Horizons Would you like to build your own base in Elite Dangerous?

I can see the appeal of this idea, however, I don't think it's workable in a galaxy that millions can inhabit. Pretty soon, there'll be so many stations all over the place, and you'll struggle to find somewhere to put one. You'll end up having to build one hundreds of lightyears away from inhabited space just to find space...a bit like how you have to travel so far to find unexplored planets. You'll end up never going to it because it's just too far away. There'll also end up being abandoned stations as players decide not to use them anymore (but removing them is too much effort), and people will build multiple stations all over the universe, so there'll end up being millions of player owned stations that aren't even in use. Trust me, if player-owned stations become a thing, within a week, every planet in the Sol and Achenar systems will have a dozen stations orbitting it.

However, I've thought of a nice compromise: let us choose a station to make our home in, and give us a room in that station to "live" in, store stuff, etc. Best thing about this is: a physical in-game presence isn't required, because your "home" would be a virtual entity that only you can access, and there's no need for your home to be even visible to the rest of the community (unless you choose to let people in for some reason - I'm sure some arrangement could be made for that). So potentially, millions of players could have a home on Lave Station, and space needs not be an issue, neither does dormant homes or people who decide to build homes everywhere just because they can.

If people build bases around I don´t think planets would be crowded, maybe Mars and the Moon, but else planets are to huge to make small individual bases crowd them. And if E.D becomes the opposite of ARK you can loot the remains of the left over bases to scavenge resources. I don´t think it will be many unoccupied bases left on the surfaces then.
 
As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.

What do you think?

I thought we lived on board our ships. I would be nice to have cabins we can display trophies (Big Game Hunting was mentioned in beta as a planetside activity) but as for a base? It doesn't seem to fit.
 
Anyone tried the base building in Fallout 4?

It's like someone at Bethesda said building bases would be cool, and some other people agreed so they implemented it and it turned out to be a pointless and tedious aside to the game that was no fun at all and just feels bolted on.

Just saying like, I mean some features sound great but unless you can explain how they'd provide a compelling mechanic as opposed to "it'd be cool if" then they probably won't be (cool).
 
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Forgive the short sentances, I'm very tired.

-Yes I would love a place to call home.
-Do I want it in an MMO like Elite: No

Reason: It leads to territory war, no-fly zones and lots of killing for no good reason other than this is my scrap of space. See Eve for that particular lesson, one player group/faction had to make a 30 minute fly-by video of their starbase since so many players had been blown to pieces just trying to take a look at it.
Seems daft to me to turn a game about being a small part of a huge galaxy and no-one of any significance into a game where every player can grind to a home-base.

I'd support it if it was solo only or something like that so only the one player could enter the instance meaning it'd never get attacked by other players, would never lead to rage-quits because their base was destroyed while they were out or in another instance etc etc etc.
In other words if it was done separate to the MMO part then a big yes from me, otherwise no thanks! I was against the player factions idea personally, would rather have had players group around FD created factions as with powerplay.
 

El Dragoon!

Banned
As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.

What do you think?


FUGE YES
 
I thought we lived on board our ships. I would be nice to have cabins we can display trophies (Big Game Hunting was mentioned in beta as a planetside activity) but as for a base? It doesn't seem to fit.

Why not? There are some things that can't be fixed by AMUs, for example. A busted canopy or damaged power plant for example. An explorer might want to set up a base out in a sector they want to explore in details.

A bounty hunter might want to have a base with stored modules for when they want to swap out for a job (rather than always having to sell/rebuy at a station... which can be tricky with some items).

A miner might want a station in their favorite ring to hold on to certain types of loot (painite), saving up for a big score rather than selling it a couple tons at a time.

And a pirate might want shelves to store the tears of various CMDRs they robbed and/or blew up :D


And bottom line, some people just like a place to call home. Maybe they won't visit often, maybe they won't need it much, but it's nice to know it's there...


...unless a pirate found it and blew it up to collect more tears ;)
 
Alelouya! I though I was the only one asking for this.

+1 to W4rSkuLL's idea. This would certainly add DEPTH to the game. Do it FD!! This sort of thing will help attract LOTS of new players and bring back those that left the game.
 
As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.

What do you think?

