Horizons Would you like to build your own base in Elite Dangerous?

i would love this so much. i dont know if they would ever do permanent player housing for the fact of how networking works but what would be cool is a camp site type base for setting up on travels and repairing/rest and crafting it would be temporary and wouldn't interfere with instancing
 
I know it's a popular thing, but I have no personal interest in it. I'd end up picking a scenic location, setting up some basic layout, and then not doing much with it.
 
So long as it's just a location for you to dock and store ships or crafting materials, then I think it's ok. But not if you want to have some giant base with some sort of command and conquer type game play. That isn't what this game is about at all. We're not meant to be influential moguls or own anything other than our own ships. Having an actual home on a planet surface is fine, along with all the potential features that might open the game up to (exterior, interior design, ship storage in first person, access rights - solo only, group, friends, anyone - and so on).
 
Well, building bases opens up for a whole new section of content in the game. I don´t think it should be a feature which we should see immediately in the game. But down the road when we have gotten landing on planets with atmospheres and 1st person walking. It could be looked at. But being able to rent storage space on a station and quarters could be cool. If we need 1st person walking for this I don´t know. I could see that we could buy machines for better crafting or synthesizing inside our quarters/space on the station. Store bigger SRVs which fits bigger ships. These can again store more materials down on the planets which again makes scavenging/collecting faster. Whats fascinating is that there is no limit to the ideas and suggestions in this game. Its just to find the right ones and put them into the game to create more and better gameplay. Variation, persistence, randomness and consistency.
 
Ed Simons said that Frontier working on something for season 2 that is more exiting than planets, maybe bases?
 

Viajero

Volunteer Moderator
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No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.

Really? You do realize the galaxy is huge enough to make territorial control irrelevant in the grand scheme of things and also making it very easy for you to move around any way you like?

I personally think the huge scale could allow perfectly well both play styles to coexist without cannibalising each other.
 
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Really? You do realize the galaxy is huge enough to make territorial control irrelevant in the grand scheme of things and also making it very easy for you to move around any way you like?

I personally think the huge scale could allow perfectly well both play styles to coexist without cannibalising each other.

Very true that. The sheer scale of the available game area makes sure it will be never seen in its entirety even if we add every vista visited by every ED player ever. There is no way giving territory to players can inflict others in any important way provided the territory doesn't exceed one system per player and is not inside the populated bubble.

Heck, eve if they gave full control of a whole system according to the first discoveries list, one per player, it would hardly get noticed.
 
Very true that. The sheer scale of the available game area makes sure it will be never seen in its entirety even if we add every vista visited by every ED player ever. There is no way giving territory to players can inflict others in any important way provided the territory doesn't exceed one system per player and is not inside the populated bubble.

Heck, eve if they gave full control of a whole system according to the first discoveries list, one per player, it would hardly get noticed.

Absolutely. The only way this could have an impact at all would be if these bases became part of the economic BGS.

Assuming the economic BGS is working as intended then, that could easily through everything out of whack, because of the number of people "bleeding" certain systems dry of certain commodities and stockpiling them in their bases. You think fifth columning is bad now in Power Play? Imagine what people will do to try and cripple other planets simply by strategically places as many bases as possible around key system designed to drain resources away from them as quickly as possible, screwing the players. Or trying to cause economic collapse by WalMarting key systems to death (especially if you can set the price for goods on your stations).

That's when I talk in support of player bases, it's always in the personal headquarters sense, but definitely not in the station/outpost sense.
 
Personally I love the idea of having my own base. But I think it would also be an amazing group activity to work on, to follow up crafting. Mining base, Pirate base, etc. This would really help the 'Emergent gameplay' in my opinion. It doesn't have to be an amazing massive coriolis station, Just a hanger and modules built out from there that provide some benefit when completed to complement your normal adventures and be a place for groups to gather around.
 
If we where able to park all our ships on one planet, be able to walk around inside them or at least have a single customisable place within the ship and most importantly, be able to drive our SRV's between them and fly whichever one that was required at the time, REGARDLESS of weather they have cargo on board or not, then we have a home base.
I have always wondered why it's not possible to store your ship with cargo on board.
 

Viajero

Volunteer Moderator
*Mod hat off

Absolutely. The only way this could have an impact at all would be if these bases became part of the economic BGS.

Assuming the economic BGS is working as intended then, that could easily through everything out of whack, because of the number of people "bleeding" certain systems dry of certain commodities and stockpiling them in their bases. You think fifth columning is bad now in Power Play? Imagine what people will do to try and cripple other planets simply by strategically places as many bases as possible around key system designed to drain resources away from them as quickly as possible, screwing the players. Or trying to cause economic collapse by WalMarting key systems to death (especially if you can set the price for goods on your stations).

That's when I talk in support of player bases, it's always in the personal headquarters sense, but definitely not in the station/outpost sense.

Even in that case I would not see an issue, as long as the BGS is properly designed. We already can influence the BGS via minor faction support (missions, trading, killing opposing faction ships etc) and as far as I can see no one has managed to de-stabilize it yet :p

Well, same thing in this case.

I do not see an issue either with those player groups expanding their territory via means of the minor factions they have aligned with, as we do today. We are still talking hundreds of thousands of colonized systems in the galaxy. For reference, EVE has around 5,000+ ish. There is really little chance that any kind of territorial gameplay will affect in a significant way and negatively those that prefer to play as lone wolves.

In a galaxy as big as this one, everyone can play to his/her own style with plenty of room to spare.

The whole point of a player base mechanic would be to be used as stepping stone for territorial gameplay and to complement current BGS mechanics with minor factions, mostly. Otherwise it would be just a glorified hangar, in which case count me out! :p
 
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Absolutely. The only way this could have an impact at all would be if these bases became part of the economic BGS.

