Not everyone who has a bounty is a griefer, you know…
Of course. But everyone is going on about how crime/punishment isn't realistic.
Do you think it's realistic that an insurance company would want to cover a murderer?
You only get murder bounties for killing in lawful systems. And besides, if you took on a mission to murder NPC civilians, you know what you're getting into.
Except "big space battles" is one of the things Frontier is against. See you next year!
While I'm sure some of your more pvp-fearing friends think this is an amazing series of ideas, it's really not. Implementing a set of rules like this would only serve to (almost completely) destroy PvP within the game, where Frontier is looking for a way to balance risk against reward, not stop it.
No. This affects PVE (killing NPC too).
PVP can still take place in anarchy systems, or the border worlds, where you can kill Federation targets and skip right back into Empire space (or vice versa).
But living in the Core Worlds of either major faction, you'd probably want to think twice about pirating, murder, whether it'd be an NPC or commander.
If you'd ask me... I think this balances things out for both PVE and PVP. If you wanted realism, every entity in the game (NPC or CMDR) is a life, and is worth something.
I often get bounties in excess of half a million credits... and that is without firing on another commander.... soooo this would definitely impact anyone killing a clean NPC...
I can see the griefers rubbing their little hands in their dehulled eagles and sideies whenever a T9 or annie is 'speeding' into dock...
Oh, so you want only the PVE players to have fun killing NPCs without consequences, while the PVP players can't kill commanders?
If you want a realistic crime/punishment system then NPCs and CMDRs should be treated equally.
Think twice before taking on assassination missions. Think twice before taking on missions that require you to kill civilians or explorers.
Killing anyone in lawful space comes with heavy consequences. Go do it in anarchy or border/frontier systems.