I used to think that the player housing/station owning group of people were just too far off the point of ED to be taken seriously, but with the advent of Horizons, it sounds very feasible. For it to work, we'd need to relax the realism, and so not everybody could view your "base", only you and whoever you invite/follows your wake. Then, you'd find a nifty little base, which you could, with many hundreds of millions, upgrade to a +++ (High Security) base. Perhaps originally it could be just a landing pad and tower where you could store stuff?
 
I used to think that the player housing/station owning group of people were just too far off the point of ED to be taken seriously, but with the advent of Horizons, it sounds very feasible. For it to work, we'd need to relax the realism, and so not everybody could view your "base", only you and whoever you invite/follows your wake. Then, you'd find a nifty little base, which you could, with many hundreds of millions, upgrade to a +++ (High Security) base. Perhaps originally it could be just a landing pad and tower where you could store stuff?

I think in open the bases should be able to be found by other commanders. But only by luck, or flying or following a commander down to the base. And with the SRV and the wave scanner. Now silent running would come into play and spying/stalking would get a whole new dimension. But I think it will be hard to do bases without first person interaction. We could just start with a small base where we can store cargo and even synthesized fuel if we have. But we need to be able to construct the base our selves. This is where the fun is. I am also positive to modules or blueprints. Although crafting and building is the most rewarding and fun. I remember when I first started playing ARK and got to craft and build a base. It was like someone threw me a chicken after going one week without food. It was immersive and fun. And something new to embark on. And satisfied something creative inside me. The hunger to create. And looking at what people are building in the game. Its a creation fest. Although we are dreaming and being creative, we need to let Frontier decide if this is feasible or not and if its going to make the game grow/expand. And I think yes it will make the game better in many ways but it will take time and effort to implement in a good way. There is also the solo/open shared universe. If its possible to separate the bases build in solo and open remains to be seen. :)
 
I think in open the bases should be able to be found by other commanders. But only by luck, or flying or following a commander down to the base. And with the SRV and the wave scanner. Now silent running would come into play and spying/stalking would get a whole new dimension. But I think it will be hard to do bases without first person interaction. We could just start with a small base where we can store cargo and even synthesized fuel if we have. But we need to be able to construct the base our selves. This is where the fun is. I am also positive to modules or blueprints. Although crafting and building is the most rewarding and fun. I remember when I first started playing ARK and got to craft and build a base. It was like someone threw me a chicken after going one week without food. It was immersive and fun. And something new to embark on. And satisfied something creative inside me. The hunger to create. And looking at what people are building in the game. Its a creation fest. Although we are dreaming and being creative, we need to let Frontier decide if this is feasible or not and if its going to make the game grow/expand. And I think yes it will make the game better in many ways but it will take time and effort to implement in a good way. There is also the solo/open shared universe. If its possible to separate the bases build in solo and open remains to be seen. :)
I like the way you think, Commander!
A personal base should have the option of being difficult to find, if that's wanted.
Camouflage, low to no heat signature.
But not impossible to find.
Like you said; by luck and cunning stunts. :)
 
This is the closest reference I can find to the kind of thing being discussed here...

(apologies if already posted)


https://www.youtube.com/watch?v=s6tahRbkaq8#t=1292

(Scott Manley interview with David Braben, March 2014)


It's ambiguous as to whether the player who buys the space station "kit" and deploys it ends up "owning" anything themselves once it is operational.

It's also an open question as to whether the entire game engine front/back end as a whole is (or will ever be) capable of handling dynamic additions of stations in real time. Currently, it requires back end configuration to add or move any such thing. I guess anything's technically feasible, given enough effort. It will doubtless come down to the usual developmet compromises - can something be delivered cost-effectively, that is worth the effort... and opportunity cost...
 
I simply think that players buying/building such a station should be free to choose between :

  • Keep it private, only visible in solo mode. So no friends messing your place.
  • Open it to groups, i.e. anyone in your group can find it/access it/use it. Good for players backing a minor faction who want some kind of base of operation they truely own.
  • Open to everyone, i.e. anyone can use it at anytime. Would be great for repair/refuel outposts build by explorers.
 
