I am compiling a gallery of any and all Thargoid ship symbols. Special thanks to CMDR Moribus and CMDR Olivia Vespera for vectoring the symbols. The ultimate goal of this thread will be to collect as many symbols as we can so that we may start to understand what the symbols mean and if they relate to different behaviors/phenotypes.
Thargoid Symbols
For every Thargoid logogram there is an inner circle and outer circle, these inner circle and outer circle markings can be seen mix and matched between the various symbol shots in the imgur, and many repeat themselves leaving a finite number of inner and outer circle combinations. We know the center symbol is Oresrian on all Thargoid and barnacles that we have encountered. We are seeing only 3 inner ring symbols, but there is a lot more variation on the outer rings of the symbol. This could mean the inner circle is the job/designation and the outer circle could be the Thargons name or possibly age.
The first theory is the outer symbols denote the age and or prowess of the Thargoid, possibly getting thicker as they age.
The second theory is the inner circle could be a job/type designation of the Thargoid as the behavior between encounters seems to vary and so do the colors(confirm?).
The last theory is the outer symbols are the name of the ship or Thargoid, but this has no evidence yet.
CMDR Lexic Meise
Ok, so the basic idea is that since according to premonition we have as of now only see the Oresrians, the barnacle logo is an Oresrian faction marking. So from there, you have two distinct rings adding to the outside of it. The inner ring represents something more constant as it changes less, and the outer ring is something more varying.
Thargoid Phenotypes
Hyperdictor: These goids are the ones that pull you out of hyperspace.
Mimic: These goids can show up in any thargoid encounter/hyperdiction. They come up to you as if to scan but follow you around(no cargo). From what we've seen this appears to be a thargoid stuck in between AI actions and is a bug.
Scavenger: You encounter these at the NHSS locations, They come to scan you immediately and then go back to scooping up cargo.
Scavenger Helper: This goid is called by the scavenger once you give it more meta-alloys than he can handle(5-6 MA's will usually bring them in). He uses an EMP blast on you when he enters the instance then goes to collect with his friend.
Soldier/Rager: This goid is reported to kill on sight. I have been in over 50 encounters and have not seen one instance of them going red for no reason. If you get within 500km of any thargoid and stay there, it will aggro the goid. As long as you keep your distance I wouldn't worry about these.
Seeder/Feeder: A live seeding Courtesy of CMDR PanPiper https://www.youtube.com/watch?v=0HXKLFDMg7o&t=3s
Meta-Alloys & Barnacles:
The thargoids have been seen "seeding" their barnacles almost like a farmer watering his crop. The barnacles produce a lot of MA's which leads me to believe that they need this material to feed/heal. We know our ships have integrated MA type technologies since the first thargoid war. Could this be why the thargoids have come back?
Project Equinox Monitoring Log - 3172.08.16
They're shutting us down. After all this time we finally have a breakthrough, and they're shutting us down. How in the hell can the Federation and Empire be so short sighted?
It was literally under our noses the entire time. The Thargoids didn't leave. Not all of them, at least if we had more time we might've been able to run a more detailed analysis but the data we have right now already paints a pretty grim picture as the Thargoids are sowing the seeds for their return. We couldn't detect them before because the traces were so miniscule, but it's clear that these new self-repairing alloys that are starting to pop up in labs everywhere share an alarming amount of physical characteristics with Thargoid bio-alloys pulled from their ships during the war.
This is the smoking gun, and no one is willing or able to do anything about it anymore, the Federation won't listen, Duval won't listen, and GalCop has fractured to the point where even the Old Worlds probably won't listen. Maybe the Thunderchild could've done something, but they went dark in '69.
We're almost out of time.
