Would you Rather Have Players: Opt out of NPC Interdiction? Or Just Quit?

The Hutton Truckers took 40 ships full of rares on a timed 20 jump route last night through anarchy systems. As far as I am aware there were 4 interdiction attempts across the whole convoy.....
 
As I said multiple interdiction can get tedious, but it ain't a game breaker, my set up running unarmed is a calculated risk, a trade off basic hull and an a6 power plant,for cargo space and speed the returns on this one jump run are very good 800,000cr per run profit. The last twelve run just paid for a shield upgrade from B6 to A6. On the whole I can boost and run most ships if I'm on the ball, and if I was a pirate and a ship constantly outran me on every interdiction I would soon move on to greener pastures, some commanders are reporting 15 -20 repeated interdict on a single run so maybe a limit of say six repeat interdictions would add a bit of realism to the game. As for the idea put forward to give player the option to trade unmolested, no way as someone Said it aint called dangerous for nothing.
 
So which would you rather have? The ability to let us toggle off AI Interdictions and just fly our ships, harassment free? Or the continued loss of customers you're facing now?

Your move, FDEV. Please, make it a good one this time.

I don't like the NPC interdictions, but its a game mechanic, so I have now got used to it and would never want to switch it off, as to the continued loss of customers that is pure conjecture, unless you have the stats from FD which I doubt.
The interdictions are here to stay, get used to them and adapt.
 
Just bought horizons and started playing again after a while

I'm seeing none of this interdiction spam that everyone's on about

There are a lot of interdictions, I didn't see them either. But I just started stacking 15-20 missions at a time. Many of them are Elite rated... so..... not mad. Thrilled actually.
 
Getting interdicted is one thing, getting interdicted by the same npc 5 times on a long haul, sfter killing that npc each time is just silly. Atleast send different npcs after me, not some zomboe raised from the grave.
Or the npc that magicly changes ship every time he shows up. Common, give me a break
 
These posts are getting more bizarre by the day, a small percentage of spoiled players want an easy ride, well go and play euro truck simulator of something elite is finally getting good and many of us are liking it, i was starting to play less and less because the game was sooo boring before 2.1 so understand there are two sides to every story FD will lose far more players if they went back to the ridiculously easy v2.0.
I made 200 million credits without taking any risks and zero ship loses in 2.0 it was meaningless. since 2.1 Ive made 20 million hard won credits and enjoyed every minute, Put it like this 100cr post 2.1 is worth 1000000cr pre 2.1 and elite rank pre 2.1 is nothing compared to even an average rank now. Take the challenge if you dare Clear save and really play Elite Dangerous if not go away and play my little pony.
 
I was about to post something very similar. Clearly from a programming perspective the reason NPCs attack without having scanned is because it's simple and easy, but it doesn't take much RP to infer that they've been tipped off as to your cargo, especially if you're running missions. Some if them even open comms with "The rumours were true..."

If FD can change these messages to be even more implicit ("My tip-off was spot on; I must reward her when I next see her" or, even better if the game can support it, "Looks like the bribe I paid to the dockers at {station_you_got_cargo_from} has paid off..." / "I guess it pays to have a contact inside {faction_that_gave_mission}...") then it might go some way towards making things seem less imbalanced.

Besides, if NPCs had to play by player rules all the time the alternative would be for every pirate to interdict you in order to scan you for potential booty. Which would surely be even more annoying.

Yes, the NPCs "cheat" insomuch as they don't need cargo scanners to know when you're hauling stuff through supercruise. But a little contextual imagination (which isn't a dirty word despite what some would say) is all it takes to understand why this might be so in the fictional galaxy.

(I was hoping that one day the game may be sophisticated enough that we will be able to bribe dockers and faction members to tip us off about other NPCs' (maybe even players') cargo, but as time goes on that does seem less likely. At least we get some missions that are broadly analogous to this.)

