Errr... no.
Half the people polled (in a poll that's going to drastically oversample the most hardcore head-banging grognard-y Elite players) want ship transfer to take significantly less time than it would "believably" take.
That's subjectivity talking (the bit inside the parantheses gives it away). What I said, what the poll says still stands: the clear majority of players do not want
instant ship transfer.
If handwaving away the time it takes to transfer a ship to your current station "breaks every bit of believability that has been so carefully constructed within Elite thus far" then so should making you wait a minute or five minutes for the same transfer.
Um, no. Have you been reading what I'm saying at all?
That 5 minutes is *all* it takes, the little bit of necessary illusion, to keep the believability intact. And that's intrinsically important for a game that I enjoy subconsciously immersing myself into.
That spell breaks the moment I know a ship can magically teleport and break every rule of space travel put forth before me every single day since the day I started playing Elite Dangerous.
And so should insta-repairs, insta-refuelling, insta-cargo.
Ugh, I feel like I have beaten this to death over and over by now.
Station services do not correlate to space travel within the game. Ship transfer does.
Just saying "loading cargo has nothing to do with space travel" isn't an argument.
Really? Well just replying to my posts and saying it's not an argument isn't an argument either. :V /sarcasm
Yeah, that's the point. We're not playing Hogwarts: Space Edition where travel & transferral of owned items is done using Floo powder.
Literally everything we do has to do with space travel.
Did you just forget your own point? Are you confusing this game with No Man's Sky?
Interacting with a station has nothing whatsoever to do with space travel. You can interact with a station all day long and never travel through space once.
If you're able to see that it's a sensible compromise to be made for the sake of gameplay
So handwavium is the basis of your argument? "Well, it's for the sake of gameplay, so we NEED the instant gratificiation gimmicks!"
What's sensible is that the feature fit within the rules of the game. What's sensible is that the feature not take a large amount of time and effort to implement. What's sensible is to create the necessary illusion of your ship being transferred, by means of a timer to simulate the passage of your ship through hyperspace, from star to star, not stopping to scan or do anything beyond fueling.
You know what's not sensible? Going and telling a gaming community that they're going to suddenly get a piece of instantaneous magic, so that I have to try my patience dealing with continual impressions of CMDR J. G. Wentworth: "Give me my ships anywhere NOW - they're MY ships and I want it NOW!"
A few minutes is not going to kill anybody when almost every single task in the game - like just supercruising within many systems - will take longer than it will to get your ship transferred, especially if you can do it ahead of time. It does NOT need to be instant,
it needs to be believable.