Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

There were multiple votes that returned the exact same results. Which one was invalid? The ones where you disliked the outcome? That's some air tight logic you've got there.


I don't believe that particular vote represented a true opinion of the elite community.
Just my opinion for what its worth.
 
I don't believe that particular vote represented a true opinion of the elite community.
Just my opinion for what its worth.

Considering there were 2580 voters and ED barely reaches 4000/5000 simultaneous players, I'd say it's a good number. Statistics studies have been made with less than that. Some polls for presidential elections have less voices. I'd say that yes, it only takes into account the forumers - but why would the non-forumers have such a different opinion really?
You did not vote, fair enough. But on the other side, there was probably a delay dude who did not vote either. Polls put people in boxes, but as sad as it is - we all fit in boxes.
 
We all want ship transfer.
Having to wait for your ship in real time is a ridiculous solution.
If i have to wait 20 minutes for my ship to arrive,what am i supposed to do? Read a book? Knock up a risotto? Turn the game off?
People should at least acknowledge this issue,rather than what seems to be a knee jerk reaction of "not in my back yard".

It would be perfect to have a STAND BY graphic, like a slowly spinning hourglass, for 20 minutes after you click on TRANSFER. That would clearly show what is happening, while giving you something to watch as you wait. Hopefully the ESC key will be disabled while the STANDY BY hourglass spins.
 
I'll need a source for your 75% of people who left because lack of coorperations and guilds.

And in return I'll remind you a lot of players don't want coorperations and guilds. Not because of irrational fear, but out of dislike of annoying pillocks.

And around that time moderators banned me about 3 times while being a vocal opponent, so you can drop the persecution complex :)


I wouldn't call 24% a lot. Its not even a 3rd. And, that number was only about 5% when elite first launched, the other 90% or so, Wanted Guilds/Fleets/Whatever. The reason the % of people who do not has gone up, is not because it's a growing popular notion, It's because the people who did want guilds etc, Left.
 
It would be perfect to have a STAND BY graphic, like a slowly spinning hourglass, for 20 minutes after you click on TRANSFER. That would clearly show what is happening, while giving you something to watch as you wait. Hopefully the ESC key will be disabled while the STANDY BY hourglass spins.

I think everyone that wants delayed transfer should get this special screen just for them. :3
 
I am really not sure how someone else Instant transferring a ship effects YOUR game play? Features are added for an individuals convenience, If another player does not wish to use them, they do not have to. If you think Instant transfer would ruin your gameing Immersion.. Well, you do not have to use it, You'll never see or know if anyone else does. So why do you care?

What ticks me off about issues like this guilds and other's, is that most of them, are issues which effect only an "Individuals" game-play, with very little to absolutely no effect on another. And yes this also applies to Guilds. While it's true me and others scream we need in game support for such, and the oposition goes Noes it'll ruin the game!!!!

What these people do not realize is that honestly, the game already has Guilds. All implementing a system in game would do would be to make it official, and more convenient, for individuals who are in them, or an individual looking for one.

Which means logically, any fear of said systems, is not only irrelevant, but completely nuts. Since again, Elite Already has Guilds. All not having official support for them does, is reduce the population, because lets face it, people are lazy, or simply do not have enough time to recruit through forums, and media, and Out of Game chats (Save Teamspeak). And most people in todays gaming world, Do not like to play alone.

It's like saying "Oh noes, were polluting the environment with carbon emissions!!!!! While driving a Hummer H2. I mean seriously....

If you were to look up "Hypocracy" int he dictionary, you'd find 2 things. The words Religion, and an Image of FD's logo.
 
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This endless debate about instant ship transfer reminds me of the countless arguments about increasing the jump range of ships. Many were against it, claiming it would break the game and their precious immersion. Meanwhile, it's now possible to almost double the jump range of any ship with the use of engineer mods. Not only are the complainers happily extending the jump ranges of their ships, they PAID to do it.
 
Not really.
Currently i have to fly to my ship,interdiction,side missions,alien encounters.
All gameplay.
Asking the player wait for a pre determined length of time to pass before they can continue playing is madness.

That's not what he or I are asking for whatsoever. Making ship transfer take a believable amount of time has nothing whatsoever to do with making the ingame player sit and wait and do nothing during that duration.