I imagine that my cargo was loaded in secret in a Empire military spaceport (it is a courier mission after all), I also "imagine" that my ship has a element in the alloys/hull that make it unscanable, I can imagine lots of things.. imagination swings BOTH ways. Sorry. :)
 
I think a better solution for all these problems with the AI would be a insurance cost reduction. The fights against the enhanced AI would be more fun if you are not so stressed out about losing your ship, and so millions.
 
These posts are getting more bizarre by the day, a small percentage of spoiled players want an easy ride, well go and play euro truck simulator of something elite is finally getting good and many of us are liking it, i was starting to play less and less because the game was sooo boring before 2.1 so understand there are two sides to every story FD will lose far more players if they went back to the ridiculously easy v2.0.
I made 200 million credits without taking any risks and zero ship loses in 2.0 it was meaningless. since 2.1 Ive made 20 million hard won credits and enjoyed every minute, Put it like this 100cr post 2.1 is worth 1000000cr pre 2.1 and elite rank pre 2.1 is nothing compared to even an average rank now. Take the challenge if you dare Clear save and really play Elite Dangerous if not go away and play my little pony.

I've made about... 30 million credits since 2.1 went live, exploring and unlocking and ranking up rep with Engineers (one tier 5 and one tier 4, most of the way to tier 5). I haven't lost to an NPC yet this year and have only lost twice to an NPC in combat in over a year of playing the game.

Quite honestly, this game is stupidly easy as far as meaningful and significant threatening challenges go. I can play just fine drunk and half asleep, if I want to, "Lowered Expectations" style.

[video=youtube;3SyCAJH9Ekg]https://www.youtube.com/watch?v=3SyCAJH9Ekg[/video]
 
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These posts are getting more bizarre by the day, a small percentage of spoiled players want an easy ride, well go and play euro truck simulator of something elite is finally getting good and many of us are liking it, i was starting to play less and less because the game was sooo boring before 2.1 so understand there are two sides to every story FD will lose far more players if they went back to the ridiculously easy v2.0.
I made 200 million credits without taking any risks and zero ship loses in 2.0 it was meaningless. since 2.1 Ive made 20 million hard won credits and enjoyed every minute, Put it like this 100cr post 2.1 is worth 1000000cr pre 2.1 and elite rank pre 2.1 is nothing compared to even an average rank now. Take the challenge if you dare Clear save and really play Elite Dangerous if not go away and play my little pony.

*in your opinion* - you forgot a small part... ;)
 
I think a better solution for all these problems with the AI would be a insurance cost reduction. The fights against the enhanced AI would be more fun if you are not so stressed out about losing your ship, and so millions.

I agree, but.. a lot of people won't because the cost of insurance is the risk element. Hmm, I smell a poll incoming.
I find that I stray away from any combat based activities and haven't even tried powerplay because I don't fancy losing a weeks progress to a single death.

But, interdiction wise.. after a 3 hour session last night, I was interdicted once. I was running missions between systems 1,2,3 and 4 hops between.
 
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Many people are leaving as a result.

I didn't leave, just been "ahem" levelling up in another game. I do think the bar was raised a bit too high though, think of those poor new players.

At this rate any encounter with a Thargoid ship will mean certain death no matter what you fly...
 
Because this is the binary choice FDEV is facing now.

You up the skill of AI until even Harlmess pilots fly like experts.

Then you make it so every pirate we see, will interdict or attack us if we have ANY cargo in our ship.

THEN you FORCE US to carry cargo constantly, if we want to do Engineer stuff.

You are pushing players away from your game with one bad decision after another, FDEV. I said months ago that this game needs a lead developer. Someone skilled in game design, as opposed to flight model simulation. Well, 2.1 dropped and drove the point home like a hammer on a nail.

The game is for the most part not fun. Its a solid flight model surrounded by a boring, tedious, RNG based grind, wherein we are harassed constantly by NPC pilots who risk multi million credit ships for 1 ton of common wreckage left over from a fight.