Assuming the economic BGS is working as intended then, that could easily through everything out of whack, because of the number of people "bleeding" certain systems dry of certain commodities and stockpiling them in their bases. You think fifth columning is bad now in Power Play? Imagine what people will do to try and cripple other planets simply by strategically places as many bases as possible around key system designed to drain resources away from them as quickly as possible, screwing the players. Or trying to cause economic collapse by WalMarting key systems to death (especially if you can set the price for goods on your stations).

That's when I talk in support of player bases, it's always in the personal headquarters sense, but definitely not in the station/outpost sense.


There is no way to 'bleed a system dry'.

All that can be done is move an item to it's lowest possible price. Each system economy is an island...and has no interaction with another systems economy.

If someone drained a supply to 0...10 minutes later there would be a new supply available. If someone was wanting to try to fight the 10 minute production tick at the lowest level, they would go broke eventually.
 
There is no way to 'bleed a system dry'.

All that can be done is move an item to it's lowest possible price. Each system economy is an island...and has no interaction with another systems economy.

If someone drained a supply to 0...10 minutes later there would be a new supply available. If someone was wanting to try to fight the 10 minute production tick at the lowest level, they would go broke eventually.

Sure they system will never truly run dry, but supply can be brought down so low as to effectively kill it for other players (after all, the less the supply the higher the price for what little is left).

And really there is no way to predict what the ramifications would be - but you can bet the first job of a large number of people would be to try and break it in their advantage. Anything I'd be saying would just be imagination and spitballing unless we saw it in practice, but I could imagine, say, a group taking all the valuable commodities from station A, and taking it to their guild's various other bases, and blockading station A from non-guild members. Warn them they'll be shot down if they try to dock there (not that it would matter because they'd have very low supply anyway) and if they want to buy valuable commodities, they're more than welcome to go to their player bases to buy it (in which case they get even more money).

Maybe it wouldn't work that way, but there is the matter of the genie and the bottle. If you introduce a mechanic and then realize that it's being exploited all to hell to the detriment of the game, it not only takes a long time to fix, but causes a huge uproar when any attempt to fix it is made.
 
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Viajero

Volunteer Moderator
*Mod hat off

Sure they system will never truly run dry, but supply can be brought down so low as to effectively kill it for other players (after all, the less the supply the higher the price for what little is left).

And really there is no way to predict what the ramifications would be - but you can bet the first job of a large number of people would be to try and break it in their advantage. Anything I'd be saying would just be imagination and spitballing unless we saw it in practice, but I could imagine, say, a group taking all the valuable commodities from station A, and taking it to their guild's various other bases, and blockading station A from non-guild members. Warn them they'll be shot down if they try to dock there (not that it would matter because they'd have very low supply anyway) and if they want to buy valuable commodities, they're more than welcome to go to their player bases to buy it (in which case they get even more money).

Maybe it wouldn't work that way, but there is the matter of the genie and the bottle. If you introduce a mechanic and then realize that it's being exploited all to hell to the detriment of the game, it not only takes a long time to fix, but causes a huge uproar when any attempt to fix it is made.

But that would go the same for every player or group of players. Irrespective of if we have "player base mechanics" or not in the game. If the BGS can be exploited it would be exploited by any player or group of players, with or without a base. It is not a "base mechanic" issue per se, it is just a general BGS one.

But that is a moot point, all FDEV needs to do to avoid that is to leave the BGS as is. Which I hope they dont, but hey :p
 
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No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.

I get your point of view, and I agree. But I wouldn't object to personal living quarters somewhere, like an appartment or something. Player bases are out of the question though as far as I'm concerned. This game is about being just one of many smalltime pilots. Owning a base would totally kill the realism for me.
 
I get your point of view, and I agree. But I wouldn't object to personal living quarters somewhere, like an appartment or something. Player bases are out of the question though as far as I'm concerned. This game is about being just one of many smalltime pilots. Owning a base would totally kill the realism for me.

Not if it was the equivalent of a personal garage with apartment, I would think.
 
Not if it was the equivalent of a personal garage with apartment, I would think.

Yeah, but I'd imagine it being on a station or perhaps in the future somewhere in a city on an earthlike. Having a house (+ garage ;) ) built on a planet without atmosphere would cost a lot of money and wouldn't make a lot of sense imo.
But yeah, my general feeling is that some housing is fine, but an actual base (making you money or whatnot) just isn't very realistic. It pushes the game into a direction where every player can be the hero. What makes Elite so special to me is the fact that no one is the archetypical hero, we're all lumbering away, doing what
we like to do to scrape some credits here and there.
More content for explorers, in-depth interaction with NPC's, things tieing into the BGS better, all of that should be expanded in my opinion. Yeah, I want a player to have an influence on the BGS, but only ever so slightly. I like the feeling I'm just one in thousands of CMDRs trying to make a living. Player owned bases wouldn't really fit in with that.
Just my €0,02 though :)
 
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No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.
Please do, dinosaurs kill Elite.

I pray every day to read Braben say "We will give to Elite a sandbox dimension". Where we can build, conquest and invest money, create politics intrigues and real life to the univers.
If Elite gives us these possibilities, it will be a Titan for the next 10 Years. But ofc a lot of questions are here.
 
Yeah, but I'd imagine it being on a station or perhaps in the future somewhere in a city on an earthlike. Having a house (+ garage ;) ) built on a planet without atmosphere would cost a lot of money and wouldn't make a lot of sense imo.

Except there are plenty of explorers that would want a "base" where they can explore from and return to. Sure, make it more expensive than having an apartment on a station (also a nice idea), but there are reasons people would want their own personal garage/apartments on asteroids, airless worlds, and eventually earth-likes.
 
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