It would be perfect to have a STAND BY graphic, like a slowly spinning hourglass, for 20 minutes after you click on TRANSFER. That would clearly show what is happening, while giving you something to watch as you wait. Hopefully the ESC key will be disabled while the STANDY BY hourglass spins.

I think you're being sarcastic for the sake of humor, but this feeds the fears these people are having that non-instant ship transfer = having to stare at that slowly spinning hourglass and nothing else.

That said, I would absolutely want, with ship transfers, an onscreen means of seeing how much time is left 'til the transfer is completed.

I think everyone that wants delayed transfer should get this special screen just for them. :3

I don't think he was being serious.

I am really not sure how someone else Instant transferring a ship effects YOUR game play?

It's got nothing to do with someone else, it's got to do with MY gameplay. I don't want ship transfer to be instant in MY game that I am playing.

But even then, we all are united by the same background sim. We all are affected by ingame events. So it does have some effect.

By demanding ship transfer be instant, you're asking me to ignore painfully-obvious unbelievable space magic that flies in the face of every rule of space travel the game has put forth so far.

By demanding ship transfer take a believable amount of time, I'm asking you to endure 5-15 minutes while being free to do ANYTHING you could possibly want both ingame and outside of it.

Who's being more unreasonable here?
 
its just the same as cargo magicly appearing in your hold...or ammo when we replenish..........why don't we see the cargo being loaded?...

my local dock yard would love to employ some of the guys that work in the cargo bays in ED.


I see both sides of the fence.....for me ED has gone beyond total sim and has gamey elements...doesnt bother me too much.



if we can beam a ship instantly to our location...well surely the tech is there to magicly beam my own piloted ship anywhere in the galaxy I deem fit.


also...towels
 
I think a good mechanic would be requesting the transfer ahead of time. Say you're wanting to get your FDL out to a combat CG. You could request a transfer to that station and then fly another ship out there. By the time you get there, your FDL could be there waiting for you.
 
I think a good mechanic would be requesting the transfer ahead of time. Say you're wanting to get your FDL out to a combat CG. You could request a transfer to that station and then fly another ship out there. By the time you get there, your FDL could be there waiting for you.

good idea..or FD implement another hire menu for npc pilot to deliver ships to specific locations...for a price and under a small timer say....but as above says,by the time you arrive the ship may have already been delivered...or one could arrive at the same time and watch your own ship being docked.....it wouldn't be hard to do with EDs existing mechanics.
 
Isn't the purpose of discussion boards to.. well.. discuss?

I'm sure it's entirely within posters minds that other people may not agree.. because they are expecting discussion :) But within that I don't think there's much wrong with letting others know how one feels about something.

I thought it was to rant and tell everyone how wrong they are :D
 
its just the same as cargo magicly appearing in your hold...or ammo when we replenish..........why don't we see the cargo being loaded?...

I don't agree, see here: https://forums.frontier.co.uk/showt...thers/page11?p=4463739&viewfull=1#post4463739

I think a good mechanic would be requesting the transfer ahead of time. Say you're wanting to get your FDL out to a combat CG. You could request a transfer to that station and then fly another ship out there. By the time you get there, your FDL could be there waiting for you.
good idea..or FD implement another hire menu for npc pilot to deliver ships to specific locations...for a price and under a small timer say....but as above says,by the time you arrive the ship may have already been delivered...or one could arrive at the same time and watch your own ship being docked.....it wouldn't be hard to do with EDs existing mechanics.

See, now we're thinkin'!

Given ship transfer that takes a believable amount of time, I would absolutely anticipate for it to be available remotely so you can send ships wherever you want ahead of time. It only makes sense!

And explaining the cost by saying you have to hire an NPC to move the ship is clever, I hadn't thought of that - I like that idea!
 
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Ooookay, stop.

Either you want instant transfer, or you do not. Slight delay =/= instant.

Nobody needs to play and use the feature in order to anticipate the consequences or conceive of how the word "instant" breaks every bit of believability that has been so carefully constructed within Elite thus far.
Errr... no.

Half the people polled (in a poll that's going to drastically oversample the most hardcore head-banging grognard-y Elite players) want ship transfer to take significantly less time than it would "believably" take.

If handwaving away the time it takes to transfer a ship to your current station "breaks every bit of believability that has been so carefully constructed within Elite thus far" then so should making you wait a minute or five minutes for the same transfer. And so should insta-repairs, insta-refuelling, insta-cargo.

