Wow did this just get sneaked in the latest patch...If so awesome news for pirates and bounty hunter

Well It will need testing by others but it looks like if you submit to an interdiction now, you get no damage but the FSD requires the normal cool down period. Just had it happen 4 times in a row in an anarchy system, was loaded with gold in my cobra as pirate bait and was interdicted 4 times by pirates, so decided to test if the throttle to zero>submit>charge FSD still worked and NO it didnt each time there was the usual FSD cool down period, but no damage recieved in the interdiction itself.. If its true its freaking awesome....

as the Mythbusters would say: CONFIRMED!
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It happened to me last night in solo:
Interdicted (in a type 6 W/ 104t of gold!), tried to escape, didn't and got interdicted at full throttle, no damage and had to wait ...eh..30seconds (?) for the FSD cooldown.
Boosted and out maneuvered an NPC Adder until the cooldown hit zero then...FSD away!

Edit: apparently "your reality may vary" as they say...but Holy Highjacked Thread Batman! How did FSD cooldown = SCB issues? I got to the end of the thread and thought I replied to the wrong place!
 
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Fair enough, and you've got the video to prove it. I could have _sworn_ that Michael or Sandro (pretty sure it was Michael) said exactly the behavior I stated in one of the threads right around the time that the 1.1 beta testing got started. It was that (mistaken? misremembered? misunderstood?) statement that made me start seriously testing turrets right after 1.1 dropped.

I wish the forum search would allow searching for strings in posts by (named dev). I spent about 20 minutes digging through likely suspects from around that time frame and can't find the quote I'm thinking of.

You are correct Yokai - dunno who it was, but it was a statement that was made. Submit cooldown same as emergency dropout cooldown in case you fail the game. For the rest, can't tell if anything has changed. Wasn't interdicted for at least about a week.
 
"Turrets everywhere" and "several SCB" + point defense aren't going to help much against a player in any boat built for interdiction and targeted module killing with a fixed cannon plus some pulse lasers to ping your shields constantly at range so your shield regen cooldown (~5 seconds) never kicks in. You can't use SCB until after the shield regen cooldown. That means you need to boost and jink like mad to avoid getting hit in the first place long enough to be able to pop an SCB.

Honestly all a trader can currently use to weather an interdiction long enough to FSD away is to have strong shields and maybe enough to pop 4 SCB charges. You can still be a "nearly max" trader by putting an A-class shield generator in the next smallest slot than the largest SG you can equip. For example, if you have one class 7 slot, you put on an A6 shield generator.

Getting heavily annoyed reading this one.

You can pop cells and benefit from them when under direct fire. The passive shield regen is the only thing that is affected when taking fire.


Get a better bank if random amounts of damage stops recovery.

Edit:

I implore you to test your theories further before spouting nonsense around the forums.

Edit 2:

About a hour late. Removed video link
 
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Really?

Does FD continue to make us guess what we're driving every time we log in?

Without a heads up that our ships no longer work the way we think they do????

Pure stupidity if that's the case...
 
[Lakon Type-9 Heavy]
M: 2I/FS Torpedo Pylon
M: 2I/FS Torpedo Pylon
M: 2I/F Mine Launcher
S: 1E/G Beam Laser
S: 1G/G Burst Laser
U: 0I Chaff Launcher
U: 0I Point Defence
U: 0I Heat Sink Launcher
U: 0I Point Defence

BH: 1I Lightweight Alloy
RB: 6D Power Plant
TM: 7D Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 6A Power Distributor
SS: 4D Sensors
FS: 6C Fuel Tank (Capacity: 64)

8: 8E Cargo Rack (Capacity: 256)
7: 7E Cargo Rack (Capacity: 128)
6: 6A Shield Generator
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 2E Cargo Rack (Capacity: 4)
---
Shield: 119.11 MJ
Power : 15.10 MW retracted (80%)
17.61 MW deployed (93%)
18.90 MW available
Cargo : 468 T
Fuel : 64 T
Mass : 1,198.6 T empty
1,730.6 T full
Range : 17.38 LY unladen
12.68 LY laden
Price : 117,767,057 CR
Re-Buy: 5,888,353 CR @ 95% insurance

It's a decent config, but I've been taken to task by Pythons before, especially since the aggression went through the roof. If memory serves, 40% hull damage costs about 1.8 million creds. Which is 4 runs, during which you can get interdicted a lot.
I'd really recommend shield cells if you want more surviability. You'll maybe lose 32/24/16t of cargo, depending on how you want to do it, but they'll increase your effective shield strength by several times.
 
If your going slow enough you can fail the interdiction without taking damage or spinning. This sometimes happens if you throttle down, you fail right before you submit, usually you still have bars left so it a probably a bug or lag. It is hard to tell you failed if you don't read the message or notice your cool down timer isn't the short one. I'd wager you either experienced a bug, or had lag and failed it instead of submitting.
 

