Lots of people seem to be upset by players "combat logging" in PVP situations at the moment and feel it's ruining their gaming experience when they interdict a commander only for them to log out within seconds.
This issue plagued the servers of DAYZ standalone for quite a long time when players who had accumulated lots of lovely loot were suddenly jumped upon by bandits (ground pirates) and simply logged out rather than put up their dukes and go toe to toe to save their space Doubloon's from an evil cosmic pirates.
As i mentioned on another thread this issue was pretty much resolved (on DAYZ) through the introduction of a combat log timer which as many people may know leaves the "logging" (cheat) player on server for a set amount of time (enough to blow them into the void if the chicken out).
I personally would like to see this introduced as logging is a clear exploit and i feel players who cant handle the brutal nature of E
basically are exploiting a loophole. What do you think?
This issue plagued the servers of DAYZ standalone for quite a long time when players who had accumulated lots of lovely loot were suddenly jumped upon by bandits (ground pirates) and simply logged out rather than put up their dukes and go toe to toe to save their space Doubloon's from an evil cosmic pirates.
As i mentioned on another thread this issue was pretty much resolved (on DAYZ) through the introduction of a combat log timer which as many people may know leaves the "logging" (cheat) player on server for a set amount of time (enough to blow them into the void if the chicken out).
I personally would like to see this introduced as logging is a clear exploit and i feel players who cant handle the brutal nature of E