Inflatable bases sounds cool. And so does an asteroid base. I think when it comes to space stations and outposts. The BGS takes care of this really good where you can ally yourself with them based on reputation or they can shift ownership if a minor faction gets enough influence in the star system. Hiring quarters or a personal hangar on a station is a good idea. Or housing inside the ringed stations. And I can see that including player built planet bases is a huge task, maybe desirable in a future expansion.
But I do think its worth the effort, and will really set of the creativity in commanders and create valuable content in the game. If the game code can handle it only Frontier knows. Starports on planets and space stations in space are persistent so there is possibilities for persistence in the game. As we now have gotten planetary landings and can interact with these and crafting/loot is on the way. I can see first person interaction being the next move of Frontier in season 3, if its not doable as a sidekick in season 2. Powerplay and CQC were sidekicks which were developed alongside with planetary landings. So Frontier has shown the capability to work on different content at the same time. And there is also planetary landings on planets with atmospheres and this may be a far more advanced task than landing on planets without atmospheres. How will different elements create different atmospheres, how does a water world look, how will it look when a ship moves through an atmosphere to land? Its a big task. So creating 1 person walking before landing on atmospheric planets is more in line with adding player built bases. Although it could come after to so we can build on the Earth or earth likes to. But this is a whole new task again. I will not go into it. E.D is a big game with lots of potential. Frontier is just starting to use it with planetary landings. For many of us Frontier is breaking new barriers and creating the ultimate Sci Fi universe for us which aspires our creativity and fantasy. Only by doing that I will say its one of the best games ever created. People are doing thousands of hours in the game and want more. Which other games can bring you that playtime and still deliver content. Not many. I think Frontier has paved the path to player built bases with adding planetary landings, synthesizing/crafting and loot. The universe is growing and thriving. Its a huge task developing and maintaining a galaxy :)
 
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*Mod hat off



Even in that case I would not see an issue, as long as the BGS is properly designed. We already can influence the BGS via minor faction support (missions, trading, killing opposing faction ships etc) and as far as I can see no one has managed to de-stabilize it yet :p

Well, same thing in this case.

I do not see an issue either with those player groups expanding their territory via means of the minor factions they have aligned with, as we do today. We are still talking hundreds of thousands of colonized systems in the galaxy. For reference, EVE has around 5,000+ ish. There is really little chance that any kind of territorial gameplay will affect in a significant way and negatively those that prefer to play as lone wolves.

In a galaxy as big as this one, everyone can play to his/her own style with plenty of room to spare.

The whole point of a player base mechanic would be to be used as stepping stone for territorial gameplay and to complement current BGS mechanics with minor factions, mostly. Otherwise it would be just a glorified hangar, in which case count me out! :p

Which is fine so long as such territorial gameplay excludes the core systems. But I'd be willing to bet that control of key systems is exactly why some, at least, would love territorial gameplay. Control of the Old Worlds like Lave etc anyone? Or maybe LHS 3447 perhaps? Sol? There's, potentially, your negative impact on any player not part of the territorial game right there, not just lone wolves. Where does such territorial gameplay stop when it comes to guild (because that's what it will be) control of territory? Until that question is resolved satisfactorily, as part of the design, any suggestion of any form of territorial gameplay will be contentious. Sure, one could easily switch modes to work around or in a group's region, but why should one have to when the game was never promoted as a territorial gameplay model (at player level). Some want it, but still joined the game knowing full well that it's not a game feature and not on the roadmap we know of. Bad luck as far as I'm concerned as this is not that sort of game. I'm all for player ownership of, say, a hangar or such, on an indivdual CMDR basis, but once you go beyond that to something like stations or bases, and territory, particularly if group based, you stray into an empire building style of gameplay.......and I'm sorry, one can put any amount of spin on that one likes, but that's NOT, and never will be, the spirit of Elite gameplay (again, at a player level). One man (or woman), a ship, and a galaxy to explore.
 
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Not necessarily build, but own. This aint starmade so I would be fine with being able to inherit or "hard-pledge" to a minor faction, rising through its ranks and gaining increasing amounts of influence over that stations politics, as well as perks like being able to recruit NPC escorts at that station or being able to call in support via a beacon.
 
Player owned bases would not mean infinite new content if the mechanics governing them is not designed to harbor new content. Player owned base means anything from a self deploying space tent only you and players in your instance can see to a full blown station which is a permanent addition to the game world, owned and controlled by a player or clan.

There are countless problems to overcome and even more design decisions to be made if something like this is to be implemented into a game like ED.

First and most basic problem is that ED is not a dedicated server based game. The structures don't live in a server. They are placed where they are by the client but their functions are communicating with the BGS server at regular intervals. This is why new stations are only added with a major update. The istructions to place a station at a specific location must be hard coded into the procedural generation algorithm. Otherwise we would have no permanent structures but only those random and transient ones in POIs.