ET1

Banned
getting away has never been difficult and it is still as easy as ever, as it should be, you shouldn't be forced to combat if you don't want to.
 
Hmmm. Submitted tonight (an hour ago) with zero throttle immediately yet took hull damage and had a long FSD cool down. Was in a Python. Security ship simply flew away without scanning. Annoying because of the damage. But can confirm the long cool down. Seems new with 1.1.05 - a bug or a change. Considering how many bugs exist with interdictions I'd assume a bug.
 
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No change for me. Still short cooldown for submitting. Got interdicted in almost every system between Khasiri and Leesti on my Adder, I would notice if the timer changed...
 
I'm in my Asp and was just interdicted by a Security Viper. I submitted (I got the "you are being interdicted under rules of engagment blah blah") and my "FSD cool down" was maybe 4 seconds....strange in that it did not appear right away but did tickoff very quickly. I boosted twice and was then able to enter SC again....sorry guys looks like no change for me.
 
I'd really recommend shield cells if you want more surviability. You'll maybe lose 32/24/16t of cargo, depending on how you want to do it, but they'll increase your effective shield strength by several times.

I carried an A2 SC for a while, but to be honest, I couldn't feel any difference at all. I'm guessing the recommendation would be A4 or bigger?

- - - - - Additional Content Posted / Auto Merge - - - - -

There is something weird going on with the cooldown period/charge times. I've been ted twice so far today. The extended 45 seconds cool down before a standard charge time. Have yet to experience the standard cool down after being pulled.

Competant Viper took me down to 97% hull. Happy it wasn't an Anaconda then...

Can a Mod or someone who actually knows give us the official line on this as it's getting daft. I need to know what the rules are after 1.1.05. Moreover, I'd like an update on them BEFORE the update in future.
 
I'm in my Asp and was just interdicted by a Security Viper. I submitted (I got the "you are being interdicted under rules of engagment blah blah") and my "FSD cool down" was maybe 4 seconds....strange in that it did not appear right away but did tickoff very quickly. I boosted twice and was then able to enter SC again....sorry guys looks like no change for me.

Sandro did say that the original submit short cool down was intended for security (and was never intended to be a 'get out of interdiction free card'). So perhaps (though it is gamey, and thus I don't see the logic) we have a short cool down for security, and a long one for anyone else.
 
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I carried an A2 SC for a while, but to be honest, I couldn't feel any difference at all. I'm guessing the recommendation would be A4 or bigger?
Couldn't "feel" any difference? It's not a passive bonus, but an active one. You have to activate the shield cell. In any case, I wouldn't expect an A2 cell to fully recharge your shields. Maybe 1 bar though.
 
Are those of you who are experiencing the long cooldown also flying Pythons? It looks like it may be isolated to just that ship...a newly inserted bug...err..."feature" perhaps?
 
Are those of you who are experiencing the long cooldown also flying Pythons? It looks like it may be isolated to just that ship...a newly inserted bug...err..."feature" perhaps?

Yes I can confirm - my post is on the previous page: Python had long cool down; "regular" fast cool down on Asp. Really need more time to verify though. Will also check my Dropship tonight.

(Unfortunately, I get suspicious of bugs like this. No tin-foil hat issue here - simply expected behavior based on conditioning by FDs previous actions...)
 
I'm flying a Python at the moment. Last night I'm sure I got the long drive cool down after submitting to interdiction. I will see what happens today.
 
Excellent point. Lakons are supposed to be used in areas where it is SAFE to trade.

There are no safe areas, anymore. I get hit in high security corporate systems, with swarms of cops, at least once per jump. Anarchy systems are higher.

Last night, got jumped by a Master Asp. I hit "X", pushed all the right buttons, and ran. Before I was able to jump, I took four salvo's from him. Stripped my shields, and took me down to 62% hull. My Adder would have died.

Every ship is now being forced into maximizing combat, with other missions as secondary.
 
There are no safe areas, anymore. I get hit in high security corporate systems, with swarms of cops, at least once per jump. Anarchy systems are higher.

Last night, got jumped by a Master Asp. I hit "X", pushed all the right buttons, and ran. Before I was able to jump, I took four salvo's from him. Stripped my shields, and took me down to 62% hull. My Adder would have died.

Every ship is now being forced into maximizing combat, with other missions as secondary.

Check the system security in the system map. There are tons of safe systems with zero or nearly zero interdictions. If you gain rep with the major factions system security doesn't seem to bug you anymore.
 
Check the system security in the system map. There are tons of safe systems with zero or nearly zero interdictions. If you gain rep with the major factions system security doesn't seem to bug you anymore.

Not true as I was in an allied, high security system last night and dicted multiple times. All attackers were green ships and 2x were security and always took damage with long FSD when submitting in the Python.

Things have changed.
 
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