Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

It's either an MMO where people want to communicate and play together, or it's a game where each player can be considered in isolation, and expected to ignore features they don't like while remaining unaffected by the fact that those features exist for others. It can't be both.

In either case, expecting people not to voice their opinions on things they care about is unreasonable and futile.
 
why does Star Citizen even bother with all this immersion crap of theirs if they could simply implement instant ship transfer and such?
if they did that then they would have the cheering crowds during the presentation at AEX...oh wait!


.....sorry don' t mean to be harsh
 
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Like what Bomba luigi said ''I do find it a bit sad that immersion and Roleplay are considered non-argument these days and shouldn' play a role when designing a Game. Guess this is one of those "I'm getting old" moments...''

Lore and immersion as well as gameplay alone should be all you need to understand why this feature is not perfect.

My issue is this : Before when there was say a war in a far away system , you would look at all your ships (tools) and pick the right one for the job.

A war 200LYs away , well I will not use my Vulture for that. maybe I will use my combat ASP or a lighter viper? that is gone. now everyone will just use there A ship no matter what going on in the game.

Elite was advertised during kickstarter and alpha/beta as immersive , and built for role play. ship transfer goes against that.

The idea of elite is that its living in a science fiction universe , its slow because its slow for those who live in that universe.

Depth does not mean ''hard'' it just means depth. layers of gameplay that come into one to make an even better game
The transfer removes a few layers from the game. if you like that ; cool , I wish I coul

I have not done any military reserve ranking yet , as for 1 the current system is a placeholder and 2 there is no alliance reserve yet.


Yea, so none of that is actually what would happen. Let me co-opt your example.

Say there is a war 200LY away and my best war ship is my FdL with its short range and bad fuel scooping. Am I going to outfit an Asp now? No. What I -- and probably most people do -- is fit a decent sized fuel scoop on the FdL temporarially and make the 200LY, 20-jump journey in it. In all of its tedium. Why? Because that's the ship we want to use. I've jumped farther than that in Couriers and Vultures. Why? Because said ship was either (a) the ship I wanted to use or (b) the only ship I owned.

Perhaps you play the game differently than most. Most of us just want to fight in a given location with the ship we *want* to take. We have endured the long tedius jumps (sometimes exceeding 30 jumps) to do so. In doing so, I'd be able to do what I wanted to do in the ship I own that is best for the task. This change is very good for me. It removes the tedium that I simply would have had to endure otherwise, allowing me to focus my time and energy on the gameplay I signed up for.

This wasn't depth. This was tedium. If I wanted my Corvette on the other side of the bubble, I was driving it there. No other ship would be acceptable and no other ship would be flown. I'm curious to know how many others are like you: who actually said to themselves, "welp, I really want to fly my Corvette into this community goal conflict zone that I plan on spending a week at...but it's 25 jumps away in this ship so ehhhhh....I'll take my Asp instead." As if an Asp could replace what you would have wanted out of the Corvette.

Help me understand. Your posts come off as lacking perspective beyond your own and full of hyperbole. The game is going to be a mouse-click RPG if we can move our ships around faster? zzzzzzzz
 
why does Star Citizen even bother with all this immersion crap of theirs if they could simply implement instant ship transfer and such?
if they did that then they would have the cheering crowds during the presentation at AEX...oh wait!


.....sorry don' t mean to be harsh

What game is that? Oh, the one that isn't close to existing yet?, Gotcha, thanks.
 
The argument of this thread goes both ways. Don't try to impose "magic card" handwavium on me just because you feel like it'll be convenient.

Especially when, really, all it takes a is a believable delay of a few minutes, tops, in all but the most extreme cases.
 
Say there is a war 200LY away and my best war ship is my FdL with its short range and bad fuel scooping. Am I going to outfit an Asp now? No. What I -- and probably most people do -- is fit a decent sized fuel scoop on the FdL temporarially and make the 200LY, 20-jump journey in it. In all of its tedium. Why? Because that's the ship we want to use. I've jumped farther than that in Couriers and Vultures. Why? Because said ship was either (a) the ship I wanted to use or (b) the only ship I owned.

