Yamiks dropped the bomb.

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I'd be quite happy for the current incarnation of Oddity to die and be replaced with something decent. With enough bad reviews, online mockery and players leaving, maybe they'll realise they need to just kill it and produce something better.

Hah, nah, with them having seemingly channelled the bulk of ED’s profits into EDO (to the tune of approx $12m a year over 3 years), and giving the core game away to over 8m people via the Epic deal, this is it. This is the big roll of the dice, the golden goose for the next few years. If EDO doesn’t turn a corner, ED itself is on the down ramp. No doubt. They won’t magic up another $36m approx, from already dwindled core revenues, for stab number two if EDO isn’t bringing in some players and readies.

Best hope it does eh ;)

(I want me a third DLC ;))
 
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Yamiks provides fair criticism sometimes, but a lot of the points in this video feel like they're just made for the sake of hyperbole.

Elite just isn't trying to be a 'modern PvP shooter' with perfectly-tuned TTK. The dev interview Yamiks spends his time mocking actually explains it pretty well: it's trying to preserve Elite's RPG-lite trappings while still offering a reasonably dynamic FPS experience. What Frontier ultimately came up with, despite all its flaws, is an honest effort.

And no, the decision to implement damage resistances isn't a gross show of incompetence - it's a conscious design choice, even if you don't subjectively agree with it. Complaining about TTK when shooting rank 4 NPCs with resistance-mismatched base gear is also a great way to come off as disingenuous.

And goddamn, Yamik's humor might be mildly amusing in small doses, but it's just painful to have to listen to edgy poop jokes for over half an hour.
 
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I think you missed this part of my post:
Sorry then, I did miss that. I really don't know what to say, as my post has been my experience. What sucks is everyone is having vastly different experiences when it comes to this. Maybe the RNG needs to be taken out of this and it needs to be "hard coded" (I've no idea of coding let alone for gaming so I'm speculating) so that things make more sense and stick to certain rules and conditions.
 
Elite just isn't trying to be a 'modern PvP shooter' with perfectly-tuned TTK. The dev interview Yamiks spends his time mocking actually explains it pretty well: it's trying to preserve Elite's RPG-lite trappings while still offering a reasonably dynamic FPS experience. What Frontier ultimately came up with, despite all its flaws, is an honest effort.

And no, the decision to implement damage resistances isn't a gross show of incompetence - it's a conscious design choice, even if you don't subjectively agree with it. Complaining about TTK when shooting rank 4 NPCs with resistance-mismatched base gear is also a great way to come off as disingenuous.
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As super critical as I am of EDO, this video just reinforced to me that some of the community have transitioned to negativity as a sport, however Yamiks is entitled to his own opinion. It's starting to feel like it's a little too 'cool' to be negative.

EDO FPS gameplay doesn't have to be just like every other FPS game I've played. It is its own thing and I'm happy for it to be that way.

The biggest point of agreement I have with this video is the stupidity of locking in engineering upgrades to weapons. At least let us discard them from the weapon meaning the upgrade is dismantled.

Regarding weapon cosmetic design; you know there are different in-game companies designing these weapons and just like real-life, different companies have different design principles, so ground based weapons don't need to have the same aesthetic as space based weapons.
 
Regarding weapon cosmetic design; you know there are different in-game companies designing these weapons and just like real-life, different companies have different design principles, so ground based weapons don't need to have the same aesthetic as space based weapons.
The reason I'm so obsessed with my Tormentor (and using sidearms in all sci fi games like Destiny 2) is because of a toy gun I had as a kid in the 90s... the Photon gun that came with a target you shot with, sort of working like the Nintendo "light gun" did.
 
I agreed with several of his core points including the following:

  • The gunplay logic basically being copy/pasted from the ship logic with a poor translation to FPS pace/damage levels.
  • The shields recharge rates and % which ruin the feel of classic FPS shield designs like Halo or other games. It recharges way to fast and is too powerful and needs a large re-balance.
  • The core gameplay loop of material collecting is insulting. Instead of creating compelling content to play they created the game loop based off one long gear grind out of a handful of repetitive missions to facilitate that grind. Ship upgrades worked because they were in two phases, basic ship components and then later engineering. Here you can't easily or successfully play the FPS content well with default gear like you could with the basic upgraded ships without engineering. To upgrade a few ship parts was dramatically easier to do and enjoy some base gameplay prior to the real engineering grind later.
  • AI behavior lacking any tactical or meaningful fun gameplay. A single AI crentral logic which leads to the same universal behaviors of rushing the player without creating different types of combat responses and tactical opportunities such as cover, flanking, suppression etc.
  • The constant need to switch weapons ruined the gunplay experience for me personally. Resistance values should be much more balanced to give edge to weapon types but not render other types as mostly useless, its unrealistic.
 
Hah, nah, with them having seemingly channelled the bulk of ED’s profits into EDO (to the tune of approx $12m a year over 3 years), and giving the core game away to over 8m people via the Epic deal, this is it. This is the big roll of the dice, the golden goose for the next few years. If EDO doesn’t turn a corner, ED itself is on the down ramp. No doubt. They won’t magic up another $36m approx, from already dwindled core revenues, for stab number two if EDO isn’t bringing in some players and readies.

Best hope it does eh ;)

(I want me a third DLC ;))
Possibly, possibly not. Not much bothered either way.
EDO is irredeemably bad,as our dear Latvian friend illustrates in his own special way. It really needs pulled from sale and a fresh look with a team that can produce something decent out of its remains. No amount of performance improvement can save it, because it's just basically trash.
 
Not going to happen. But dream on...
You're maybe right, but maybe wrong. With enough bad press, players leaving and reputational damage, we might just end up at a point where is easier to jettison the biowaste and invest in new goods.

I hope so, and every bad review and every lost sale is a step in the right direction. They need to recall this, learn, and do better.
 
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