Just saying "loading cargo has nothing to do with space travel" isn't an argument. We're playing Elite. Literally everything we do has to do with space travel. If you're able to see that it's a sensible compromise to be made for the sake of gameplay not to make you wait while robo-forklifts load 400 tons of biowaste into your hold, why is it not a sensible compromise to be made for the sake of gameplay* not to make you wait while some hairy white-spacevan-man loads up your Vulture and drops it off at the station you're currently at?

tl;dr - "You want instant transfer or you do not" is an obvious false dichotomy.

* - I'll give you "it's possible that instant ship transfer might be open to abuse", but a) I think people overstate that problem and b) if it's true we'll find out in beta when every slavering zealot in the game is trying their best to break the feature.
 
It would be perfect to have a STAND BY graphic, like a slowly spinning hourglass, for 20 minutes after you click on TRANSFER. That would clearly show what is happening, while giving you something to watch as you wait. Hopefully the ESC key will be disabled while the STANDY BY hourglass spins.

I think everyone that wants delayed transfer should get this special screen just for them. :3

I have another idea. Put a base timer, and decrease it by 1 minute for each argument of pure bad faith out of this thread. Chances are, the instant crowd will receive their ship at least half an hour before they even asked!
 
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Errr... no.

Half the people polled (in a poll that's going to drastically oversample the most hardcore head-banging grognard-y Elite players) want ship transfer to take significantly less time than it would "believably" take.

That's subjectivity talking (the bit inside the parantheses gives it away). What I said, what the poll says still stands: the clear majority of players do not want instant ship transfer.

If handwaving away the time it takes to transfer a ship to your current station "breaks every bit of believability that has been so carefully constructed within Elite thus far" then so should making you wait a minute or five minutes for the same transfer.

Um, no. Have you been reading what I'm saying at all?

That 5 minutes is *all* it takes, the little bit of necessary illusion, to keep the believability intact. And that's intrinsically important for a game that I enjoy subconsciously immersing myself into.

That spell breaks the moment I know a ship can magically teleport and break every rule of space travel put forth before me every single day since the day I started playing Elite Dangerous.

And so should insta-repairs, insta-refuelling, insta-cargo.

Ugh, I feel like I have beaten this to death over and over by now. Station services do not correlate to space travel within the game. Ship transfer does.

Just saying "loading cargo has nothing to do with space travel" isn't an argument.

Really? Well just replying to my posts and saying it's not an argument isn't an argument either. :V /sarcasm

We're playing Elite.

Yeah, that's the point. We're not playing Hogwarts: Space Edition where travel & transferral of owned items is done using Floo powder.

Literally everything we do has to do with space travel.

Did you just forget your own point? Are you confusing this game with No Man's Sky? Interacting with a station has nothing whatsoever to do with space travel. You can interact with a station all day long and never travel through space once.

If you're able to see that it's a sensible compromise to be made for the sake of gameplay

So handwavium is the basis of your argument? "Well, it's for the sake of gameplay, so we NEED the instant gratificiation gimmicks!"

What's sensible is that the feature fit within the rules of the game. What's sensible is that the feature not take a large amount of time and effort to implement. What's sensible is to create the necessary illusion of your ship being transferred, by means of a timer to simulate the passage of your ship through hyperspace, from star to star, not stopping to scan or do anything beyond fueling.

You know what's not sensible? Going and telling a gaming community that they're going to suddenly get a piece of instantaneous magic, so that I have to try my patience dealing with continual impressions of CMDR J. G. Wentworth: "Give me my ships anywhere NOW - they're MY ships and I want it NOW!"

A few minutes is not going to kill anybody when almost every single task in the game - like just supercruising within many systems - will take longer than it will to get your ship transferred, especially if you can do it ahead of time. It does NOT need to be instant, it needs to be believable.
 
I don't agree, see here: https://forums.frontier.co.uk/showt...thers/page11?p=4463739&viewfull=1#post4463739




See, now we're thinkin'!

Given ship transfer that takes a believable amount of itme, I would absolutely anticipate for it to be available remotely so you can send ships wherever you want ahead of time. It only makes sense!

And explaining the cost by saying you have to hire an NPC to move the ship is clever, I hadn't thought of that - I like that idea!

The trouble with this idea is that it is sensible. This forum doesn't allow sensible considered opinions, not when there are feet to be stamped. We love a good feet stamping and shouting, means you don't have to listen to what anyone else says.
 
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