So, the first problem again is deciding how permanent we want these structures to be. Will they be for the owner alone? This would be relatively easy to do but would not realy be playable since it can't account for instances.

If they are made permanent across the board, again, instancing will be a problem. Hell, solo play will be a problem because what happens of some people gather a group and they decide to go to solo and attack a player's base? How will you defend a base from unseen enemies from a parallel universe because they are placed in another instance or they chose to be in another instance by going solo?

How many bases will be allowed per player? How big? Will it come with clan support? Can a clan cover a small moon in bases? Will the bases be made up of pre made modules or will the player build it space engineers style? Or maybe there should be base types just like ships and stations so you buy one you can afford and that's it. You place it somewhere it fits.

This is not even the tip of the iceberg. Realistically, player owned bases is such a fundamental aspect to a game, the whole game needs to be designed around it. If you go and place such a mechanic on a game like ED with all the easiest of all options, at best it will be a disconnected gimmick and will meet harsher criticism than powerplay, and at worst, it'll be game breaking by creating all sorts of networking and storage problems.

I'm in no way against players owning a small portion of the game world and calling it home. I'm not against clans and territory control even but honestly, I can't see how it can be in ED without it being a totally different game.

Thanks for saving me the work of typing this out :D

Once again I will just mention STO and walking in ships... Players screamed to be able to walk around their ships and visit the bridge. Waste of time, energy, effort and nobody uses them anymore. Using them was eventually written into a mission to inform people they were there. Still nobody uses them.

Same thing happened with group star bases, players built them up, got the bonuses and now don't bother with them.

If you want them fine, personally I don't come home to play 'build a house' I prefer pew pew in the stars... It's what I paid for.
 
I see, some want this, other dont. People complain about lack of content. Bases would give commanders all the content they want. Although, adding bases should it come after adding planets with atmospheres and 1 person walking? I can see this maybe come in season 3-4. Elite is a big game and I wonder what the next implementation would be. Although adding bases as an addon/update like they added power play or CQC would be nice. If its possible. As we now have all the planet space we can want, why not be able to build a simple base to start with then add more advanced stuff later. But I think we need 1 person walking/interaction before bases is added. Bases would fit very nicely along with loot and crafting/synthesizing. I just wonder how far they will take Elite Dangerous. Is it possible we can have it all? Or is the galaxy just to big to add to many features. As long as Frontier makes money and we like what we see, I cant really see that it is not possible. But off course it will take time.
In 3 years Frontier has given us a full scale galaxy to play with, 30 ships and ability to land on planets without atmospheres. Loot and crafting is coming along with ship launched fighters,multi crew and avatars. Would not 1 person walking be a feature to add along with avatars and commander creation? Or would the avatars be something we can see inside the ship at first and the SRV, and after some time we might be able to move them around inside the ship. Well, its speculations.
So many things can be added in this game, but also things that exist can be polished a lot. Like NPCs, wingmen, missions, pois, commander missions (bounty hunting).
We will never run out of things to speculate over, that´s for sure. We also know ship modification is coming. This will add much to the game and make some ships truly unique. I also wonder about asteroid bases and adding bigger asteroids/comets into the game.

Or, get a big ol' transporter ship, stuff it full of the rest of my ships and go park it on a comet somewhere :).
 
Walking on ships/planet surfaces (smaller instanced FPS areas where you have to get out of your rover to explore crashed ships/old installations etc.) and "Walking in Stations" are probably the next key immersion features on the radar (or what I'd want anyway), that and a persistent station based inventory/the ability to buy ship parts and transport them (rather than having to bolt them ono the ship immediately). The ability to stockpile resources and profit from price fluctuations in the market ("Looking at you EvE Online"...) is needed for this game. Why "off-earth" do we need to traipse around hunting for modules and parts for our ships when we could pay someone to bring them to us or nip off in a fast little cargo ship to collect them is anyones guess.

One thing I'd love to be able to do is dock up at a station where there are rare goods, hop out into FPS mode and gang up with a group to go raid the market/warehouses holding them, fight or sneak past the guards and systems, pinch a load of goods and squirrel them away either on board my ship or in a private storage area/hangar with my other stuff and ships before dumping them onto the black market or hightailing it out of the station to sell elsewhere....
 
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