It makes no sense. Its tedious. Its not fun. Many people are leaving as a result.

So which would you rather have? The ability to let us toggle off AI Interdictions and just fly our ships, harassment free? Or the continued loss of customers you're facing now?

Your move, FDEV. Please, make it a good one this time.

Ok, @OP I'm going to take you serious for a moment.

Yes there are room for improvements in the game, yes not all the decisions regarding game play was perfect or worked out as intended. However to claim that they need a lead game designer is a bit over the top and not fair.

This game has one of the best control design we have seen in any space game, the SRV controls are also very good I might add.
Sound design is top notch, and praised in the gaming world as one of the best sound designs ever.

Now, Elite was always a grind, and the designers are just following that to an extent. Sure there need to be adjustments, however YOU need to make clear examples of why you believe X is boring and a grind. Just stating the game is a grind and boring won't help you nor the developers understand what the issue is.

Moreover the game are still restricted due to the fact that you can't leave you ship or SRV, you're still locked into your seat and that also restrict the gameplay possibilities.

Take the Witcher 3, you need a new armor, to make that you need an NPC who can craft it for you. You also need materials, like iron, silk and so on. That is grinding too, most of the time you need to kill 10's of monsters and what not to get there. So what makes that any different from what you are asked to do in ED? The ONLY differences I can see, are that you can communicate with the NPCS in the Witcher, simple communication but nevertheless you can communicate.

My point, there are things to come, in the meantime you need to explain in details what you consider a grind and how YOU believe it could be changed.
 
*in your opinion* - you forgot a small part... ;)

No i didn't forget as its the opinion of many, but there not here there too busy playing. however point taken thanks for being polite about it.

Ive been playing 2.1 since release had 3 interdiction's in the whole time, which i swiftly dealt with, some of you are experiencing a very different thing but it,s probably bugs more than any anything else but all the cry baby i,m going to quit rage threads are not helping. The fact remains that the game was way to easy for to long.

Try a clear save and you will soon be loving it again, the game will forgive you.
 
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I imagine that my cargo was loaded in secret in a Empire military spaceport (it is a courier mission after all), I also "imagine" that my ship has a element in the alloys/hull that make it unscanable, I can imagine lots of things.. imagination swings BOTH ways. Sorry. :)

But the game play contradicts what your are imagining in this example, so your alloy must not be working because you can be scanned and there must be spies at that secret Imperial base. The example Jack gave was working with the game not against it.
 
But the game play contradicts what your are imagining in this example, so your alloy must not be working because you can be scanned and there must be spies at that secret Imperial base. The example Jack gave was working with the game not against it.

Aren't we back to "play our way" again then? Sorry, it's a never ending story (with no large flying *dogs either).

*Irish Wolfhound that thinks he's a dragon! ;)
 
Therefore @OP and the other PVE play style people here. Stop being so entitled.
What did you except after all the fuss that u made about the pirate group like , CODE , SDC ,etc etc? Coming in upsetting your game by playing BY the rules given to you, us them by The high lord of all Braben!


At least those guys just pirated you. The kill squads didn’t come till later, after all the crying about every action they did was griefing.


So, you all run off and play in Solo and Private, which at the time was considered by anyone who knew how to actually play the game. Easy mode, even FDEV recognised this ( Yes I can probably go and find that quote )
So you take PVP totally out of the picture but even some of the solo players wanted more of a challenge than spinning NPC’s dying like ducks in a barrel!
So you asked for more content, more more more!
Now you have it!
Skilled NPC’s that are actually a challenge.
Most of you are rolling around in end game ships with Elite rankings and realistically have no clue about how to build a strong PVE ship or how to kill something that doesn’t sit there waiting to be killed!


You get told to Git Gud! You take this as an insult. Sure it sort of is, but the players with the high combat ranks and high level ships. Should have gotten atleast competent at the game along the way.


