WOW! Almost 24hr later and my shields still not recharged!

a) I'm in favour of the current shield recharge mechanic (to get this out of the way)
b) I strongly suggest that shields recharge faster at stations. New ship outfitting: Shields to 0 - Silent running: Shields to 0 ... do you want us to wait forever just staring at the screen?
c) Everything in the game progresses in real time, but not the shield recharge? I know it's by design, but why? Where is the possible exploit if you turn off the game and come back later instead of parking your ship somewhere in the nothing or a station and keep the game running while making dinner?

a) I'm in favour of the current shield recharge mechanic (to get this out of the way) - agreed
b) I strongly suggest that shields recharge faster at stations. New ship outfitting: Shields to 0 - Silent running: Shields to 0 ... do you want us to wait forever just staring at the screen? - agreed
c) Everything in the game progresses in real time, but not the shield recharge? I know it's by design, but why? Where is the possible exploit if you turn off the game and come back later instead of parking your ship somewhere in the nothing or a station and keep the game running while making dinner? - the possible exploit is i could simply log to main menu and log back in. once logged in, this happens much more quickly (i mean only a few seconds) than your initial log in, and you log to the same instance you were already in (in PvP, not PvE). So if I was fighting a wing of 4 in a wing of 4 and CMDR X killed my shields, I could log to main menu and log immediately back in with my shields back up, in the same instance I was just in. That's why I agree with the fact my shields never recharged over 20ish hours later.

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Super, ultra annoyingly, if the game crashes with you on full shields, when you log back in, you have.. NO shields.

That is.. VERY bad...

Z...

If the game crashed and you had full shields you would return with full shields. You have the same shield level as when you left the game.
 
c) Everything in the game progresses in real time, but not the shield recharge? I know it's by design, but why? Where is the possible exploit if you turn off the game and come back later instead of parking your ship somewhere in the nothing or a station and keep the game running while making dinner? - the possible exploit is i could simply log to main menu and log back in. once logged in, this happens much more quickly (i mean only a few seconds) than your initial log in, and you log to the same instance you were already in (in PvP, not PvE). So if I was fighting a wing of 4 in a wing of 4 and CMDR X killed my shields, I could log to main menu and log immediately back in with my shields back up, in the same instance I was just in. That's why I agree with the fact my shields never recharged over 20ish hours later.

If logged off shields should recharge at the same rate as if you were logged in, or at least with a small penalty (double the time) to prevent the described possible exploit. - People could still log, go to solo, recharge, go to open again.
 
I think it's reasonable for shields to be fully charged if you've been logged off for longer than the time it takes them to recharge anyway.

And shields should instantly charge in stations.

What's happened here is a classic case of design change lacking contingent impact analysis. FD introduced a much needed change to the game but apparently didn't ask themselves enough "what if" questions when doing so. A mechanic has been in place for so long that everything has been designed without needing to consider the current system because it didn't exist as a problem to consider.

No reason to balance shield recharge times outside of combat, because they could be instantly charged by jumping or logging off.

No reason to consider charging in stations because of the same reason.

No reason to consider a mechanic that charges shields when we log off.

Shield cell banks massively rebalanced to cost more, have fewer charges and take 5 seconds, etc, based on still being able to recharge shields instantly.

Shield boosters introduced to massively increase recharge time, based on the fact that we can freely fill them up by jumping.

But one big change later, without proper impact analysis on all of those other related mechanics, has resulted in a clunky mechanic that still needs work. Quite a lot of work.
 
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People could still log, go to solo, recharge, go to open again.

If you did this you would create a new instance (because your wing mates can't follow you to solo/private from open, nor can the opponents), and when you logged back in to open you wouldn't be in the same instance anymore. I don't believe that work around would work. I might, but I would be surprised.
 
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So hang on just a minute. Are you saying that you must be logged in for shields to recharge but not for your reputation to decay? And you guys see no problem with that?
_
Don't get me wrong, I enjoy playing ED but if there's anything that sends my time down the crapper it's inconsistency. Has anyone reported this as a bug? Coz that's what it is in my eyes.

I'm thinking it's a bug as well. I'm sure the developers are aware that the shields should recharge whilst logged out, and instantly in stations. I'm not going to bother writing it as a bug unless it makes it into the next build.
 
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We should point this thread to the "timers should not tick down when offline" thread and let them fight it out.
 

Frankfort

F
Just logged back in. It has been about 20hr or so since I logged out. I was amazed when I saw that my shields were still only at 1 ring. Personally I think this is awesome, 1 less way for people to exploit the game. I logged out sitting in normal space near a star. Not sure if where you log makes a difference. Just thought it was pretty cool and wanted to share. Maybe this
isn't news to anyone but it's news to me.
View attachment 42354

What are your powerplant ,powerdistribution and shield rating a to low powerdistribution or powerplant can not fully recharge your shields.
 
