Yearly re-post: please rise module storage cap and improve ships/builds/modules interface

Dear FDEVs, it has been already asked, but it's the time for a re-re-re[...]re-post (sorry for bad wording, I'm not from UK):

- the cap of 120 modules with so many ships, so many engineers and [perhaps] availability of credits for veteran players [I'm in since GPP] is a hard restriction as we are in the need to buy ships to store modules (which is a turnaround, but... meh (n) ), such 120 cap has to be raised to at least 200 modules.

- ^^^ doing the above, it is required to improve the current module storage management as the sorted/unsorted list looks like a '80s reminiscence... we do need a better UI to manage the storage, with more filters and sorting options, something that looks like the "outfitting" screen where all items are classified and catalogued accordingly.

- we need an improved ship build interface: the in-game learning curve is steep, but why on earth we have to rely on dozens of external resources? Inara, coriolis etc. why do we have to check our resistances on the right screen and we don't have access to our ship detailed numbers when in the outfitting? I am just recalling the top limitations, but I do believe that's plenty of room for improvement there! [of course having the possibiltity to save our custom builts would be a dream, but let's make it step-by-step].

New in-game content is scheduled for 2020, but the more content we have, the harsher will be the amount of limitations we're suffering from the current micro-management crippled UI.
 
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