I suppose the issue some would have there, is less immersion, but again, game mechanic. There's a reason the FDL was the most powerful combat ship - it couldn't travel far. As soon as it's a powerful combat ship that can travel the distance of an asp through a transfer, yes it's great for the player, but it effectively is like having wedged on a super FSD for nothing.

In this sense, ship-transport does devalue ships by making FSD less important to the customsing of ships.

Now again, not saying ship-transfer couldn't/shouldn't happen, but this is a point worth making because...

Totally disagree with you.

+1 to OP. Well said.

... a point that it IS always about immersion? Hm, see above. There are game mechanic questions about ship transfer alone, regardless of the time it takes. It's a thorny little monster, handy as it will be. When something is already game changing and then made to be instantaneous, a reward with no risks/burdens - it becomes an issue that can have nothing to do with immersion at all, that's a pure debate on game-mechanics of ships in Elite.
 
Yay, more watching youtube, or ranting on the forums, instead of playing ED.


Why, can't use the ship you already have at the station to do other things? Seriously, the tendency of people to whine about even a 10-30 minute delay for things is quite hilarious. I really don't think a game covering 400 billion star systems is really for you then, if waiting for stuff isn't your scene.

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Yea, so none of that is actually what would happen. Let me co-opt your example.

Say there is a war 200LY away and my best war ship is my FdL with its short range and bad fuel scooping. Am I going to outfit an Asp now? No. What I -- and probably most people do -- is fit a decent sized fuel scoop on the FdL temporarially and make the 200LY, 20-jump journey in it. In all of its tedium. Why? Because that's the ship we want to use. I've jumped farther than that in Couriers and Vultures. Why? Because said ship was either (a) the ship I wanted to use or (b) the only ship I owned.

Perhaps you play the game differently than most. Most of us just want to fight in a given location with the ship we *want* to take. We have endured the long tedius jumps (sometimes exceeding 30 jumps) to do so. In doing so, I'd be able to do what I wanted to do in the ship I own that is best for the task. This change is very good for me. It removes the tedium that I simply would have had to endure otherwise, allowing me to focus my time and energy on the gameplay I signed up for.

This wasn't depth. This was tedium. If I wanted my Corvette on the other side of the bubble, I was driving it there. No other ship would be acceptable and no other ship would be flown. I'm curious to know how many others are like you: who actually said to themselves, "welp, I really want to fly my Corvette into this community goal conflict zone that I plan on spending a week at...but it's 25 jumps away in this ship so ehhhhh....I'll take my Asp instead." As if an Asp could replace what you would have wanted out of the Corvette.

Help me understand. Your posts come off as lacking perspective beyond your own and full of hyperbole. The game is going to be a mouse-click RPG if we can move our ships around faster? zzzzzzzz


Here is the thing, though. If I impose a 20 minute wait for your FdL (assuming 200ly/10ly FSD range), then I am still making your life many times more convenient, by removing the tedium of going back for your ship and flying it back yourself.....but retaining the importance of FSD ranges and the overall immersion of the game.
 
Yay, more watching youtube, or ranting on the forums, instead of playing ED.

I concur with Marc Hicks on this. There's plenty other things you can do, and frankly speaking, those are activities you're stuck doing while supercruising regardless - a delay on ship transferral doesn't affect that in the slightest.

The only way instant ship teleportation makes sense is if that's how navigating the galaxy works as well, in a Mass Effect-esque fashion of simply hopping about as quickly as we can click.
 
Totally disagree with you.

+1 to OP. Well said.

That doesn't even make sense???????????????

The original post was saying that he was sick of people pushingtheir desire for immersion on him. I explained that I don't care about immersion and oppose the instant transfer on the fact that it trivialises and breaks many areas of the game mechanically.

So, you highlight my exclamation, disagree with it and use the OP as your reason? Even though they have nothing to do with each other?

You should have just put your hands over your eyes and said "la, la, la"

It would have been more effective.
 