What you have now, is the challenge that the game should have given you earlier on. But you don’t want it, because.. “Insert reason”


Dont tell me that you can’t avoid an interdiction or a fight on your Precious Combat/Trading ship (big or small). Stop whining about the game changes and start playing the game as it’s supposed to be.


Maybe speak to some PVP players, get better at the game you think you are already good at and Clearly aren’t.
YES you will lose your ships a few times and every time, you should learn from it.


Seriously Man up!

Filos
 
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Therefore @OP and the other PVE play style people here. Stop being so entitled.
What did you except after all the fuss that u made about the pirate group like , CODE , SDC ,etc etc? Coming in upsetting your game by playing BY the rules given to you, us them by The high lord of all Braben!


At least those guys just pirated you. The kill squads didn’t come till later, after all the crying about every action they did was griefing.


So, you all run off and play in Solo and Private, which at the time was considered by anyone who knew how to actually play the game. Easy mode, even FDEV recognised this ( Yes I can probably go and find that quote )
So you take PVP totally out of the picture but even some of the solo players wanted more of a challenge than spinning NPC’s dying like ducks in a barrel!
So you asked for more content, more more more!
Now you have it!
Skilled NPC’s that are actually a challenge.
Most of you are rolling around in end game ships with Elite rankings and realistically have no clue about how to build a strong PVE ship or how to kill something that doesn’t sit there waiting to be killed!


You get told to Git Gud! You take this as an insult. Sure it sort of is, but the players with the high combat ranks and high level ships. Should have gotten atleast competent at the game along the way.


What you have now, is the challenge that the game should have given you earlier on. But you don’t want it, because.. “Insert reason”


Dont tell me that you can’t avoid an interdiction or a fight on your Precious Combat/Trading ship (big or small). Stop whining about the game changes and start playing the game as it’s supposed to be.


Maybe speak to some PVP players, get better at the game you think you are already good at and Clearly aren’t.
YES you will lose your ships a few times and every time, you should learn from it.


Seriously Man up!

Filos

Warped tunnel vision... There's a lot of it about I hear!

Tunnel_Vision_by_Parnelli_11.jpg


Kudos though for "Ducks in a barrel", you at least made me laugh. Well played sir! ;)
 
Therefore @OP and the other PVE play style people here. Stop being so entitled.
What did you except after all the fuss that u made about the pirate group like , CODE , SDC ,etc etc? Coming in upsetting your game by playing BY the rules given to you, us them by The high lord of all Braben!


At least those guys just pirated you. The kill squads didn’t come till later, after all the crying about every action they did was griefing.


So, you all run off and play in Solo and Private, which at the time was considered by anyone who knew how to actually play the game. Easy mode, even FDEV recognised this ( Yes I can probably go and find that quote )
So you take PVP totally out of the picture but even some of the solo players wanted more of a challenge than spinning NPC’s dying like ducks in a barrel!
So you asked for more content, more more more!
Now you have it!
Skilled NPC’s that are actually a challenge.
Most of you are rolling around in end game ships with Elite rankings and realistically have no clue about how to build a strong PVE ship or how to kill something that doesn’t sit there waiting to be killed!


You get told to Git Gud! You take this as an insult. Sure it sort of is, but the players with the high combat ranks and high level ships. Should have gotten atleast competent at the game along the way.


What you have now, is the challenge that the game should have given you earlier on. But you don’t want it, because.. “Insert reason”


Dont tell me that you can’t avoid an interdiction or a fight on your Precious Combat/Trading ship (big or small). Stop whining about the game changes and start playing the game as it’s supposed to be.


Maybe speak to some PVP players, get better at the game you think you are already good at and Clearly aren’t.
YES you will lose your ships a few times and every time, you should learn from it.


Seriously Man up!

Filos


Yes reality bites, Welcome to Elite Dangerous
 
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