I am somewhat annoyed by the behaviour too.

The shields on some of my vessels take very long to recharge (e.g. mining-Anaconda: 7A-Shield, 7xA0 Boosters, 7D power coupling or on my Python).
Other timers don't stop when logging off.
So I would love it, when the (personal) timers would either continue or stop. It wouldn't hurt anyone, if the personal mission timers where stopped over night and only global timers (CGs, Bounties, PP specific timers,...) would continue or if the shields would recharge, while I'm shopping (My conda needs about half an hour after leaving the shipyard/outfitting, that's a time, I sit docked and wait, doing nothing).

In stations, after docking, they wouldn't need to recharge immediately. It would be adequate to have a "power-on-cycle" that brings them to full instead of empty or a 200% boost in recharging time. Another option could be a quickcharge option on the stations home-screen (refuel/recharge/repair/reload), maybe instead of "refuel 10%". I'd pay the power-bill (5-15Cr. / MJ?, cheaper or free for allies?)
 
It's magic for you know realism....lol
/sarcasm

....but really in case people exploit by leaving game and logging back in to get 100% shields quick I guess....

No reasons why shields should recharge faster while logged out... but at the same rate as if logged in.

Super, ultra annoyingly, if the game crashes with you on full shields, when you log back in, you have.. NO shields.

That is.. VERY bad...

Z...

Also happens after a disconnect due to server or network issues.

We should point this thread to the "timers should not tick down when offline" thread and let them fight it out.

Well, all or nothing. Either everything is meant to continue when logged off, then shields must regenerate while logged out. Or shield regeneration pauses while offline, but mission timers, reputation decay etc. pauses, too. At the moment we have the bad things continue, and the good things pause when not logged into the game.
 
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So when you're not playing, the mission timers run out, you lose your powerplay progress, your reputation decays, because hey, everything happens in real time. But your shields don't restore?

Yep, standards are good, double standards are better,right ? ;)
 
Super, ultra annoyingly, if the game crashes with you on full shields, when you log back in, you have.. NO shields.

That is.. VERY bad...

Z...

a) I'm in favour of the current shield recharge mechanic (to get this out of the way) - agreed
b) I strongly suggest that shields recharge faster at stations. New ship outfitting: Shields to 0 - Silent running: Shields to 0 ... do you want us to wait forever just staring at the screen? - agreed
c) Everything in the game progresses in real time, but not the shield recharge? I know it's by design, but why? Where is the possible exploit if you turn off the game and come back later instead of parking your ship somewhere in the nothing or a station and keep the game running while making dinner? - the possible exploit is i could simply log to main menu and log back in. once logged in, this happens much more quickly (i mean only a few seconds) than your initial log in, and you log to the same instance you were already in (in PvP, not PvE). So if I was fighting a wing of 4 in a wing of 4 and CMDR X killed my shields, I could log to main menu and log immediately back in with my shields back up, in the same instance I was just in. That's why I agree with the fact my shields never recharged over 20ish hours later.

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If the game crashed and you had full shields you would return with full shields. You have the same shield level as when you left the game.

I just tested it twice - inconsistent results.

Sat in dock and shields were recharging - pulled the cable to simulate a disconnect and came back with less shield ring than I had on crash.

2nd time had fully recharged shields - came back with no shields.
 
What are your powerplant ,powerdistribution and shield rating a to low powerdistribution or powerplant can not fully recharge your shields.

My shields charge just fine when I am playing the game. I also had full pips to shields. I appreciate the advice but I didn't get to Anaconda without understanding these game mechanics.

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lol he isn't talking about that, he is making fun on general reference of eletronic device helpdesk reply

https://www.youtube.com/watch?v=nn2FB1P_Mn8 watch this you will understand
Hilarious +1 for both of you. Went right over my head.
 
So when you're not playing, the mission timers run out, you lose your powerplay progress, your reputation decays, because hey, everything happens in real time. But your shields don't restore?

My thoughts exactly...what the hell!?
If they can log my mission timers when im offline, they can surely log shield recharge status.
 
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I just tested it twice - inconsistent results.

Sat in dock and shields were recharging - pulled the cable to simulate a disconnect and came back with less shield ring than I had on crash.

2nd time had fully recharged shields - came back with no shields.

Try disconnecting without pulling the plug. Just a standard log.
 
I think it's reasonable for shields to be fully charged if you've been logged off for longer than the time it takes them to recharge anyway.

And shields should instantly charge in stations.

What he said. The notion of a persistent universe should include my ship, not everything but my ship. +1 to you.
 
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