Credit to reddit user Smarty_771 full post here: https://www.reddit.com/r/EliteDange...xploration_adventure_and_discovery_of_an_old/
CMDR Olivia Vespera - MASTER LIST
Canonn Research Thargoid Codex
https://canonn.science/codex/the-unknown-live-encounter/
Imgur gallery of over 50 thargoid symbols Updated!
https://imgur.com/a/XAy6Z
Submit all HUD thargoid symbols here
https://drive.google.com/drive/folders/0B5p67-3SKI2XRDZBMG96N1d4WUE
Thanks for the shoutout Polygon!
https://www.polygon.com/2017/10/2/16404138/elite-dangerous-thargoid-language-logogram-lexigram
Thargoid Symbols
For every Thargoid logogram there is an inner circle and outer circle, these inner circle and outer circle markings can be seen mix and matched between the various symbol shots in the imgur, and many repeat themselves leaving a finite number of inner and outer circle combinations. We know the center symbol is Oresrian on all Thargoid and barnacles that we have encountered. We are seeing only 3 inner ring symbols, but there is a lot more variation on the outer rings of the symbol. This could mean the inner circle is the job/designation and the outer circle could be the Thargons name or possibly age.
The first theory is the outer symbols denote the age and or prowess of the Thargoid, possibly getting thicker as they age.
The second theory is the inner circle could be a job/type designation of the Thargoid as the behavior between encounters seems to vary and so do the colors(confirm?).
The last theory is the outer symbols are the name of the ship or Thargoid, but this has no evidence yet.
CMDR Lexic Meise
Ok, so the basic idea is that since according to premonition we have as of now only see the Oresrians, the barnacle logo is an Oresrian faction marking. So from there, you have two distinct rings adding to the outside of it. The inner ring represents something more constant as it changes less, and the outer ring is something more varying.
Thargoid Phenotypes
Hyperdictor: These goids are the ones that pull you out of hyperspace.
Mimic: These goids can show up in any thargoid encounter/hyperdiction. They come up to you as if to scan but follow you around(no cargo). From what we've seen this appears to be a thargoid stuck in between AI actions and is a bug.
Scavenger: You encounter these at the NHSS locations, They come to scan you immediately and then go back to scooping up cargo.
Scavenger Helper: This goid is called by the scavenger once you give it more meta-alloys than he can handle(5-6 MA's will usually bring them in). He uses an EMP blast on you when he enters the instance then goes to collect with his friend.
Soldier/Rager: This goid is reported to kill on sight. I have been in over 50 encounters and have not seen one instance of them going red for no reason. If you get within 500km of any thargoid and stay there, it will aggro the goid. As long as you keep your distance I wouldn't worry about these.
Seeder/Feeder: A live seeding Courtesy of CMDR PanPiper https://www.youtube.com/watch?v=0HXKLFDMg7o&t=3s
Meta-Alloys & Barnacles:
The thargoids have been seen "seeding" their barnacles almost like a farmer watering his crop. The barnacles produce a lot of MA's which leads me to believe that they need this material to feed/heal. We know our ships have integrated MA type technologies since the first thargoid war. Could this be why the thargoids have come back?
Project Equinox Monitoring Log - 3172.08.16
They're shutting us down. After all this time we finally have a breakthrough, and they're shutting us down. How in the hell can the Federation and Empire be so short sighted?
It was literally under our noses the entire time. The Thargoids didn't leave. Not all of them, at least if we had more time we might've been able to run a more detailed analysis but the data we have right now already paints a pretty grim picture as the Thargoids are sowing the seeds for their return. We couldn't detect them before because the traces were so miniscule, but it's clear that these new self-repairing alloys that are starting to pop up in labs everywhere share an alarming amount of physical characteristics with Thargoid bio-alloys pulled from their ships during the war.
This is the smoking gun, and no one is willing or able to do anything about it anymore, the Federation won't listen, Duval won't listen, and GalCop has fractured to the point where even the Old Worlds probably won't listen. Maybe the Thunderchild could've done something, but they went dark in '69.
We're almost out of time.
- Cassandra Lockhart.
Credit to reddit user Smarty_771 full post here: https://www.reddit.com/r/EliteDange...xploration_adventure_and_discovery_of_an_old/
CMDR Olivia Vespera - MASTER LIST

Canonn Research Thargoid Codex
https://canonn.science/codex/the-unknown-live-encounter/
Imgur gallery of over 50 thargoid symbols Updated!
https://imgur.com/a/XAy6Z
Submit all HUD thargoid symbols here
https://drive.google.com/drive/folders/0B5p67-3SKI2XRDZBMG96N1d4WUE
Thanks for the shoutout Polygon!
https://www.polygon.com/2017/10/2/16404138/elite-dangerous-thargoid-language-logogram-lexigram
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