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  • Guilds are not in the spirit of Elite. (Because humans never form any groups of course, certainly not in the 4th millenium...?)
  • Global chat would destroy immersion. (Because all the credit sellers in a game without convenient credit or item transfer would ruin it and talking to people is totally overrated in an MMO...?)
  • CQC is not part of Elite's world. (Because it's not Frontier having the last say on what is canon and not in Elite's universe, business-motivated or not, but us and CQC is a separate CoD kiddy shooter with no relation to Elite...?)
  • Instant ship transfer is not consistent with the game's world. (Because a version of transfer with artificial delay, destroying the "quality" part of that QoL feature is more easy on your selective immersion, while instant pilot transfer and ship rebuy upon ship destruction is totally ok...?)
  • ...



Really?


Even as a non-guild and very casual player, I would love guilds to be formally represented in Elite's game world. Guild logos on ships and people visibly acting and being represented as guilds? Cool in my book. Would add to the believability of an MMO like world, such as no realistically possible AI behaviour and BG sim in this game ever will for me. In the same vein, I would absolutely love global and inter-system (meaning inter-instance!) chat. This is sold as an MMO-like game, so let me communicate with people properly! If I don't want to, I'm playing Solo anyway. I also really don't mind Frontier trying to push CQC (successfully or not) and adding it to the pilot's federation ranks. Instant ship transfer to the station you're currently docked in for an appropriate sum of credits (based on ship value and distance)? Don't know when Frontier learned about non-lifetime-wasting-game-design, but I'll take it. Gladly! And more of that as well, wherever I can get it. We can produce fighters in our ships? Hey Frontier, I'd love if you to apply a bit of that convenience design to bloody heat sinks, limpets and SRVs!

Going by the length of the concerned threads, among all the opposition there might be one, possibly two other people with a similar attitude as I have to those additions. I'm not that alone in my basement, am I? :p The thing that really gets me and that all the people arguing the cases listed at the beginning seem to have in common: They're trying to argue against/prevent certain additions or changes to be made to the game for other people. I don't care which mental gymnastics are employed to argue the individual cases, but at the center of the argument is always a train of thought similar to:


"I don't like it, so please don't add it to the game".


And yes, in it's essence "That's not immersive" is the very same argument, due to the implied "to me" at the end and immersion being associated with "good", but also being highly subjective and very, very selective. Here's the thing: You already got what you wanted. After all, it's not in the game currently. Did it ever occur to you, that there are other people out there (paying customers as well), who bloody well would love any of those features or would simply not mind their addition at all? Why should they not have it, while you on the other hand have to get what you want? Especially if it's about functional additions, e.g. instant ship transfer for ingame credits. Why should they have to play your vision of the Elite universe and Elite's game design, which lacks all of those features or makes them artificially inconvenient, because your feeling of immersion or personal RP/space game simulation fantasy can't cope otherwise?



Here's a suggestion (it's very intentionally polemic):



If feature X is not compatible with your immersion and vision of Elite? More power to you! Open a Group, named "Anti-X", invite everybody who doesn't like X in their Elite and ask them to not use X. Instant ship transfer? Not on your fantasy space sim RP watch! Mandate all the members of your group to not use it and kick anyone if you ever catch them at doing it anyway! Same for hypothetical global chat, guilds, station control, base building, [insert possilby new feature here] if any of it is to ever implemented.



In all seriousness, that seems like more democratic solution, doesn't it? Let Open be what the word implies: "open" and inclusive, while any exclusions to the game world's rules and imposed RP requirements are limited to groups whose members voluntarily commit to them. Let the discussion of new proposed or announced features be concerned more with what's potentially a good and realistic implementation of that feature, actually servicing the needs of players who want those features, rather than be polluted with how much angst you have, that the feature might destroy your immersive fantasy space game simulation RP.


And just so forming such groups is effective and because I perceived the suggestion to fence player guilds in into their own mode as such a particular unconstructive low point in these discussions (although the poster probably tried to be constructive, still it reeks of "naughty, naughty humans, don't want to see you forming group in MY game!" *rollseyes*), here's a constructive suggestion for Frontier:

Add a feature to toggle and configure the "Group" mode, to both in- and exclude certain features where realistic and applyable. Ship-transfers? Toggle-able! Fighter construction in ships? Toggle-able! Hypothetical guild names and decals on stations/ships? Toggle-able! Hypothetcial global/system chats? Toggle-able! CQC pilot rank? Toggle-able! Players damaging player ships? Toggle-able! This is what sub-groups are normally perfect for.

Open?!

Open for all!


This has been discussed and Discussed and Discussed. ED has lost 75%+ of it's player base because FD refuses to get with the times concerning Social Issues. When ED launched there were tons of people everywhere, then as thread after thread popped up asking FD to give us Corporations, and Guilds, adn we found out FD has some irrational Fear of such (On the seriously psychotic mental level), and the Forum Moderators started chopping threads, banning People from posting, etc....

People left, and Left, And left, and Left. until you have a populations so small, Bubble witch queen on Facebook has more players. (Never heard of it? That's my point). Along with this, the updates to the game became farther, and farther apart, the interaction with the devs and mods became less and less as FD cut staff due to funding issues.

ED is a sinking Ship. It could have Thrashed EvE Online, and Given Star Citizen a run for it's money. But unless FD get their heads out of their Asses, it'll go down in history as nothing but a footnote, while EvE and Star Citizen go Head to head and overshadow everything else.

In today's Gaming Universe, Social interaction is key, if you want your game to succeed you have it, if you want your game to flop (as ED has) you don't.

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I can only imagine how the OP's argument would be twisted on its head of things had turned out opposite to the current transfer solution.

Maybe, but they didn't, Did they? They turned out exactly as we predicted, and told you all they would. The sad thing is, most of you all still have your heads in the sand going everything is fine, as ED sinks below the waters. Kind of like the people on the Titanic who stayed in the rooms going "Nothing Can sink this Great Ship!" As water poured into the compartments and the ship sank below the waves.
 
for my selective interpretation of immersion,

I used a force feedback codpiece for my throttle controlls.

I find the games combat and docking very intense and immersive. (ewwwww)
 
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  • Guilds are not in the spirit of Elite. (Because humans never form any groups of course, certainly not in the 4th millenium...?)
  • Global chat would destroy immersion. (Because all the credit sellers in a game without convenient credit or item transfer would ruin it and talking to people is totally overrated in an MMO...?)
  • CQC is not part of Elite's world. (Because it's not Frontier having the last say on what is canon and not in Elite's universe, business-motivated or not, but us and CQC is a separate CoD kiddy shooter with no relation to Elite...?)
  • Instant ship transfer is not consistent with the game's world. (Because a version of transfer with artificial delay, destroying the "quality" part of that QoL feature is more easy on your selective immersion, while instant pilot transfer and ship rebuy upon ship destruction is totally ok...?)
  • ...



Really?


Even as a non-guild and very casual player, I would love guilds to be formally represented in Elite's game world. Guild logos on ships and people visibly acting and being represented as guilds? Cool in my book. Would add to the believability of an MMO like world, such as no realistically possible AI behaviour and BG sim in this game ever will for me. In the same vein, I would absolutely love global and inter-system (meaning inter-instance!) chat. This is sold as an MMO-like game, so let me communicate with people properly! If I don't want to, I'm playing Solo anyway. I also really don't mind Frontier trying to push CQC (successfully or not) and adding it to the pilot's federation ranks. Instant ship transfer to the station you're currently docked in for an appropriate sum of credits (based on ship value and distance)? Don't know when Frontier learned about non-lifetime-wasting-game-design, but I'll take it. Gladly! And more of that as well, wherever I can get it. We can produce fighters in our ships? Hey Frontier, I'd love if you to apply a bit of that convenience design to bloody heat sinks, limpets and SRVs!

Going by the length of the concerned threads, among all the opposition there might be one, possibly two other people with a similar attitude as I have to those additions. I'm not that alone in my basement, am I? :p The thing that really gets me and that all the people arguing the cases listed at the beginning seem to have in common: They're trying to argue against/prevent certain additions or changes to be made to the game for other people. I don't care which mental gymnastics are employed to argue the individual cases, but at the center of the argument is always a train of thought similar to:


"I don't like it, so please don't add it to the game".


And yes, in it's essence "That's not immersive" is the very same argument, due to the implied "to me" at the end and immersion being associated with "good", but also being highly subjective and very, very selective. Here's the thing: You already got what you wanted. After all, it's not in the game currently. Did it ever occur to you, that there are other people out there (paying customers as well), who bloody well would love any of those features or would simply not mind their addition at all? Why should they not have it, while you on the other hand have to get what you want? Especially if it's about functional additions, e.g. instant ship transfer for ingame credits. Why should they have to play your vision of the Elite universe and Elite's game design, which lacks all of those features or makes them artificially inconvenient, because your feeling of immersion or personal RP/space game simulation fantasy can't cope otherwise?



Here's a suggestion (it's very intentionally polemic):



If feature X is not compatible with your immersion and vision of Elite? More power to you! Open a Group, named "Anti-X", invite everybody who doesn't like X in their Elite and ask them to not use X. Instant ship transfer? Not on your fantasy space sim RP watch! Mandate all the members of your group to not use it and kick anyone if you ever catch them at doing it anyway! Same for hypothetical global chat, guilds, station control, base building, [insert possilby new feature here] if any of it is to ever implemented.



In all seriousness, that seems like more democratic solution, doesn't it? Let Open be what the word implies: "open" and inclusive, while any exclusions to the game world's rules and imposed RP requirements are limited to groups whose members voluntarily commit to them. Let the discussion of new proposed or announced features be concerned more with what's potentially a good and realistic implementation of that feature, actually servicing the needs of players who want those features, rather than be polluted with how much angst you have, that the feature might destroy your immersive fantasy space game simulation RP.


And just so forming such groups is effective and because I perceived the suggestion to fence player guilds in into their own mode as such a particular unconstructive low point in these discussions (although the poster probably tried to be constructive, still it reeks of "naughty, naughty humans, don't want to see you forming group in MY game!" *rollseyes*), here's a constructive suggestion for Frontier:

Add a feature to toggle and configure the "Group" mode, to both in- and exclude certain features where realistic and applyable. Ship-transfers? Toggle-able! Fighter construction in ships? Toggle-able! Hypothetical guild names and decals on stations/ships? Toggle-able! Hypothetcial global/system chats? Toggle-able! CQC pilot rank? Toggle-able! Players damaging player ships? Toggle-able! This is what sub-groups are normally perfect for.

Open?!

Open for all!

Wow. I need to learn how to read English better. That was very loooooong.
 
This has been discussed and Discussed and Discussed. ED has lost 75%+ of it's player base because FD refuses to get with the times concerning Social Issues. When ED launched there were tons of people everywhere, then as thread after thread popped up asking FD to give us Corporations, and Guilds, adn we found out FD has some irrational Fear of such (On the seriously psychotic mental level), and the Forum Moderators started chopping threads, banning People from posting, etc....

People left, and Left, And left, and Left. until you have a populations so small, Bubble witch queen on Facebook has more players. (Never heard of it? That's my point). Along with this, the updates to the game became farther, and farther apart, the interaction with the devs and mods became less and less as FD cut staff due to funding issues.

I'll need a source for your 75% of people who left because lack of coorperations and guilds.

And in return I'll remind you a lot of players don't want coorperations and guilds. Not because of irrational fear, but out of dislike of annoying pillocks.

And around that time moderators banned me about 3 times while being a vocal opponent, so you can drop the persecution complex :)
 
The vote is in, only 24% of players want the game to be an arcade gamey wasteland. So OP, the reality is that you're the one who is imposing your "selective sense of immersion" on everyone else.

I think it is a shame we have to have this debate (and I use the term very loosely). In my humble opinion, the requirement for magic ship teleportation is consequence of a poor game design. It should be possible for those who enjoy the game in this way to do so without such handwavium. The scale of which is so great it can only be called magic. Their requirements ought to be catered for at the design stage with some semblance of credibility. The possibilities have been discussed to death elsewhere of course.
 
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