modules will come around that reduce our mass to just above zero.

Or a red herring for your own conformation bias. :p

I don't use the neutron star jumps either, and have only ever used jumponium twice, which was necessary at the time for my Vulture to be able to get to the Crab Nebula and back with the loadout I had.

As I mentioned previously, jump range isn't really all that important for exploration and technically a higher jump range for a given distance or destination means you're actually exploring less, so perhaps you're asking the wrong question here.
 
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They'll probably be more Colonia's eventually so you can hop between mini-bubbles.

But otherwise, just plan out a loop like trip that stays interesting.
 
Speaking from experience... The FSD boost might be nice, I do not know I am out exploring in a vanilla AspX. 30ly jumprange. the distance issues do not bother me one whit. I am running vanilla ED and set out on my current trip in version 1.x I left before Horizons was released and have not been back to the bubble. I am doing a circumnavigation. I have been to SagA, the Great Annihilator, 65K and have hit three spiral arms. For me the act of exploring is about what is found during the trip. When I get back will I grind engineers? Sure I want to check out what they have to offer. That being said I will hang on to my stock vanilla Aspx because it makes the journey interesting. I have to think about my route as I do not have the range to jump from the thin whispy ends of the arms. I have to back track and find routes. I have to seriously look at the galaxy map and be familiar with what is around me. All of that back tracking and jumping into dead ends wondering if you can find the way back out, and simply looking for an efficient route are what exploration is about to me and I would not change it for the world. Luckily in this game some of us can continue to do that style of old school exploration, keep a stock ship and ignore the FSD boosts and Neutron jumps. When I feel like it use the FSD boosts and neutrons. Currently for me the state of exploration is just about right short of amazing super structures out there to find like Dyson Spheres.
 
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