I must admit that with modules available, stealth ships are the best of a bad bunch, there is absolutely no reason to fit otherwise, two seperate people fitting for a certain task will usually come up with the same fit for that ship for the task in hand without conferring, more variety in module types would be very good.
On to the PvE only mode, no I do not think there should be one, if FD decide to do one, risk/reward should be affected, I play in open, Mobius and solo depending on what I am doing, ATM my piloting skills are terribad to say the least and my bank balance is woefully low so I do not PvP at this time.
The game in itself is a PvP dream game though, great piloting skill is needed but there is absolutely no ingame reason to PvP to change anything, so it becomes a sport on the sidelines, I believe the modes are perfectly suited for what they are but I feel with the mechanics available (which are shared across all 3 modes) should be tweaked ie, bounties, trade profits and mission payouts should be at least 100% higher in open than group and group at least 50% higher than solo, the influence you can have on the map should also be tweaked in all 3 modes similarily.
Also functioning crime and punishment ATM it is an absolute joke.
Bringing in player owned territories with structures that need defending against other enemy players in open with comparative rewards that can not be affected from other modes would help the PvP players to re focus attention.
I can only dream of a player fuelled economy/manufacturing base.
Just a few witterings from someone on the outside.
On to the PvE only mode, no I do not think there should be one, if FD decide to do one, risk/reward should be affected, I play in open, Mobius and solo depending on what I am doing, ATM my piloting skills are terribad to say the least and my bank balance is woefully low so I do not PvP at this time.
The game in itself is a PvP dream game though, great piloting skill is needed but there is absolutely no ingame reason to PvP to change anything, so it becomes a sport on the sidelines, I believe the modes are perfectly suited for what they are but I feel with the mechanics available (which are shared across all 3 modes) should be tweaked ie, bounties, trade profits and mission payouts should be at least 100% higher in open than group and group at least 50% higher than solo, the influence you can have on the map should also be tweaked in all 3 modes similarily.
Also functioning crime and punishment ATM it is an absolute joke.
Bringing in player owned territories with structures that need defending against other enemy players in open with comparative rewards that can not be affected from other modes would help the PvP players to re focus attention.
I can only dream of a player fuelled economy/manufacturing base.
Just a few witterings from someone on the outside.
Last edited: