Rule 4: As the "cr/ton/hour" metric in the above three rules implies, you CANNOT evaluate any two trade routes or decide "is this a good route?" without factoring in the TIME element. A route that gives you 1700 unit profit in one direction and 1100 in the other direction might actually be FAR less profit per hour than a route that gives you 1300 unit profit in one direction and 1200 in the other direction. In fact, nearly all of the best routes available (in the 14,000 to 16,000 cr/ton/hour range) feature commodities that trade in the 1200-1400 unit profit range. Station to station flying time is often far more important than actual unit profit.
I'd give a left virtual orb to find a trade route on the low end of that rule! Has trading profit been reduced to where this is no longer valid or have I just never found the right route in thousands of light years? The few times I've seen ~ 1600 in one direction, it's only been ~ 400 the other direction. If anyone knows a ~ 1300 in one direction and ~ 1200 in the other (or better) which still exists send me a PM so I can go see it, because I don't believe it! Hopefully, it doesn't involve trading slaves because I won't do that.
I have a tip that makes using the galaxy map faster than scrolling in the nav panel to find the next station on your trade route. At each station on your route just buy a sidewinder. Now when you go to the galaxy map that system will always be displayed and clickable regardless of the zoom level.
That's pure genius and makes me ROFL! It really tickles me imagining billions of pristine, never flown, sidewinders parked in stations all over the galaxy!
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