Would you like to see a combat logout timer introduced?

Would you like to see the introduction of a combat logout timer to prevent combat logging?

  • YERP

    Votes: 140 57.4%
  • NOPE

    Votes: 104 42.6%

  • Total voters
    244
Lots of people seem to be upset by players "combat logging" in PVP situations at the moment and feel it's ruining their gaming experience when they interdict a commander only for them to log out within seconds.
This issue plagued the servers of DAYZ standalone for quite a long time when players who had accumulated lots of lovely loot were suddenly jumped upon by bandits (ground pirates) and simply logged out rather than put up their dukes and go toe to toe to save their space Doubloon's from an evil cosmic pirates.
As i mentioned on another thread this issue was pretty much resolved (on DAYZ) through the introduction of a combat log timer which as many people may know leaves the "logging" (cheat) player on server for a set amount of time (enough to blow them into the void if the chicken out).
I personally would like to see this introduced as logging is a clear exploit and i feel players who cant handle the brutal nature of E:D basically are exploiting a loophole. What do you think?
 
Problem is the combat log timer is only if you logout through the escape menu, the combat logging problem is people closing down the game itself (cant remember the key press they use, something like Alt-F8) basically ends the game processes and skips the timer, then they just login again.
This needs to have a timer server side so that once your interdicted or shot you are in 'combat state' and if you disconnect your ships is still in space for 30 secs or so.
However this will also raise the problem of having to put in claims when you loose your ship due to inoccent disconnects from the server, i get disconnected from the server now and then and at the moment its no biggy, however i was disconnected today while fighting an NPC Asp, if i had logged back on to find my ship destroyed i would not have been a happy bunny.
 
I've never combat logged and i fly to avoid interdictions. But if i'm pirated and I give cargo and you try to kill me and i cannot hope to fight back. I'm out.
 
Nope.
While I see some benefit for such a mechanism in DayZ, where the person logging off denies the attacker all his gear, I don't see a need for a timer in ED.
Punishing people with an unstable internet connection over Pirates losing a few lousy credits and the satisfaction of a kill isn't worth it.
And to be honest, people who combat log wouldn't give you any cargo anyway.
 
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I'd log to the server how many times a player exits combat scenarios and whether it's showing them to quit this way. If they're known to, blow them up and give the attacker(s) any bounties outstanding.

There has to be a bit 'fairness' when it comes to flaky internet connections. The key is telling the difference.

In general, people that are undeniably doing it should be penalised heavily IMO.
 
A thought, im not sure how it works but the launcher requires a login and then loads the game as a seperate window.
If someone conbat logs wont they still be logged in on the launcher, will the server be able to able to say to itself 'Well theyve disconnected from game but the login on launcher has been stable so they must be combat logging....PUNISH'
 
Well then I'll change my answer to no, simply because I can't even do the role I'd like to pursue due to it being buggy and inconsistent. After they fix that and dumbfire missiles I'll revisit this multiplayer only issue with you.
 
A thought, im not sure how it works but the launcher requires a login and then loads the game as a seperate window.
If someone conbat logs wont they still be logged in on the launcher, will the server be able to able to say to itself 'Well theyve disconnected from game but the login on launcher has been stable so they must be combat logging....PUNISH'

Well, they could do that but that wouldn't catch the ones that just reboot their modem/router or pull the plug.
 
Why do you people even care for a log out timer? I mean seriously? What benefit does it gain? If they didn't want to give you cargo in the first place what makes you think their ship floating there without a pilot means you will get cargo? Currently killing another player gains you nothing. Unless you're some kind of stat monger and like blowing up hauling ships incapable of fighting in the first place. And honestly bringing in a timer only means the next time they come back its in solo mode to completely avoid you. So even less people you will see.

There is other things that can be done beside a silly change like this. Person drops out? Move on... find another.
 
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Why do you people even care for a log out timer? I mean seriously? What benefit does it gain?

How about the idea that it's possible someone will kill you, rather than you being indestructable because you pull the plug at the slightest hint of risk.

>Currently killing another player gains you nothing.

They gain the satisfaction of knowing you weren't able to kill them, for starters. It also adds a gameplay element.

It's entirely normal that these things happen, and should be expected. Can't fathom how people want to act like automatons that get annoyed by the slightest hint of unpredictability.
 
.....and dumbfire missiles......

Every time I read this on these forums I die a little inside.........This post being the last straw I'll submit a ticket to get it dealt with, hopefully.

To clarify:

There is no such thing as a 'dumfire' missile. By its very definition a missile is a guided munition, emphasis on guided. No guidance (radar or I/R) = no missile.

Unguided munitions are referred to as Rockets.
 
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The amount of cheaters is amazing. Might be a good idea to start a pvp group which simply ban you for combat logging.

And ERS is technically correct and still totally nerd about it. Common language vs technical correct terms. There are no KWS scanners either, and no lcd displays ;-)
 
Every time I read this on these forums I die a little inside.........This post being the last straw I'll submit a ticket to get it dealt with, hopefully.

To clarify:

There is no such thing as a 'dumfire' missile. By its very definition a missile is a guided munition, emphasis on guided. No guidance (radar or I/R) = no missile.

Unguided munitions are referred to as Rockets.

I see, so the wording being used by the game and many other Sci-Fi games that have these rockets bothers you over the fact that they fire backwards 50% of the time? I could be wrong, but I read and re-read your post and it seems to me that you are in fact intending to ticket the term being wrong over the fact that they aren't even working correctly.

Interesting reads by typing missile vs rocket into Google, by the way.
 
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There is already a logout timer if you log out of the client. But unfortunately I think the server only notes where you last exited from supercruise. So powercut, bad internet connection or sabotaging your own computer to drop out the the game is currently unavoidable.

Best solution I can think of. In this game there is no reward for killing a clean player, neither does the kill register in your pilot federation ranking. BUT if someone force quits their game mid combat, they should take the bounty out of their in game credits. Most people don't have that big a bounty on them that it would hurt all that much, plus your not really supposed to kill clean players. Hence no benefits awarded for doing it.

As far as I'm concerned if someone quits, they lost and whoever interdicted them may end up losing money from minor damage just from pulling them out of supercruise, let alone combat damage. So I think it's fair to put the quitter out of pocket but without them necessarily losing their ship.
 
I don't particularly think that a combat logout timer should be implemented. What I do feel is that a new armament that would prevent / hinder FSD usage should be introduced. It would probably need to be balanced by forcing those that equip it to have reduced effectiveness as far jump range or something similar.
 
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