Yes, another thread about Legs, but is this the breakthrough they were looking for?

Of course, Legs might be 'merely' standing and walking about in ships and, on planets, using a Jet Pack. Which would be an acceptable alternative to walking, I guess, since we can relate to that in our own century. A Hoverbike for transport would make some sense too.

But I'd still like to see more life in the stations, and at planetary bases, even if we can't walk there yet.
 
Maybe we got it all wrong, and its all about meat and not feet?

129764
 
I have a weird theory about Elite Dangerous. We (the players) are AI ships, not humans. We fly around the galaxy. We project a holographic image of a human to try to fool biological aliens, because our kind (AI) are hated throughout the galaxy. One noble race, the Thargoids, have made it their mission to wipe AI out of the galaxy. That is why they attack us and our stations.

This explains why we can't get out of our seats, why our holo-me's are holographic, how we can instantly teleport to someone else's ship, and why the Thargoids attack us.
The reason why we can't get out of seats is because Fdev haven't coded it yet.
 
Every time one of you people say "Nah" (which is very often in this forum) I see "NaN".
Be that as it may, I'd prefer Frontier stretch the laws of physics instead of breaking them where able. On a side note, it'd be pretty cool if these systems could fail or be turned off and we'd have to push off of things and float around and such.
 
Even without guns some will find a way to annoy, harass and otherwise get on your nerves while you're trying to immerse yourself in the game. I could see people just standing in your way as you try to enter your ship, hordes of them.
this is why in all MMO they deactivate collision physics for players.
 
...attached to their ship... which can already be done.
Nice way to take my post out of context. I was referring to the suggestion that IF Frontier bring in walking around, and add in people being able to shoot things with handguns, even if you don't have a gun, you could still get shot. This was in reply to Max Factor's comment about things to do.
I did explain this in a following comment, which you've obviously ignored. ;)
 
I used to be an ardent proponent of Space Legs. Being forced to waste my time in "virtual commuting" in another game has somewhat dampened my enthusiasm.

I still want to see it in some form. I just hope FD manages to make it more interesting than annoying.
 
I used to be an ardent proponent of Space Legs. Being forced to waste my time in "virtual commuting" in another game has somewhat dampened my enthusiasm. I still want to see it in some form. I just hope FD manages to make it more interesting than annoying.
I still think the best thing for legs would be those abandoned bases we've found. The ones where it looks like something gouged out a part of the wall, broken airlock doors, etc. Certainly can't drive an SRV into that, can you? Some things you just have to get into by yourself, space gun in hand, search room-by-room, looking for .... THEM ... or what they've been turned into by the ...STUFF that they were experimenting with. That stuff that still hungers for the likes of you. The stuff that needs to be contained if possible or incinerated if necessary. The stuff that's in the cabinet to your right. In a jar. The jar that's open when you expected it to be closed when you found the jar. And then you realize, it's right behind you, isn't it? It's always just behind you. (cue scary music).
 
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I still think the best thing for legs would be those abandoned bases we've found. The ones where it looks like something gouged out a part of the wall, broken airlock doors, etc. Certainly can't drive an SRV into that, can you? Some things you just have to get into by yourself, space gun in hand, search room-by-room, looking for ....


Would also like to explore those abandoned generation ships on foot, as opposed to listening to audio logs.
 
Yes I know, another Legs thread. Will they or won't they?

I'm a little slow at reading, but the Planet Zoo announcement has an interesting paragraph in its official writeup:

"According to the devs, the custom terrain created a technical challenge when it came to programming animal movement - nobody wants floating feet or animals clipping into slopes - but the team has managed to create animations that adapt to real-time editing. "

Is this the breakthrough they were looking for? Does it now telegraph Legs?
From my mind either Crysis 1 or 2 already had such a system years ago. But yes, It hink it is pretty much mandatory for procedurally generated content.
 
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